Changed Simian ping timeout to 60 seconds instead of 10.

Removed unnecessary references to System.Threading.
Fixed missing i++ in UUIDNameReply response loop.
Added preliminary support for friendships (still needs to reference the proper calling card folder)

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2230 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
2008-09-21 18:10:17 +00:00
parent 8876dd9363
commit cbf46e562e
4 changed files with 117 additions and 4 deletions

View File

@@ -268,6 +268,7 @@ namespace Simian.Extensions
reply.UUIDNameBlock[i].ID = kvp.Key;
reply.UUIDNameBlock[i].FirstName = Utils.StringToBytes(kvp.Value.FirstName);
reply.UUIDNameBlock[i].LastName = Utils.StringToBytes(kvp.Value.LastName);
i++;
}
Server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Transaction);

View File

@@ -0,0 +1,113 @@
using OpenMetaverse;
using OpenMetaverse.Packets;
using System;
using System.Collections.Generic;
using System.Text;
namespace Simian.Extensions
{
public class FriendManager : ISimianExtension
{
Simian Server;
public FriendManager(Simian server)
{
Server = server;
}
public void Start()
{
Server.UDP.RegisterPacketCallback(PacketType.ImprovedInstantMessage, new PacketCallback(ImprovedInstantMessageHandler));
}
public void Stop()
{
}
void ImprovedInstantMessageHandler(Packet packet, Agent agent)
{
ImprovedInstantMessagePacket im = (ImprovedInstantMessagePacket)packet;
InstantMessageDialog dialog = (InstantMessageDialog)im.MessageBlock.Dialog;
if (dialog == InstantMessageDialog.FriendshipOffered || dialog == InstantMessageDialog.FriendshipAccepted || dialog == InstantMessageDialog.FriendshipDeclined)
{
lock (Server.Agents)
{
foreach (Agent recipient in Server.Agents.Values)
{
if (recipient.AgentID == im.MessageBlock.ToAgentID)
{
ImprovedInstantMessagePacket sendIM = new ImprovedInstantMessagePacket();
sendIM.MessageBlock.RegionID = UUID.Random(); //FIXME
sendIM.MessageBlock.ParentEstateID = 1;
sendIM.MessageBlock.FromGroup = false;
sendIM.MessageBlock.FromAgentName = Utils.StringToBytes(agent.Avatar.Name);
sendIM.MessageBlock.ToAgentID = im.MessageBlock.ToAgentID;
sendIM.MessageBlock.Dialog = im.MessageBlock.Dialog;
sendIM.MessageBlock.Offline = (byte)InstantMessageOnline.Online;
sendIM.MessageBlock.ID = agent.AgentID;
sendIM.MessageBlock.Message = im.MessageBlock.Message;
sendIM.MessageBlock.BinaryBucket = new byte[0];
sendIM.MessageBlock.Timestamp = 0;
sendIM.MessageBlock.Position = agent.Avatar.Position;
sendIM.AgentData.AgentID = agent.AgentID;
Server.UDP.SendPacket(recipient.AgentID, sendIM, PacketCategory.Transaction);
if (dialog == InstantMessageDialog.FriendshipAccepted)
{
bool receiverOnline = Server.Agents.ContainsKey(agent.AgentID);
bool senderOnline = Server.Agents.ContainsKey(recipient.AgentID);
if (receiverOnline)
{
if (senderOnline)
{
OnlineNotificationPacket notify = new OnlineNotificationPacket();
notify.AgentBlock = new OnlineNotificationPacket.AgentBlockBlock[0];
notify.AgentBlock[0] = new OnlineNotificationPacket.AgentBlockBlock();
notify.AgentBlock[0].AgentID = agent.AgentID;
Server.UDP.SendPacket(recipient.AgentID, notify, PacketCategory.State);
}
else
{
OfflineNotificationPacket notify = new OfflineNotificationPacket();
notify.AgentBlock = new OfflineNotificationPacket.AgentBlockBlock[0];
notify.AgentBlock[0] = new OfflineNotificationPacket.AgentBlockBlock();
notify.AgentBlock[0].AgentID = agent.AgentID;
Server.UDP.SendPacket(recipient.AgentID, notify, PacketCategory.State);
}
}
if (senderOnline)
{
if (receiverOnline)
{
OnlineNotificationPacket notify = new OnlineNotificationPacket();
notify.AgentBlock = new OnlineNotificationPacket.AgentBlockBlock[0];
notify.AgentBlock[0] = new OnlineNotificationPacket.AgentBlockBlock();
notify.AgentBlock[0].AgentID = recipient.AgentID;
Server.UDP.SendPacket(agent.AgentID, notify, PacketCategory.State);
}
else
{
OfflineNotificationPacket notify = new OfflineNotificationPacket();
notify.AgentBlock = new OfflineNotificationPacket.AgentBlockBlock[0];
notify.AgentBlock[0] = new OfflineNotificationPacket.AgentBlockBlock();
notify.AgentBlock[0].AgentID = recipient.AgentID;
Server.UDP.SendPacket(agent.AgentID, notify, PacketCategory.State);
}
}
}
break;
}
}
}
}
}
}
}

View File

@@ -3,7 +3,6 @@ using OpenMetaverse.Packets;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Simian.Extensions
{
@@ -67,7 +66,7 @@ namespace Simian.Extensions
sendIM.MessageBlock.FromGroup = false;
sendIM.MessageBlock.FromAgentName = Utils.StringToBytes(agent.Avatar.Name);
sendIM.MessageBlock.ToAgentID = im.MessageBlock.ToAgentID;
sendIM.MessageBlock.Dialog = (byte)InstantMessageDialog.MessageFromAgent;
sendIM.MessageBlock.Dialog = im.MessageBlock.Dialog;
sendIM.MessageBlock.Offline = (byte)InstantMessageOnline.Online;
sendIM.MessageBlock.ID = agent.AgentID;
sendIM.MessageBlock.Message = im.MessageBlock.Message;

View File

@@ -418,8 +418,8 @@ namespace Simian
dropAck.Add(outgoing.Packet.Header.Sequence);
//Disconnect an agent if no packets are received for some time
//TODO: Send logout packet? Also, 10000 should be a setting somewhere.
if (Environment.TickCount - client.Agent.TickLastPacketReceived > 10000)
//TODO: Send logout packet? Also, 60000 should be a setting somewhere.
if (Environment.TickCount - client.Agent.TickLastPacketReceived > 60000)
{
Logger.Log(String.Format("Ack timeout for {0}, disconnecting", client.Agent.Avatar.Name), Helpers.LogLevel.Warning);
server.UDP.RemoveClient(client.Agent);