Updating Asset/Inv/Appearance to use some enums, and to be somewhat more fault tolerant.

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@979 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
Michael Cortez
2007-02-14 20:26:37 +00:00
parent a20e1dcd6c
commit ce524caf28
14 changed files with 143 additions and 25 deletions

View File

@@ -18,14 +18,14 @@ namespace libsecondlife.AssetSystem
}
public AssetScript(LLUUID assetID, string source)
: base(assetID, Asset.ASSET_TYPE_SCRIPT, false, null)
: base(assetID, (sbyte)Asset.AssetType.LSLText, false, null)
{
_Source = source;
setAsset(source);
}
public AssetScript(LLUUID assetID, byte[] assetData)
: base(assetID, Asset.ASSET_TYPE_SCRIPT, false, assetData)
: base(assetID, (sbyte)Asset.AssetType.LSLText, false, assetData)
{
_Source = System.Text.Encoding.UTF8.GetString(assetData).Trim();
}