* Few more tweaks to event queue server to improve performance and thread safety
[Simian] * Made default assets for map water overlay and HyperGrid portals * Fixed asset store loading regression * Start synchronization after RegionHandshakeReply instead of CompleteAgentMovement (allows the sync function to be called for child agents as well) * Start informing clients of neighbor regions when AgentThrottle is received (prevents client crashes, and this will become necessary data in the future) * Minor fixes in map handling git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2488 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -133,6 +133,7 @@ namespace Simian
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ITaskInventoryProvider TaskInventory { get; }
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IUDPProvider UDP { get; }
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X509Certificate2 RegionCertificate { get; }
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uint RegionX { get; set; }
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uint RegionY { get; set; }
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ulong RegionHandle { get; }
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@@ -198,5 +199,7 @@ namespace Simian
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bool EnableClientCapHandler(IHttpClientContext context, IHttpRequest request, IHttpResponse response, object state);
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bool EnableClientCompleteCapHandler(IHttpClientContext context, IHttpRequest request, IHttpResponse response, object state);
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void InformClientOfNeighbors(Agent agent);
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}
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}
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