* Few more tweaks to event queue server to improve performance and thread safety
[Simian] * Made default assets for map water overlay and HyperGrid portals * Fixed asset store loading regression * Start synchronization after RegionHandshakeReply instead of CompleteAgentMovement (allows the sync function to be called for child agents as well) * Start informing clients of neighbor regions when AgentThrottle is received (prevents client crashes, and this will become necessary data in the future) * Minor fixes in map handling git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2488 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -163,6 +163,8 @@ namespace GridImageUpload
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UploadData = OpenJPEG.EncodeFromImage(bitmap, chkLossless.Checked);
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Logger.Log("Finished encoding", Helpers.LogLevel.Info, Client);
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//System.IO.File.WriteAllBytes("out.jp2", UploadData);
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}
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}
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catch (Exception ex)
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