* Moved OpenMetaverse/Resources to bin/openmetaverse_data until we have a working xbuild and reorganize SVN
* Complete rewrite of AppearanceManager. Appearance editing has not been (re)implemented yet, but the normal appearance setting is much more reliable * Added a setting (defaulted to true) for automatically setting appearance * Various baking hacks to get slightly less ugly avatars * Added baked texture uploading through CAPS in AssetManager.RequestUploadBakedTexture(). UDP fallback is not implemented yet * Added Parallel.Invoke() and overloads for all three methods that take a threadCount git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3038 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -37,7 +37,7 @@ namespace OpenMetaverse.TestClient.Commands.Appearance
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if (foundAv.Textures.FaceTextures[i] != null)
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{
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Primitive.TextureEntryFace face = foundAv.Textures.FaceTextures[i];
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AppearanceManager.TextureIndex type = (AppearanceManager.TextureIndex)i;
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AvatarTextureIndex type = (AvatarTextureIndex)i;
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output.AppendFormat("{0}: {1}", type, face.TextureID);
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output.AppendLine();
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