diff --git a/LibreMetaverse/AgentManager.cs b/LibreMetaverse/AgentManager.cs
index b9e356eb..7580998a 100644
--- a/LibreMetaverse/AgentManager.cs
+++ b/LibreMetaverse/AgentManager.cs
@@ -910,7 +910,7 @@ namespace OpenMetaverse
/// Thread sync lock object
private readonly object m_InstantMessageLock = new object();
- /// Raised when an ImprovedInstantMessage packet is recieved from the simulator, this is used for everything from
+ /// Raised when an ImprovedInstantMessage packet is received from the simulator, this is used for everything from
/// private messaging to friendship offers. The Dialog field defines what type of message has arrived
public event EventHandler IM
{
diff --git a/LibreMetaverse/DirectoryManager.cs b/LibreMetaverse/DirectoryManager.cs
index b6eb2dd1..665a79f3 100644
--- a/LibreMetaverse/DirectoryManager.cs
+++ b/LibreMetaverse/DirectoryManager.cs
@@ -1029,7 +1029,7 @@ namespace OpenMetaverse
///
/// Searches Places for land owned by the specified group
///
- /// ID of the group you want to recieve land list for (You must be a member of the group)
+ /// ID of the group you want to receive land list for (You must be a member of the group)
/// Transaction (Query) ID which can be associated with results from your request.
public UUID StartPlacesSearch(UUID groupID)
{
@@ -1055,7 +1055,7 @@ namespace OpenMetaverse
/// One of the values from the SearchCategory Struct, ie: Any, Linden, Newcomer
/// A string containing a list of keywords to search for separated by a space character
/// String Simulator Name to search in
- /// LLUID of group you want to recieve results for
+ /// LLUID of group you want to receive results for
/// Transaction (Query) ID which can be associated with results from your request.
/// Transaction (Query) ID which can be associated with results from your request.
public UUID StartPlacesSearch(DirFindFlags findFlags, ParcelCategory searchCategory, string searchText, string simulatorName,
diff --git a/LibreMetaverse/Messages/LindenMessages.cs b/LibreMetaverse/Messages/LindenMessages.cs
index be2565f1..26ce20e9 100644
--- a/LibreMetaverse/Messages/LindenMessages.cs
+++ b/LibreMetaverse/Messages/LindenMessages.cs
@@ -5395,7 +5395,7 @@ namespace OpenMetaverse.Messages.Linden
}
///
- /// Message recieved in response to request to change display name
+ /// Message received in response to request to change display name
///
public class SetDisplayNameReplyMessage : IMessage
{
@@ -5434,7 +5434,7 @@ namespace OpenMetaverse.Messages.Linden
}
///
- /// Message recieved when someone nearby changes their display name
+ /// Message received when someone nearby changes their display name
///
public class DisplayNameUpdateMessage : IMessage
{
diff --git a/LibreMetaverse/Simulator.cs b/LibreMetaverse/Simulator.cs
index 6d740604..87cbf36d 100644
--- a/LibreMetaverse/Simulator.cs
+++ b/LibreMetaverse/Simulator.cs
@@ -171,7 +171,7 @@ namespace OpenMetaverse
public int ConnectTime;
/// Total number of packets that have been resent
public int ResentPackets;
- /// Total number of resent packets recieved
+ /// Total number of resent packets received
public int ReceivedResends;
/// Total number of pings sent to this simulator by this agent
public int SentPings;
@@ -180,7 +180,7 @@ namespace OpenMetaverse
///
/// Incoming bytes per second
///
- /// It would be nice to have this claculated on the fly, but
+ /// It would be nice to have this calculated on the fly, but
/// this is far, far easier
public int IncomingBPS;
///
@@ -648,7 +648,7 @@ namespace OpenMetaverse
///
/// Initiates connection to the simulator
///
- /// Should we block until ack for this packet is recieved
+ /// Should we block until ack for this packet is received
public void UseCircuitCode(bool waitForAck)
{
// Send the UseCircuitCode packet to initiate the connection
diff --git a/LibreMetaverse/UDPBase.cs b/LibreMetaverse/UDPBase.cs
index cda79fc4..212749ca 100644
--- a/LibreMetaverse/UDPBase.cs
+++ b/LibreMetaverse/UDPBase.cs
@@ -119,7 +119,7 @@ namespace OpenMetaverse
// kick off an async receive. The Start() method will return, the
// actual receives will occur asynchronously and will be caught in
- // AsyncEndRecieve().
+ // AsyncEndReceive().
AsyncBeginReceive();
}