* Moved OpenMetaverse/Resources to bin/openmetaverse_data until we have a working xbuild and reorganize SVN
* Complete rewrite of AppearanceManager. Appearance editing has not been (re)implemented yet, but the normal appearance setting is much more reliable * Added a setting (defaulted to true) for automatically setting appearance * Various baking hacks to get slightly less ugly avatars * Added baked texture uploading through CAPS in AssetManager.RequestUploadBakedTexture(). UDP fallback is not implemented yet * Added Parallel.Invoke() and overloads for all three methods that take a threadCount git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3038 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -31,16 +31,9 @@ namespace OpenMetaverse.TestClient
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target = target.TrimEnd();
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try
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{
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Client.Appearance.WearOutfit(target.Split('/'), bake);
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}
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catch (InvalidOutfitException ex)
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{
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return "Invalid outfit (" + ex.Message + ")";
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}
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//Client.Appearance.WearOutfit(target.Split('/'), bake);
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return String.Empty;
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return "FIXME: Implement this";
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}
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}
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}
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