LIBOMV-359 Reverting InventoryManager/Inventory system to old inventory system based on r2020, Disabled GUI library in prebuild.xml as its based on the new inventory system and needs to be rewritten to be used with the old inventorymanager (or re-enabled when new inventory system is added back to trunk
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2126 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
@@ -131,7 +131,7 @@ namespace importprimscript
|
||||
//
|
||||
|
||||
// Create a folder to hold all of our texture uploads
|
||||
UploadFolderID = Client.Inventory.CreateFolder(Client.Inventory.InventorySkeleton.RootUUID, scriptfilename);
|
||||
UploadFolderID = Client.Inventory.CreateFolder(Client.Inventory.Store.RootFolder.UUID, scriptfilename);
|
||||
|
||||
// Loop through each sculpty and do what we need to do
|
||||
for (int i = 0; i < sculpties.Count; i++)
|
||||
|
||||
Reference in New Issue
Block a user