* Moved OpenMetaverse/Resources to bin/openmetaverse_data until we have a working xbuild and reorganize SVN

* Complete rewrite of AppearanceManager. Appearance editing has not been (re)implemented yet, but the normal appearance setting is much more reliable
* Added a setting (defaulted to true) for automatically setting appearance
* Various baking hacks to get slightly less ugly avatars
* Added baked texture uploading through CAPS in AssetManager.RequestUploadBakedTexture(). UDP fallback is not implemented yet
* Added Parallel.Invoke() and overloads for all three methods that take a threadCount

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3038 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-07-31 17:43:01 +00:00
parent aa28d07115
commit c1bc0b4af6
75 changed files with 1258 additions and 1347 deletions

View File

@@ -55,20 +55,20 @@ namespace OpenMetaverse.TestClient
{
ImageType type = ImageType.Normal;
switch ((AppearanceManager.TextureIndex)j)
switch ((AvatarTextureIndex)j)
{
case AppearanceManager.TextureIndex.HeadBaked:
case AppearanceManager.TextureIndex.EyesBaked:
case AppearanceManager.TextureIndex.UpperBaked:
case AppearanceManager.TextureIndex.LowerBaked:
case AppearanceManager.TextureIndex.SkirtBaked:
case AvatarTextureIndex.HeadBaked:
case AvatarTextureIndex.EyesBaked:
case AvatarTextureIndex.UpperBaked:
case AvatarTextureIndex.LowerBaked:
case AvatarTextureIndex.SkirtBaked:
type = ImageType.Baked;
break;
}
OutfitAssets.Add(face.TextureID);
Client.Assets.RequestImage(face.TextureID, type, Assets_OnImageReceived);
output.Append(((AppearanceManager.TextureIndex)j).ToString());
output.Append(((AvatarTextureIndex)j).ToString());
output.Append(" ");
}
}