* ImportCommand now creates prims.
* Added SetTextures, SetLight, SetFlexible functions to ObjectManager. * Added XML defaults to ParticleSystem and TextureAnimation. * Fixed an XML default for LLQuaternion. git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@698 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -27,6 +27,9 @@ namespace libsecondlife.TestClient
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public bool Running = true;
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public string Master = "";
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public delegate void PrimCreatedCallback(Simulator simulator, PrimObject prim);
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public event PrimCreatedCallback OnPrimCreated;
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private LLQuaternion bodyRotation = LLQuaternion.Identity;
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private LLVector3 forward = new LLVector3(0, 0.9999f, 0);
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private LLVector3 left = new LLVector3(0.9999f, 0, 0);
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@@ -322,6 +325,11 @@ Begin:
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{
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Prims[prim.LocalID] = prim;
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}
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if ((prim.Flags & ObjectFlags.CreateSelected) != 0 && OnPrimCreated != null)
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{
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OnPrimCreated(simulator, prim);
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}
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}
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private void Objects_OnNewAvatar(Simulator simulator, Avatar avatar, ulong regionHandle, ushort timeDilation)
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