* Moved OpenMetaverse/Resources to bin/openmetaverse_data until we have a working xbuild and reorganize SVN

* Complete rewrite of AppearanceManager. Appearance editing has not been (re)implemented yet, but the normal appearance setting is much more reliable
* Added a setting (defaulted to true) for automatically setting appearance
* Various baking hacks to get slightly less ugly avatars
* Added baked texture uploading through CAPS in AssetManager.RequestUploadBakedTexture(). UDP fallback is not implemented yet
* Added Parallel.Invoke() and overloads for all three methods that take a threadCount

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3038 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-07-31 17:43:01 +00:00
parent aa28d07115
commit c1bc0b4af6
75 changed files with 1258 additions and 1347 deletions

View File

@@ -35,15 +35,7 @@ namespace OpenMetaverse
/// </summary>
public static class Parallel
{
private static int threadCount = System.Environment.ProcessorCount;
/// <summary>The number of parallel threads to run tasks on. Defaults
/// to the number of system processors</summary>
public static int ThreadCount
{
get { return threadCount; }
set { threadCount = Math.Max(1, value); }
}
private static readonly int processorCount = System.Environment.ProcessorCount;
/// <summary>
/// Executes a for loop in which iterations may run in parallel
@@ -52,6 +44,18 @@ namespace OpenMetaverse
/// <param name="toExclusive">The loop will be terminated before this index is reached</param>
/// <param name="body">Method body to run for each iteration of the loop</param>
public static void For(int fromInclusive, int toExclusive, Action<int> body)
{
For(processorCount, fromInclusive, toExclusive, body);
}
/// <summary>
/// Executes a for loop in which iterations may run in parallel
/// </summary>
/// <param name="threadCount">The number of concurrent execution threads to run</param>
/// <param name="fromInclusive">The loop will be started at this index</param>
/// <param name="toExclusive">The loop will be terminated before this index is reached</param>
/// <param name="body">Method body to run for each iteration of the loop</param>
public static void For(int threadCount, int fromInclusive, int toExclusive, Action<int> body)
{
AutoResetEvent[] threadFinishEvent = new AutoResetEvent[threadCount];
--fromInclusive;
@@ -67,12 +71,12 @@ namespace OpenMetaverse
while (true)
{
int index = Interlocked.Increment(ref fromInclusive);
int currentIndex = Interlocked.Increment(ref fromInclusive);
if (index >= toExclusive)
if (currentIndex >= toExclusive)
break;
body(index);
body(currentIndex);
}
threadFinishEvent[threadIndex].Set();
@@ -91,6 +95,18 @@ namespace OpenMetaverse
/// <param name="enumerable">An enumerable collection to iterate over</param>
/// <param name="body">Method body to run for each object in the collection</param>
public static void ForEach<T>(IEnumerable<T> enumerable, Action<T> body)
{
ForEach<T>(processorCount, enumerable, body);
}
/// <summary>
/// Executes a foreach loop in which iterations may run in parallel
/// </summary>
/// <typeparam name="T">Object type that the collection wraps</typeparam>
/// <param name="threadCount">The number of concurrent execution threads to run</param>
/// <param name="enumerable">An enumerable collection to iterate over</param>
/// <param name="body">Method body to run for each object in the collection</param>
public static void ForEach<T>(int threadCount, IEnumerable<T> enumerable, Action<T> body)
{
AutoResetEvent[] threadFinishEvent = new AutoResetEvent[threadCount];
IEnumerator<T> enumerator = enumerable.GetEnumerator();
@@ -113,7 +129,7 @@ namespace OpenMetaverse
{
if (!enumerator.MoveNext())
break;
entry = enumerator.Current;
entry = (T)enumerator.Current; // Explicit typecast for Mono's sake
}
body(entry);
@@ -127,5 +143,52 @@ namespace OpenMetaverse
for (int i = 0; i < threadCount; i++)
threadFinishEvent[i].WaitOne();
}
/// <summary>
/// Executes a series of tasks in parallel
/// </summary>
/// <param name="actions">A series of method bodies to execute</param>
public static void Invoke(params Action[] actions)
{
Invoke(processorCount, actions);
}
/// <summary>
/// Executes a series of tasks in parallel
/// </summary>
/// <param name="threadCount">The number of concurrent execution threads to run</param>
/// <param name="actions">A series of method bodies to execute</param>
public static void Invoke(int threadCount, params Action[] actions)
{
AutoResetEvent[] threadFinishEvent = new AutoResetEvent[threadCount];
int index = -1;
for (int i = 0; i < threadCount; i++)
{
threadFinishEvent[i] = new AutoResetEvent(false);
ThreadPool.QueueUserWorkItem(
delegate(object o)
{
int threadIndex = (int)o;
while (true)
{
int currentIndex = Interlocked.Increment(ref index);
if (currentIndex >= actions.Length)
break;
actions[currentIndex]();
}
threadFinishEvent[threadIndex].Set();
}, i
);
}
for (int i = 0; i < threadCount; i++)
threadFinishEvent[i].WaitOne();
}
}
}