LIBOMV-183 Adds SaveAssetIntoInventoryHandler delegate and OnSaveAssetToInventory event to InventoryManager to allow client to deal with packet after logoutreply handler is fired.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2645 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -900,6 +900,13 @@ namespace OpenMetaverse
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/// <param name="assetID"></param>
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public delegate void NotecardUploadedAssetCallback(bool success, string status, UUID itemID, UUID assetID);
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/// <summary>
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/// Fired when local inventory store needs to be updated. Generally at logout to update a local cache
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/// </summary>
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/// <param name="itemID">the assets UUID</param>
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/// <param name="newAssetID">The new AssetID of the item, or UUID.Zero</param>
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public delegate void SaveAssetToInventoryCallback(UUID itemID, UUID newAssetID);
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#endregion Delegates
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#region Events
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@@ -943,6 +950,11 @@ namespace OpenMetaverse
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/// <seealso cref="InventoryManager.RequestTaskInventory"/>
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public event TaskInventoryReplyCallback OnTaskInventoryReply;
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/// <summary>
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/// Fired when a SaveAssetToInventory packet is received, generally after the logout reply handler
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/// </summary>
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public event SaveAssetToInventoryCallback OnSaveAssetToInventory;
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#endregion Events
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#region String Arrays
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@@ -3029,11 +3041,12 @@ namespace OpenMetaverse
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private void SaveAssetIntoInventoryHandler(Packet packet, Simulator simulator)
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{
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//SaveAssetIntoInventoryPacket save = (SaveAssetIntoInventoryPacket)packet;
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// FIXME: Find this item in the inventory structure and mark the parent as needing an update
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//save.InventoryData.ItemID;
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Logger.Log("SaveAssetIntoInventory packet received, someone write this function!", Helpers.LogLevel.Error, _Client);
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if (OnSaveAssetToInventory != null)
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{
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SaveAssetIntoInventoryPacket save = (SaveAssetIntoInventoryPacket)packet;
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try { OnSaveAssetToInventory(save.InventoryData.ItemID, save.InventoryData.NewAssetID); }
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catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, _Client, e); }
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}
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}
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private void InventoryDescendentsHandler(Packet packet, Simulator simulator)
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