* Few more tweaks to event queue server to improve performance and thread safety

[Simian]
* Made default assets for map water overlay and HyperGrid portals
* Fixed asset store loading regression
* Start synchronization after RegionHandshakeReply instead of CompleteAgentMovement (allows the sync function to be called for child agents as well)
* Start informing clients of neighbor regions when AgentThrottle is received (prevents client crashes, and this will become necessary data in the future)
* Minor fixes in map handling

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2488 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-03-17 00:17:07 +00:00
parent cb4e07b6c1
commit d4e07b8c4d
11 changed files with 212 additions and 149 deletions

View File

@@ -133,6 +133,7 @@ namespace Simian
ITaskInventoryProvider TaskInventory { get; }
IUDPProvider UDP { get; }
X509Certificate2 RegionCertificate { get; }
uint RegionX { get; set; }
uint RegionY { get; set; }
ulong RegionHandle { get; }
@@ -198,5 +199,7 @@ namespace Simian
bool EnableClientCapHandler(IHttpClientContext context, IHttpRequest request, IHttpResponse response, object state);
bool EnableClientCompleteCapHandler(IHttpClientContext context, IHttpRequest request, IHttpResponse response, object state);
void InformClientOfNeighbors(Agent agent);
}
}