* Moved OpenMetaverse/Resources to bin/openmetaverse_data until we have a working xbuild and reorganize SVN
* Complete rewrite of AppearanceManager. Appearance editing has not been (re)implemented yet, but the normal appearance setting is much more reliable * Added a setting (defaulted to true) for automatically setting appearance * Various baking hacks to get slightly less ugly avatars * Added baked texture uploading through CAPS in AssetManager.RequestUploadBakedTexture(). UDP fallback is not implemented yet * Added Parallel.Invoke() and overloads for all three methods that take a threadCount git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3038 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -55,20 +55,20 @@ namespace OpenMetaverse.TestClient
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{
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ImageType type = ImageType.Normal;
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switch ((AppearanceManager.TextureIndex)j)
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switch ((AvatarTextureIndex)j)
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{
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case AppearanceManager.TextureIndex.HeadBaked:
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case AppearanceManager.TextureIndex.EyesBaked:
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case AppearanceManager.TextureIndex.UpperBaked:
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case AppearanceManager.TextureIndex.LowerBaked:
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case AppearanceManager.TextureIndex.SkirtBaked:
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case AvatarTextureIndex.HeadBaked:
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case AvatarTextureIndex.EyesBaked:
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case AvatarTextureIndex.UpperBaked:
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case AvatarTextureIndex.LowerBaked:
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case AvatarTextureIndex.SkirtBaked:
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type = ImageType.Baked;
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break;
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}
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OutfitAssets.Add(face.TextureID);
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Client.Assets.RequestImage(face.TextureID, type, Assets_OnImageReceived);
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output.Append(((AppearanceManager.TextureIndex)j).ToString());
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output.Append(((AvatarTextureIndex)j).ToString());
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output.Append(" ");
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}
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}
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