* Few more tweaks to event queue server to improve performance and thread safety

[Simian]
* Made default assets for map water overlay and HyperGrid portals
* Fixed asset store loading regression
* Start synchronization after RegionHandshakeReply instead of CompleteAgentMovement (allows the sync function to be called for child agents as well)
* Start informing clients of neighbor regions when AgentThrottle is received (prevents client crashes, and this will become necessary data in the future)
* Minor fixes in map handling

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2488 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-03-17 00:17:07 +00:00
parent cb4e07b6c1
commit d4e07b8c4d
11 changed files with 212 additions and 149 deletions

View File

@@ -20,6 +20,8 @@ namespace Simian
scene.UDP.RegisterPacketCallback(PacketType.UseCircuitCode, UseCircuitCodeHandler);
scene.UDP.RegisterPacketCallback(PacketType.StartPingCheck, StartPingCheckHandler);
scene.UDP.RegisterPacketCallback(PacketType.LogoutRequest, LogoutRequestHandler);
scene.UDP.RegisterPacketCallback(PacketType.AgentThrottle, AgentThrottleHandler);
scene.UDP.RegisterPacketCallback(PacketType.RegionHandshakeReply, RegionHandshakeReplyHandler);
return true;
}
@@ -83,5 +85,70 @@ namespace Simian
scene.ObjectRemove(this, agent.ID);
}
void AgentThrottleHandler(Packet packet, Agent agent)
{
AgentThrottlePacket throttle = (AgentThrottlePacket)packet;
// TODO: These need to be transmitted to neighbor sims before child agent connections can be established
//throttle.Throttle.Throttles
// Initiate the connection process for this agent to neighboring regions
scene.InformClientOfNeighbors(agent);
}
void RegionHandshakeReplyHandler(Packet packet, Agent agent)
{
// Send updates and appearances for every avatar to this new avatar
SynchronizeStateTo(agent);
}
// HACK: The reduction provider will deprecate this at some point
void SynchronizeStateTo(Agent agent)
{
// Send the parcel overlay
scene.Parcels.SendParcelOverlay(agent);
// Send object updates for objects and avatars
scene.ForEachObject(delegate(SimulationObject obj)
{
ObjectUpdatePacket update = new ObjectUpdatePacket();
update.RegionData.RegionHandle = scene.RegionHandle;
update.RegionData.TimeDilation = (ushort)(scene.Physics.TimeDilation * (float)UInt16.MaxValue);
update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
update.ObjectData[0] = SimulationObject.BuildUpdateBlock(obj.Prim, obj.Prim.Flags, obj.CRC);
scene.UDP.SendPacket(agent.ID, update, PacketCategory.State);
});
// Send appearances for all avatars
scene.ForEachAgent(
delegate(Agent otherAgent)
{
if (otherAgent != agent)
{
// Send appearances for this avatar
AvatarAppearancePacket appearance = otherAgent.BuildAppearancePacket();
scene.UDP.SendPacket(agent.ID, appearance, PacketCategory.State);
}
}
);
// Send terrain data
SendLayerData(agent);
}
void SendLayerData(Agent agent)
{
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x++)
{
float[,] heightmap = scene.GetTerrainPatch((uint)x, (uint)y);
LayerDataPacket layer = TerrainCompressor.CreateLandPacket(heightmap, x, y);
scene.UDP.SendPacket(agent.ID, layer, PacketCategory.Terrain);
}
}
}
}
}

View File

@@ -21,6 +21,9 @@ namespace Simian
public class LLMap : IExtension<ISceneProvider>
{
static readonly UUID WATER_TEXTURE = new UUID("af588c7c-52b0-4d9e-a888-1fe9d6c35f45");
static readonly UUID HYPERGRID_MAP_TEXTURE = new UUID("3f1f56ad-7811-42e6-b3c1-98b79fc5c360");
ISceneProvider scene;
public LLMap()
@@ -33,6 +36,7 @@ namespace Simian
scene.UDP.RegisterPacketCallback(PacketType.MapLayerRequest, MapLayerRequestHandler);
scene.UDP.RegisterPacketCallback(PacketType.MapBlockRequest, MapBlockRequestHandler);
scene.UDP.RegisterPacketCallback(PacketType.MapItemRequest, MapItemRequestHandler);
scene.UDP.RegisterPacketCallback(PacketType.TeleportRequest, TeleportRequestHandler);
scene.UDP.RegisterPacketCallback(PacketType.TeleportLocationRequest, TeleportLocationRequestHandler);
return true;
@@ -56,7 +60,7 @@ namespace Simian
reply.LayerData[0].Left = 0;
reply.LayerData[0].Top = UInt16.MaxValue;
reply.LayerData[0].Right = UInt16.MaxValue;
reply.LayerData[0].ImageID = new UUID("89556747-24cb-43ed-920b-47caed15465f");
reply.LayerData[0].ImageID = WATER_TEXTURE;
scene.UDP.SendPacket(agent.ID, reply, PacketCategory.Transaction);
}
@@ -64,7 +68,10 @@ namespace Simian
void MapBlockRequestHandler(Packet packet, Agent agent)
{
MapBlockRequestPacket request = (MapBlockRequestPacket)packet;
GridLayerType type = (GridLayerType)request.AgentData.Flags;
bool returnNonexistent = (request.AgentData.Flags == 0x10000);
GridLayerType type = (GridLayerType)(request.AgentData.Flags &~0x10000);
// FIXME: Use returnNonexistent
MapBlockReplyPacket reply = new MapBlockReplyPacket();
reply.AgentData.AgentID = agent.ID;
@@ -85,7 +92,7 @@ namespace Simian
reply.Data[1] = new MapBlockReplyPacket.DataBlock();
reply.Data[1].Access = (byte)SimAccess.Min;
reply.Data[1].Agents = 0;
reply.Data[1].MapImageID = new UUID("89556747-24cb-43ed-920b-47caed15465f");
reply.Data[1].MapImageID = HYPERGRID_MAP_TEXTURE;
reply.Data[1].Name = Utils.StringToBytes("HyperGrid Portal to OSGrid");
reply.Data[1].RegionFlags = (uint)scene.RegionFlags;
reply.Data[1].WaterHeight = (byte)scene.WaterHeight;
@@ -95,6 +102,36 @@ namespace Simian
scene.UDP.SendPacket(agent.ID, reply, PacketCategory.Transaction);
}
void MapItemRequestHandler(Packet packet, Agent agent)
{
MapItemRequestPacket request = (MapItemRequestPacket)packet;
GridLayerType layerType = (GridLayerType)request.AgentData.Flags;
GridItemType itemType = (GridItemType)request.RequestData.ItemType;
uint regionX, regionY;
Utils.LongToUInts(request.RequestData.RegionHandle, out regionX, out regionY);
RegionInfo regionInfo;
if (scene.Server.Grid.TryGetRegion(regionX, regionY, scene.RegionCertificate, out regionInfo))
{
Logger.Log("MapItemRequest for " + itemType + " from layer " + layerType + " in " + regionInfo.Name, Helpers.LogLevel.Info);
MapItemReplyPacket reply = new MapItemReplyPacket();
reply.AgentData.AgentID = agent.ID;
reply.AgentData.Flags = request.AgentData.Flags;
reply.RequestData.ItemType = (uint)itemType;
reply.Data = new MapItemReplyPacket.DataBlock[0];
scene.UDP.SendPacket(agent.ID, reply, PacketCategory.Transaction);
}
else
{
Logger.Log("MapItemRequest for " + itemType + " from layer " + layerType + " in unknown region at " + regionX + "," + regionY,
Helpers.LogLevel.Warning);
}
}
void TeleportRequestHandler(Packet packet, Agent agent)
{
TeleportRequestPacket request = (TeleportRequestPacket)packet;