* Few more tweaks to event queue server to improve performance and thread safety

[Simian]
* Made default assets for map water overlay and HyperGrid portals
* Fixed asset store loading regression
* Start synchronization after RegionHandshakeReply instead of CompleteAgentMovement (allows the sync function to be called for child agents as well)
* Start informing clients of neighbor regions when AgentThrottle is received (prevents client crashes, and this will become necessary data in the future)
* Minor fixes in map handling

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2488 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-03-17 00:17:07 +00:00
parent cb4e07b6c1
commit d4e07b8c4d
11 changed files with 212 additions and 149 deletions

View File

@@ -68,6 +68,7 @@ namespace Simian
public ITaskInventoryProvider TaskInventory { get { return taskInventory; } }
public IUDPProvider UDP { get { return udp; } }
public X509Certificate2 RegionCertificate { get { return regionCert; } }
public uint RegionX
{
get { return regionX; }
@@ -107,6 +108,7 @@ namespace Simian
// Event queues for each avatar in the scene
Dictionary<UUID, EventQueueServerCap> eventQueues = new Dictionary<UUID, EventQueueServerCap>();
int currentLocalID = 1;
X509Certificate2 regionCert;
ulong regionHandle;
UUID regionID = UUID.Random();
TerrainPatch[,] heightmap = new TerrainPatch[16, 16];
@@ -117,7 +119,7 @@ namespace Simian
uint regionY;
string regionName;
Vector3 defaultPosition = new Vector3(128f, 128f, 30f);
Vector3 defaultLookAt = Vector3.UnitX;
Vector3 defaultLookAt = Vector3.UnitZ;
/// <summary>Track the eight neighboring tiles around us</summary>
RegionInfo[] neighbors = new RegionInfo[8];
/// <summary>List of callback URIs for pending client connections. When a new client connection
@@ -135,6 +137,7 @@ namespace Simian
this.regionName = regionInfo.Name;
this.endpoint = regionInfo.IPAndPort;
this.regionID = regionInfo.ID;
this.regionCert = regionCert;
// Set the properties because this will automatically update the regionHandle
RegionX = regionInfo.X;
@@ -737,7 +740,7 @@ namespace Simian
if (agent.Info.VisualParams != null)
{
// Send the appearance packet to all other clients
AvatarAppearancePacket appearance = BuildAppearancePacket(agent);
AvatarAppearancePacket appearance = agent.BuildAppearancePacket();
ForEachAgent(
delegate(Agent recipient)
{
@@ -969,6 +972,66 @@ namespace Simian
#endregion Capabilities Interfaces
public void InformClientOfNeighbors(Agent agent)
{
for (int i = 0; i < 8; i++)
{
if (!agent.NeighborConnections[i] && neighbors[i].Online)
{
Logger.Log("Sending enable_client for " + agent.FullName + " to neighbor " + neighbors[i].Name, Helpers.LogLevel.Info);
// Create a callback for enable_client_complete
Uri callbackUri = server.Capabilities.CreateCapability(EnableClientCompleteCapHandler, false, null);
OSDMap map = new OSDMap();
map["agent_id"] = OSD.FromUUID(agent.ID);
map["session_id"] = OSD.FromUUID(agent.SessionID);
map["secure_session_id"] = OSD.FromUUID(agent.SecureSessionID);
map["circuit_code"] = OSD.FromInteger((int)agent.CircuitCode);
map["first_name"] = OSD.FromString(agent.Info.FirstName);
map["last_name"] = OSD.FromString(agent.Info.LastName);
map["callback_uri"] = OSD.FromUri(callbackUri);
AutoResetEvent waitEvent = new AutoResetEvent(false);
CapsClient request = new CapsClient(neighbors[i].EnableClientCap);
request.OnComplete +=
delegate(CapsClient client, OSD result, Exception error)
{
OSDMap response = result as OSDMap;
if (response != null)
{
bool success = response["success"].AsBoolean();
Logger.Log("enable_client response: " + success, Helpers.LogLevel.Info);
if (success)
{
// Send the EnableSimulator capability to clients
OSDMap llsdSimInfo = new OSDMap(3);
llsdSimInfo.Add("Handle", OSD.FromULong(neighbors[i].Handle));
llsdSimInfo.Add("IP", OSD.FromBinary(neighbors[i].IPAndPort.Address.GetAddressBytes()));
llsdSimInfo.Add("Port", OSD.FromInteger(neighbors[i].IPAndPort.Port));
OSDArray arr = new OSDArray(1);
arr.Add(llsdSimInfo);
OSDMap llsdBody = new OSDMap(1);
llsdBody.Add("SimulatorInfo", arr);
SendEvent(agent, "EnableSimulator", llsdBody);
}
}
waitEvent.Set();
};
request.StartRequest(map);
if (!waitEvent.WaitOne(30 * 1000, false))
Logger.Log("enable_client request timed out", Helpers.LogLevel.Warning);
}
}
}
#region Callback Handlers
public bool SeedCapabilityHandler(IHttpClientContext context, IHttpRequest request, IHttpResponse response, object state)
@@ -1044,7 +1107,7 @@ namespace Simian
info.AccessLevel = "M";
info.FirstName = firstName;
info.Height = 1.9f;
info.HomeLookAt = Vector3.UnitX;
info.HomeLookAt = Vector3.UnitZ;
info.HomePosition = new Vector3(128f, 128f, 25f);
info.HomeRegionHandle = regionHandle;
info.ID = agentID;
@@ -1197,7 +1260,7 @@ namespace Simian
AgentMovementCompletePacket complete = new AgentMovementCompletePacket();
complete.AgentData.AgentID = agent.ID;
complete.AgentData.SessionID = agent.SessionID;
complete.Data.LookAt = Vector3.UnitX; // TODO: Properly implement LookAt someday
complete.Data.LookAt = Vector3.UnitZ; // TODO: Properly implement LookAt someday
complete.Data.Position = agent.Avatar.Prim.Position;
complete.Data.RegionHandle = regionHandle;
complete.Data.Timestamp = Utils.DateTimeToUnixTime(DateTime.Now);
@@ -1205,117 +1268,16 @@ namespace Simian
udp.SendPacket(agent.ID, complete, PacketCategory.Transaction);
// Send updates and appearances for every avatar to this new avatar
SynchronizeStateTo(agent);
//HACK: Notify everyone when someone logs on to the simulator
OnlineNotificationPacket online = new OnlineNotificationPacket();
online.AgentBlock = new OnlineNotificationPacket.AgentBlockBlock[1];
online.AgentBlock[0] = new OnlineNotificationPacket.AgentBlockBlock();
online.AgentBlock[0].AgentID = agent.ID;
udp.BroadcastPacket(online, PacketCategory.State);
// Initiate the connection process for this agent to neighboring regions
InformClientOfNeighbors(agent);
}
#endregion Callback Handlers
void InformClientOfNeighbors(Agent agent)
{
for (int i = 0; i < 8; i++)
{
if (!agent.NeighborConnections[i] && neighbors[i].Online)
{
Logger.Log("Sending enable_client for " + agent.FullName + " to neighbor " + neighbors[i].Name, Helpers.LogLevel.Info);
// Create a callback for enable_client_complete
Uri callbackUri = server.Capabilities.CreateCapability(EnableClientCompleteCapHandler, false, null);
OSDMap map = new OSDMap();
map["agent_id"] = OSD.FromUUID(agent.ID);
map["session_id"] = OSD.FromUUID(agent.SessionID);
map["secure_session_id"] = OSD.FromUUID(agent.SecureSessionID);
map["circuit_code"] = OSD.FromInteger((int)agent.CircuitCode);
map["first_name"] = OSD.FromString(agent.Info.FirstName);
map["last_name"] = OSD.FromString(agent.Info.LastName);
map["callback_uri"] = OSD.FromUri(callbackUri);
AutoResetEvent waitEvent = new AutoResetEvent(false);
CapsClient request = new CapsClient(neighbors[i].EnableClientCap);
request.OnComplete +=
delegate(CapsClient client, OSD result, Exception error)
{
OSDMap response = result as OSDMap;
if (response != null)
{
bool success = response["success"].AsBoolean();
Logger.Log("enable_client response: " + success, Helpers.LogLevel.Info);
if (success)
{
// Send the EnableSimulator capability to clients
OSDMap llsdSimInfo = new OSDMap(3);
llsdSimInfo.Add("Handle", OSD.FromULong(neighbors[i].Handle));
llsdSimInfo.Add("IP", OSD.FromBinary(neighbors[i].IPAndPort.Address.GetAddressBytes()));
llsdSimInfo.Add("Port", OSD.FromInteger(neighbors[i].IPAndPort.Port));
OSDArray arr = new OSDArray(1);
arr.Add(llsdSimInfo);
OSDMap llsdBody = new OSDMap(1);
llsdBody.Add("SimulatorInfo", arr);
SendEvent(agent, "EnableSimulator", llsdBody);
}
}
waitEvent.Set();
};
request.StartRequest(map);
if (!waitEvent.WaitOne(30 * 1000, false))
Logger.Log("enable_client request timed out", Helpers.LogLevel.Warning);
}
}
}
// HACK: The reduction provider will deprecate this at some point
void SynchronizeStateTo(Agent agent)
{
// Send the parcel overlay
parcels.SendParcelOverlay(agent);
// Send object updates for objects and avatars
sceneObjects.ForEach(delegate(SimulationObject obj)
{
ObjectUpdatePacket update = new ObjectUpdatePacket();
update.RegionData.RegionHandle = regionHandle;
update.RegionData.TimeDilation = (ushort)(physics.TimeDilation * (float)UInt16.MaxValue);
update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
update.ObjectData[0] = SimulationObject.BuildUpdateBlock(obj.Prim, obj.Prim.Flags, obj.CRC);
udp.SendPacket(agent.ID, update, PacketCategory.State);
});
// Send appearances for all avatars
ForEachAgent(
delegate(Agent otherAgent)
{
if (otherAgent != agent)
{
// Send appearances for this avatar
AvatarAppearancePacket appearance = BuildAppearancePacket(otherAgent);
udp.SendPacket(agent.ID, appearance, PacketCategory.State);
}
}
);
// Send terrain data
SendLayerData(agent);
}
void LoadTerrain(string mapFile)
{
byte[] rgbValues = new byte[256 * 256 * 3];
@@ -1384,18 +1346,6 @@ namespace Simian
}
}
void SendLayerData(Agent agent)
{
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x++)
{
LayerDataPacket layer = TerrainCompressor.CreateLandPacket(heightmap[y, x].Height, x, y);
udp.SendPacket(agent.ID, layer, PacketCategory.Terrain);
}
}
}
void SendObjectPacket(SimulationObject obj, bool canUseCompressed, bool canUseImproved, PrimFlags creatorFlags, UpdateFlags updateFlags)
{
if (!canUseImproved && !canUseCompressed)
@@ -1777,27 +1727,5 @@ namespace Simian
#endregion ImprovedTerseObjectUpdate
}
}
static AvatarAppearancePacket BuildAppearancePacket(Agent agent)
{
AvatarAppearancePacket appearance = new AvatarAppearancePacket();
appearance.ObjectData.TextureEntry = agent.Avatar.Prim.Textures.GetBytes();
appearance.Sender.ID = agent.ID;
appearance.Sender.IsTrial = false;
int count = agent.Info.VisualParams != null ? agent.Info.VisualParams.Length : 0;
appearance.VisualParam = new AvatarAppearancePacket.VisualParamBlock[count];
for (int i = 0; i < count; i++)
{
appearance.VisualParam[i] = new AvatarAppearancePacket.VisualParamBlock();
appearance.VisualParam[i].ParamValue = agent.Info.VisualParams[i];
}
if (count != 218)
Logger.Log("Built an odd appearance packet with VisualParams.Length=" + count, Helpers.LogLevel.Warning);
return appearance;
}
}
}