Fixed Simian agent position, and added Chat, Movement, and CoarseLocationUpdates extensions.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2103 52acb1d6-8a22-11de-b505-999d5b087335
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95
Programs/Simian/Extensions/Movement.cs
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95
Programs/Simian/Extensions/Movement.cs
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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namespace Simian.Extensions
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{
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public class Movement : ISimianExtension
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{
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Simian Server;
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Timer UpdateTimer;
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const float SQRT_TWO = 1.41421356f;
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public Movement(Simian server)
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{
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Server = server;
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}
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public void Start()
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{
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Server.UDPServer.RegisterPacketCallback(PacketType.AgentUpdate, new UDPServer.PacketCallback(AgentUpdateHandler));
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if (UpdateTimer != null) UpdateTimer = null;
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UpdateTimer = new Timer(new TimerCallback(UpdateTimer_Elapsed));
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UpdateTimer.Change(100, 100);
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}
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public void Stop()
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{
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UpdateTimer = null;
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}
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void UpdateTimer_Elapsed(object sender)
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{
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lock (Server.Agents)
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{
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foreach (Agent agent in Server.Agents.Values)
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{
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agent.Avatar.Velocity.X = 0f;
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Vector3 fwd = Vector3.Transform(Vector3.UnitX, Matrix4.CreateFromQuaternion(agent.Avatar.Rotation));
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Vector3 left = Vector3.Transform(Vector3.UnitY, Matrix4.CreateFromQuaternion(agent.Avatar.Rotation));
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bool heldForward = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS;
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bool heldBack = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG;
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bool heldLeft = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS;
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bool heldRight = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG;
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float speed = 0.5f;
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if ((heldForward || heldBack) && (heldLeft || heldRight))
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speed *= SQRT_TWO;
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if (heldForward)
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{
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agent.Avatar.Position.X += fwd.X * speed;
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agent.Avatar.Position.Y += fwd.Y * speed;
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agent.Avatar.Velocity.X += fwd.X * speed;
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agent.Avatar.Velocity.Y += fwd.Y * speed;
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}
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if (heldBack)
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{
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agent.Avatar.Position.X -= fwd.X * speed;
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agent.Avatar.Position.Y -= fwd.Y * speed;
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agent.Avatar.Velocity.X -= fwd.X * speed;
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agent.Avatar.Velocity.Y -= fwd.Y * speed;
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}
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if (heldLeft)
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{
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agent.Avatar.Position.X += left.X * speed;
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agent.Avatar.Position.Y += left.Y * speed;
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agent.Avatar.Velocity.X += left.X * speed;
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agent.Avatar.Velocity.Y += left.Y * speed;
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}
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if (heldRight)
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{
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agent.Avatar.Position.X -= left.X * speed;
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agent.Avatar.Position.Y -= left.Y * speed;
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agent.Avatar.Velocity.X -= left.X * speed;
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agent.Avatar.Velocity.Y -= left.Y * speed;
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}
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}
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}
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}
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void AgentUpdateHandler(Packet packet, Agent agent)
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{
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AgentUpdatePacket update = (AgentUpdatePacket)packet;
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agent.Avatar.Rotation = update.AgentData.BodyRotation;
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agent.ControlFlags = (AgentManager.ControlFlags)update.AgentData.ControlFlags;
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}
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}
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}
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