diff --git a/LibreMetaverse/AgentManager.cs b/LibreMetaverse/AgentManager.cs index b9e356eb..7580998a 100644 --- a/LibreMetaverse/AgentManager.cs +++ b/LibreMetaverse/AgentManager.cs @@ -910,7 +910,7 @@ namespace OpenMetaverse /// Thread sync lock object private readonly object m_InstantMessageLock = new object(); - /// Raised when an ImprovedInstantMessage packet is recieved from the simulator, this is used for everything from + /// Raised when an ImprovedInstantMessage packet is received from the simulator, this is used for everything from /// private messaging to friendship offers. The Dialog field defines what type of message has arrived public event EventHandler IM { diff --git a/LibreMetaverse/DirectoryManager.cs b/LibreMetaverse/DirectoryManager.cs index b6eb2dd1..665a79f3 100644 --- a/LibreMetaverse/DirectoryManager.cs +++ b/LibreMetaverse/DirectoryManager.cs @@ -1029,7 +1029,7 @@ namespace OpenMetaverse /// /// Searches Places for land owned by the specified group /// - /// ID of the group you want to recieve land list for (You must be a member of the group) + /// ID of the group you want to receive land list for (You must be a member of the group) /// Transaction (Query) ID which can be associated with results from your request. public UUID StartPlacesSearch(UUID groupID) { @@ -1055,7 +1055,7 @@ namespace OpenMetaverse /// One of the values from the SearchCategory Struct, ie: Any, Linden, Newcomer /// A string containing a list of keywords to search for separated by a space character /// String Simulator Name to search in - /// LLUID of group you want to recieve results for + /// LLUID of group you want to receive results for /// Transaction (Query) ID which can be associated with results from your request. /// Transaction (Query) ID which can be associated with results from your request. public UUID StartPlacesSearch(DirFindFlags findFlags, ParcelCategory searchCategory, string searchText, string simulatorName, diff --git a/LibreMetaverse/Messages/LindenMessages.cs b/LibreMetaverse/Messages/LindenMessages.cs index be2565f1..26ce20e9 100644 --- a/LibreMetaverse/Messages/LindenMessages.cs +++ b/LibreMetaverse/Messages/LindenMessages.cs @@ -5395,7 +5395,7 @@ namespace OpenMetaverse.Messages.Linden } /// - /// Message recieved in response to request to change display name + /// Message received in response to request to change display name /// public class SetDisplayNameReplyMessage : IMessage { @@ -5434,7 +5434,7 @@ namespace OpenMetaverse.Messages.Linden } /// - /// Message recieved when someone nearby changes their display name + /// Message received when someone nearby changes their display name /// public class DisplayNameUpdateMessage : IMessage { diff --git a/LibreMetaverse/Simulator.cs b/LibreMetaverse/Simulator.cs index 6d740604..87cbf36d 100644 --- a/LibreMetaverse/Simulator.cs +++ b/LibreMetaverse/Simulator.cs @@ -171,7 +171,7 @@ namespace OpenMetaverse public int ConnectTime; /// Total number of packets that have been resent public int ResentPackets; - /// Total number of resent packets recieved + /// Total number of resent packets received public int ReceivedResends; /// Total number of pings sent to this simulator by this agent public int SentPings; @@ -180,7 +180,7 @@ namespace OpenMetaverse /// /// Incoming bytes per second /// - /// It would be nice to have this claculated on the fly, but + /// It would be nice to have this calculated on the fly, but /// this is far, far easier public int IncomingBPS; /// @@ -648,7 +648,7 @@ namespace OpenMetaverse /// /// Initiates connection to the simulator /// - /// Should we block until ack for this packet is recieved + /// Should we block until ack for this packet is received public void UseCircuitCode(bool waitForAck) { // Send the UseCircuitCode packet to initiate the connection diff --git a/LibreMetaverse/UDPBase.cs b/LibreMetaverse/UDPBase.cs index cda79fc4..212749ca 100644 --- a/LibreMetaverse/UDPBase.cs +++ b/LibreMetaverse/UDPBase.cs @@ -119,7 +119,7 @@ namespace OpenMetaverse // kick off an async receive. The Start() method will return, the // actual receives will occur asynchronously and will be caught in - // AsyncEndRecieve(). + // AsyncEndReceive(). AsyncBeginReceive(); }