Changed the AssetManager.RequestUpload function signature to more closely resemble the RequestAsset function, and added an overload to simplify the call
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1336 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -186,7 +186,7 @@ namespace importprimscript
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}
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CurrentUpload = null;
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Assets.RequestUpload(LLUUID.Random(), AssetType.Texture, jp2data, false, false, true);
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LLUUID transactionID = Assets.RequestUpload(AssetType.Texture, jp2data, false, false, true);
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// The textures are small, 60 seconds should be plenty
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UploadEvent.WaitOne(1000 * 60, false);
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