* Moved OpenMetaverse/Resources to bin/openmetaverse_data until we have a working xbuild and reorganize SVN
* Complete rewrite of AppearanceManager. Appearance editing has not been (re)implemented yet, but the normal appearance setting is much more reliable * Added a setting (defaulted to true) for automatically setting appearance * Various baking hacks to get slightly less ugly avatars * Added baked texture uploading through CAPS in AssetManager.RequestUploadBakedTexture(). UDP fallback is not implemented yet * Added Parallel.Invoke() and overloads for all three methods that take a threadCount git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3038 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -63,7 +63,6 @@ namespace Dashboard
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Client.Settings.USE_LLSD_LOGIN = true;
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Client.Settings.USE_ASSET_CACHE = true;
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Client.Network.OnCurrentSimChanged += new NetworkManager.CurrentSimChangedCallback(Network_OnCurrentSimChanged);
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Client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(Network_OnDisconnected);
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Client.Self.OnInstantMessage += new AgentManager.InstantMessageCallback(Self_OnInstantMessage);
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@@ -101,11 +100,6 @@ namespace Dashboard
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MessageBox.Show(group.Name + " = " + group.ID);
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}
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void Network_OnCurrentSimChanged(Simulator PreviousSimulator)
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{
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Client.Appearance.SetPreviousAppearance(false);
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}
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void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message)
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{
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InitializeClient(!ShuttingDown);
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