* Few more tweaks to event queue server to improve performance and thread safety
[Simian] * Made default assets for map water overlay and HyperGrid portals * Fixed asset store loading regression * Start synchronization after RegionHandshakeReply instead of CompleteAgentMovement (allows the sync function to be called for child agents as well) * Start informing clients of neighbor regions when AgentThrottle is received (prevents client crashes, and this will become necessary data in the future) * Minor fixes in map handling git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2488 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
@@ -20,6 +20,8 @@ namespace Simian
|
||||
scene.UDP.RegisterPacketCallback(PacketType.UseCircuitCode, UseCircuitCodeHandler);
|
||||
scene.UDP.RegisterPacketCallback(PacketType.StartPingCheck, StartPingCheckHandler);
|
||||
scene.UDP.RegisterPacketCallback(PacketType.LogoutRequest, LogoutRequestHandler);
|
||||
scene.UDP.RegisterPacketCallback(PacketType.AgentThrottle, AgentThrottleHandler);
|
||||
scene.UDP.RegisterPacketCallback(PacketType.RegionHandshakeReply, RegionHandshakeReplyHandler);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -83,5 +85,70 @@ namespace Simian
|
||||
|
||||
scene.ObjectRemove(this, agent.ID);
|
||||
}
|
||||
|
||||
void AgentThrottleHandler(Packet packet, Agent agent)
|
||||
{
|
||||
AgentThrottlePacket throttle = (AgentThrottlePacket)packet;
|
||||
|
||||
// TODO: These need to be transmitted to neighbor sims before child agent connections can be established
|
||||
//throttle.Throttle.Throttles
|
||||
|
||||
// Initiate the connection process for this agent to neighboring regions
|
||||
scene.InformClientOfNeighbors(agent);
|
||||
}
|
||||
|
||||
void RegionHandshakeReplyHandler(Packet packet, Agent agent)
|
||||
{
|
||||
// Send updates and appearances for every avatar to this new avatar
|
||||
SynchronizeStateTo(agent);
|
||||
}
|
||||
|
||||
// HACK: The reduction provider will deprecate this at some point
|
||||
void SynchronizeStateTo(Agent agent)
|
||||
{
|
||||
// Send the parcel overlay
|
||||
scene.Parcels.SendParcelOverlay(agent);
|
||||
|
||||
// Send object updates for objects and avatars
|
||||
scene.ForEachObject(delegate(SimulationObject obj)
|
||||
{
|
||||
ObjectUpdatePacket update = new ObjectUpdatePacket();
|
||||
update.RegionData.RegionHandle = scene.RegionHandle;
|
||||
update.RegionData.TimeDilation = (ushort)(scene.Physics.TimeDilation * (float)UInt16.MaxValue);
|
||||
update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
update.ObjectData[0] = SimulationObject.BuildUpdateBlock(obj.Prim, obj.Prim.Flags, obj.CRC);
|
||||
|
||||
scene.UDP.SendPacket(agent.ID, update, PacketCategory.State);
|
||||
});
|
||||
|
||||
// Send appearances for all avatars
|
||||
scene.ForEachAgent(
|
||||
delegate(Agent otherAgent)
|
||||
{
|
||||
if (otherAgent != agent)
|
||||
{
|
||||
// Send appearances for this avatar
|
||||
AvatarAppearancePacket appearance = otherAgent.BuildAppearancePacket();
|
||||
scene.UDP.SendPacket(agent.ID, appearance, PacketCategory.State);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
// Send terrain data
|
||||
SendLayerData(agent);
|
||||
}
|
||||
|
||||
void SendLayerData(Agent agent)
|
||||
{
|
||||
for (int y = 0; y < 16; y++)
|
||||
{
|
||||
for (int x = 0; x < 16; x++)
|
||||
{
|
||||
float[,] heightmap = scene.GetTerrainPatch((uint)x, (uint)y);
|
||||
LayerDataPacket layer = TerrainCompressor.CreateLandPacket(heightmap, x, y);
|
||||
scene.UDP.SendPacket(agent.ID, layer, PacketCategory.Terrain);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +21,9 @@ namespace Simian
|
||||
|
||||
public class LLMap : IExtension<ISceneProvider>
|
||||
{
|
||||
static readonly UUID WATER_TEXTURE = new UUID("af588c7c-52b0-4d9e-a888-1fe9d6c35f45");
|
||||
static readonly UUID HYPERGRID_MAP_TEXTURE = new UUID("3f1f56ad-7811-42e6-b3c1-98b79fc5c360");
|
||||
|
||||
ISceneProvider scene;
|
||||
|
||||
public LLMap()
|
||||
@@ -33,6 +36,7 @@ namespace Simian
|
||||
|
||||
scene.UDP.RegisterPacketCallback(PacketType.MapLayerRequest, MapLayerRequestHandler);
|
||||
scene.UDP.RegisterPacketCallback(PacketType.MapBlockRequest, MapBlockRequestHandler);
|
||||
scene.UDP.RegisterPacketCallback(PacketType.MapItemRequest, MapItemRequestHandler);
|
||||
scene.UDP.RegisterPacketCallback(PacketType.TeleportRequest, TeleportRequestHandler);
|
||||
scene.UDP.RegisterPacketCallback(PacketType.TeleportLocationRequest, TeleportLocationRequestHandler);
|
||||
return true;
|
||||
@@ -56,7 +60,7 @@ namespace Simian
|
||||
reply.LayerData[0].Left = 0;
|
||||
reply.LayerData[0].Top = UInt16.MaxValue;
|
||||
reply.LayerData[0].Right = UInt16.MaxValue;
|
||||
reply.LayerData[0].ImageID = new UUID("89556747-24cb-43ed-920b-47caed15465f");
|
||||
reply.LayerData[0].ImageID = WATER_TEXTURE;
|
||||
|
||||
scene.UDP.SendPacket(agent.ID, reply, PacketCategory.Transaction);
|
||||
}
|
||||
@@ -64,7 +68,10 @@ namespace Simian
|
||||
void MapBlockRequestHandler(Packet packet, Agent agent)
|
||||
{
|
||||
MapBlockRequestPacket request = (MapBlockRequestPacket)packet;
|
||||
GridLayerType type = (GridLayerType)request.AgentData.Flags;
|
||||
bool returnNonexistent = (request.AgentData.Flags == 0x10000);
|
||||
GridLayerType type = (GridLayerType)(request.AgentData.Flags &~0x10000);
|
||||
|
||||
// FIXME: Use returnNonexistent
|
||||
|
||||
MapBlockReplyPacket reply = new MapBlockReplyPacket();
|
||||
reply.AgentData.AgentID = agent.ID;
|
||||
@@ -85,7 +92,7 @@ namespace Simian
|
||||
reply.Data[1] = new MapBlockReplyPacket.DataBlock();
|
||||
reply.Data[1].Access = (byte)SimAccess.Min;
|
||||
reply.Data[1].Agents = 0;
|
||||
reply.Data[1].MapImageID = new UUID("89556747-24cb-43ed-920b-47caed15465f");
|
||||
reply.Data[1].MapImageID = HYPERGRID_MAP_TEXTURE;
|
||||
reply.Data[1].Name = Utils.StringToBytes("HyperGrid Portal to OSGrid");
|
||||
reply.Data[1].RegionFlags = (uint)scene.RegionFlags;
|
||||
reply.Data[1].WaterHeight = (byte)scene.WaterHeight;
|
||||
@@ -95,6 +102,36 @@ namespace Simian
|
||||
scene.UDP.SendPacket(agent.ID, reply, PacketCategory.Transaction);
|
||||
}
|
||||
|
||||
void MapItemRequestHandler(Packet packet, Agent agent)
|
||||
{
|
||||
MapItemRequestPacket request = (MapItemRequestPacket)packet;
|
||||
|
||||
GridLayerType layerType = (GridLayerType)request.AgentData.Flags;
|
||||
GridItemType itemType = (GridItemType)request.RequestData.ItemType;
|
||||
|
||||
uint regionX, regionY;
|
||||
Utils.LongToUInts(request.RequestData.RegionHandle, out regionX, out regionY);
|
||||
|
||||
RegionInfo regionInfo;
|
||||
if (scene.Server.Grid.TryGetRegion(regionX, regionY, scene.RegionCertificate, out regionInfo))
|
||||
{
|
||||
Logger.Log("MapItemRequest for " + itemType + " from layer " + layerType + " in " + regionInfo.Name, Helpers.LogLevel.Info);
|
||||
|
||||
MapItemReplyPacket reply = new MapItemReplyPacket();
|
||||
reply.AgentData.AgentID = agent.ID;
|
||||
reply.AgentData.Flags = request.AgentData.Flags;
|
||||
reply.RequestData.ItemType = (uint)itemType;
|
||||
reply.Data = new MapItemReplyPacket.DataBlock[0];
|
||||
|
||||
scene.UDP.SendPacket(agent.ID, reply, PacketCategory.Transaction);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Log("MapItemRequest for " + itemType + " from layer " + layerType + " in unknown region at " + regionX + "," + regionY,
|
||||
Helpers.LogLevel.Warning);
|
||||
}
|
||||
}
|
||||
|
||||
void TeleportRequestHandler(Packet packet, Agent agent)
|
||||
{
|
||||
TeleportRequestPacket request = (TeleportRequestPacket)packet;
|
||||
|
||||
Reference in New Issue
Block a user