* Implemented the first interface, IAvatarManager, along with automatic interface binding
* Changed the way animations are tracked and sent to minimize locking/execution time/redundant packets
* Fixed TimeDilation value to correct the walking animation

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2158 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-08-22 19:20:02 +00:00
parent 4cc6722aa9
commit d672f821ce
5 changed files with 198 additions and 247 deletions

View File

@@ -6,131 +6,11 @@ using OpenMetaverse.Packets;
namespace Simian.Extensions
{
public struct Animation
{
public UUID ID;
public int SequenceNum;
public Animation(UUID id, int sequenceNum)
{
ID = id;
SequenceNum = sequenceNum;
}
}
public class AnimationSet
{
private Animation defaultAnimation;
private List<Animation> animations = new List<Animation>();
public AnimationSet()
{
ResetDefaultAnimation();
}
public bool HasAnimation(UUID animID)
{
if (defaultAnimation.ID == animID)
return true;
lock (animations)
{
for (int i = 0; i < animations.Count; ++i)
{
if (animations[i].ID == animID)
return true;
}
}
return false;
}
public bool Add(UUID animID, int sequenceNum)
{
lock (animations)
{
if (!HasAnimation(animID))
{
animations.Add(new Animation(animID, sequenceNum));
return true;
}
}
return false;
}
public bool Remove(UUID animID)
{
if (defaultAnimation.ID == animID)
{
ResetDefaultAnimation();
return true;
}
else if (HasAnimation(animID))
{
lock (animations)
{
for (int i = 0; i < animations.Count; i++)
{
if (animations[i].ID == animID)
{
animations.RemoveAt(i);
return true;
}
}
}
}
return false;
}
public void Clear()
{
ResetDefaultAnimation();
lock (animations) animations.Clear();
}
public bool SetDefaultAnimation(UUID animID, int sequenceNum)
{
if (defaultAnimation.ID != animID)
{
defaultAnimation = new Animation(animID, sequenceNum);
return true;
}
else
{
return false;
}
}
public void GetArrays(out UUID[] animIDs, out int[] sequenceNums)
{
lock (animations)
{
animIDs = new UUID[animations.Count + 1];
sequenceNums = new int[animations.Count + 1];
animIDs[0] = defaultAnimation.ID;
sequenceNums[0] = defaultAnimation.SequenceNum;
for (int i = 0; i < animations.Count; ++i)
{
animIDs[i + 1] = animations[i].ID;
sequenceNums[i + 1] = animations[i].SequenceNum;
}
}
}
protected bool ResetDefaultAnimation()
{
return SetDefaultAnimation(Animations.STAND, 1);
}
}
class AvatarManager : ISimianExtension
class AvatarManager : ISimianExtension, IAvatarManager
{
Simian Server;
int currentWearablesSerialNum = -1;
int currentAnimSequenceNum = 0;
public AvatarManager(Simian server)
{
@@ -143,12 +23,96 @@ namespace Simian.Extensions
Server.UDPServer.RegisterPacketCallback(PacketType.AgentWearablesRequest, new UDPServer.PacketCallback(AgentWearablesRequestHandler));
Server.UDPServer.RegisterPacketCallback(PacketType.AgentIsNowWearing, new UDPServer.PacketCallback(AgentIsNowWearingHandler));
Server.UDPServer.RegisterPacketCallback(PacketType.AgentSetAppearance, new UDPServer.PacketCallback(AgentSetAppearanceHandler));
Server.UDPServer.RegisterPacketCallback(PacketType.AgentAnimation, new UDPServer.PacketCallback(AgentAnimationHandler));
Server.UDPServer.RegisterPacketCallback(PacketType.ViewerEffect, new UDPServer.PacketCallback(ViewerEffectHandler));
}
public void Stop()
{
}
public bool SetDefaultAnimation(Agent agent, UUID animID)
{
return agent.Animations.SetDefaultAnimation(animID, ref currentAnimSequenceNum);
}
public bool AddAnimation(Agent agent, UUID animID)
{
return agent.Animations.Add(animID, ref currentAnimSequenceNum);
}
public bool RemoveAnimation(Agent agent, UUID animID)
{
return agent.Animations.Remove(animID);
}
public void SendAnimations(Agent agent)
{
AvatarAnimationPacket sendAnim = new AvatarAnimationPacket();
sendAnim.Sender.ID = agent.AgentID;
sendAnim.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
sendAnim.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
sendAnim.AnimationSourceList[0].ObjectID = agent.AgentID;
UUID[] animIDS;
int[] sequenceNums;
agent.Animations.GetArrays(out animIDS, out sequenceNums);
sendAnim.AnimationList = new AvatarAnimationPacket.AnimationListBlock[animIDS.Length];
for (int i = 0; i < animIDS.Length; i++)
{
sendAnim.AnimationList[i] = new AvatarAnimationPacket.AnimationListBlock();
sendAnim.AnimationList[i].AnimID = animIDS[i];
sendAnim.AnimationList[i].AnimSequenceID = sequenceNums[i];
}
lock (Server.Agents)
{
foreach (Agent recipient in Server.Agents.Values)
recipient.SendPacket(sendAnim);
}
}
void AgentAnimationHandler(Packet packet, Agent agent)
{
AgentAnimationPacket animPacket = (AgentAnimationPacket)packet;
bool changed = false;
for (int i = 0; i < animPacket.AnimationList.Length; i++)
{
AgentAnimationPacket.AnimationListBlock block = animPacket.AnimationList[i];
if (block.StartAnim)
{
if (agent.Animations.Add(block.AnimID, ref currentAnimSequenceNum))
changed = true;
}
else
{
if (agent.Animations.Remove(block.AnimID))
changed = true;
}
}
if (changed)
SendAnimations(agent);
}
void ViewerEffectHandler(Packet packet, Agent agent)
{
ViewerEffectPacket effect = (ViewerEffectPacket)packet;
effect.AgentData.AgentID = UUID.Zero;
effect.AgentData.SessionID = UUID.Zero;
// Broadcast this to everyone
lock (Server.Agents)
{
foreach (Agent recipient in Server.Agents.Values)
recipient.SendPacket(effect);
}
}
void AvatarPropertiesRequestHandler(Packet packet, Agent agent)
{
AvatarPropertiesRequestPacket request = (AvatarPropertiesRequestPacket)packet;

View File

@@ -9,20 +9,18 @@ namespace Simian.Extensions
{
public class Movement : ISimianExtension
{
Simian server;
Timer updateTimer;
long lastTick;
int animationSerialNum;
const int UPDATE_ITERATION = 100;
const float WALK_SPEED = 3f;
const float RUN_SPEED = 6f;
const float FLY_SPEED = 12f;
const float FALL_FORGIVENESS = 0.5f;
const float SQRT_TWO = 1.41421356f;
Simian server;
AvatarManager avatarManager;
Timer updateTimer;
long lastTick;
public int LastTick
{
get { return (int) Interlocked.Read(ref lastTick); }
@@ -36,11 +34,9 @@ namespace Simian.Extensions
public void Start()
{
server.UDPServer.RegisterPacketCallback(PacketType.AgentAnimation, new UDPServer.PacketCallback(AgentAnimationHandler));
server.UDPServer.RegisterPacketCallback(PacketType.AgentUpdate, new UDPServer.PacketCallback(AgentUpdateHandler));
server.UDPServer.RegisterPacketCallback(PacketType.AgentHeightWidth, new UDPServer.PacketCallback(AgentHeightWidthHandler));
server.UDPServer.RegisterPacketCallback(PacketType.SetAlwaysRun, new UDPServer.PacketCallback(SetAlwaysRunHandler));
server.UDPServer.RegisterPacketCallback(PacketType.ViewerEffect, new UDPServer.PacketCallback(ViewerEffectHandler));
updateTimer = new Timer(new TimerCallback(UpdateTimer_Elapsed));
LastTick = Environment.TickCount;
@@ -52,29 +48,6 @@ namespace Simian.Extensions
updateTimer.Dispose();
}
void SetAgentAnimations(Agent agent, List<UUID> animations)
{
lock (agent.Animations)
{
//definitely update
if (animations.Count != agent.Animations.Count) SendAnimationUpdate(agent);
else //maybe update
{
foreach (UUID checkAnim in animations)
{
if (!agent.Animations.Contains(checkAnim))
{
//yes, update
agent.Animations = animations;
SendAnimationUpdate(agent);
break;
}
}
}
}
}
void UpdateTimer_Elapsed(object sender)
{
int tick = Environment.TickCount;
@@ -85,13 +58,18 @@ namespace Simian.Extensions
{
foreach (Agent agent in server.Agents.Values)
{
bool animsChanged = false;
// Reset velocity and acceleration
agent.Avatar.Acceleration = Vector3.Zero;
agent.Avatar.Velocity = Vector3.Zero;
// Create forward and left vectors from the current avatar rotation
Matrix4 rotMatrix = Matrix4.CreateFromQuaternion(agent.Avatar.Rotation);
Vector3 fwd = Vector3.Transform(Vector3.UnitX, rotMatrix);
Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix);
// Check control flags
bool heldForward = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS;
bool heldBack = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG;
bool heldLeft = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS;
@@ -154,34 +132,72 @@ namespace Simian.Extensions
if (agent.Avatar.Position.Z < lowerLimit) agent.Avatar.Position.Z = lowerLimit;
List<UUID> animations = new List<UUID>();
bool movingHorizontally = (agent.Avatar.Velocity.X * agent.Avatar.Velocity.X) + (agent.Avatar.Velocity.Y * agent.Avatar.Velocity.Y) > 0f;
bool movingHorizontally =
(agent.Avatar.Velocity.X * agent.Avatar.Velocity.X) +
(agent.Avatar.Velocity.Y * agent.Avatar.Velocity.Y) > 0f;
if (flying)
{
if (movingHorizontally) animations.Add(Animations.FLY);
else if (heldUp && !heldDown) animations.Add(Animations.HOVER_UP);
else if (heldDown && !heldUp) animations.Add(Animations.HOVER_DOWN);
else animations.Add(Animations.HOVER);
if (movingHorizontally)
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.FLY))
animsChanged = true;
}
else if (heldUp && !heldDown)
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.HOVER_UP))
animsChanged = true;
}
else if (heldDown && !heldUp)
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.HOVER_DOWN))
animsChanged = true;
}
else
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.HOVER))
animsChanged = true;
}
}
else if (falling)
{
animations.Add(Animations.FALLDOWN);
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.FALLDOWN))
animsChanged = true;
}
else //on the ground
{
if (movingHorizontally)
{
if (heldDown) animations.Add(Animations.CROUCHWALK);
else if (agent.Running) animations.Add(Animations.RUN);
else animations.Add(Animations.WALK);
if (heldDown)
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.CROUCHWALK))
animsChanged = true;
}
else if (agent.Running)
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.RUN))
animsChanged = true;
}
else
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.WALK))
animsChanged = true;
}
}
else if (heldDown)
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.CROUCH))
animsChanged = true;
}
else
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.STAND))
animsChanged = true;
}
else if (heldDown) animations.Add(Animations.CROUCH);
else animations.Add(Animations.STAND);
}
SetAgentAnimations(agent, animations);
if (animsChanged)
server.AvatarManager.SendAnimations(agent);
}
}
}
@@ -195,33 +211,14 @@ namespace Simian.Extensions
agent.State = update.AgentData.State;
agent.Flags = (LLObject.ObjectFlags)update.AgentData.Flags;
ObjectUpdatePacket fullUpdate = BuildFullUpdate(agent, agent.Avatar, server.RegionHandle,
agent.State, agent.Flags);
lock (server.Agents)
{
ObjectUpdatePacket fullUpdate = BuildFullUpdate(agent, agent.Avatar, server.RegionHandle,
agent.State, agent.Flags);
foreach (Agent recipient in server.Agents.Values)
{
recipient.SendPacket(fullUpdate);
if (agent.Animations.Count == 0) //TODO: need to start default standing animation
{
agent.Animations.Add(Animations.STAND);
AgentAnimationPacket startAnim = new AgentAnimationPacket();
startAnim.AgentData.AgentID = agent.AgentID;
startAnim.AnimationList = new AgentAnimationPacket.AnimationListBlock[1];
startAnim.AnimationList[0] = new AgentAnimationPacket.AnimationListBlock();
startAnim.AnimationList[0].AnimID = Animations.STAND;
startAnim.AnimationList[0].StartAnim = true;
startAnim.PhysicalAvatarEventList = new AgentAnimationPacket.PhysicalAvatarEventListBlock[0];
recipient.SendPacket(startAnim);
}
}
}
}
void SetAlwaysRunHandler(Packet packet, Agent agent)
@@ -260,46 +257,6 @@ namespace Simian.Extensions
return ((lerpX + lerpY) / 2);
}
void SendAnimationUpdate(Agent agent)
{
lock (agent.Animations)
{
AvatarAnimationPacket sendAnim = new AvatarAnimationPacket();
sendAnim.Sender.ID = agent.AgentID;
sendAnim.AnimationList = new AvatarAnimationPacket.AnimationListBlock[agent.Animations.Count];
sendAnim.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[agent.Animations.Count];
int i = 0;
foreach (UUID anim in agent.Animations)
{
sendAnim.AnimationList[i] = new AvatarAnimationPacket.AnimationListBlock();
sendAnim.AnimationList[i].AnimID = anim;
sendAnim.AnimationList[i].AnimSequenceID = (int)Interlocked.Increment(ref animationSerialNum);
sendAnim.AnimationSourceList[i] = new AvatarAnimationPacket.AnimationSourceListBlock();
sendAnim.AnimationSourceList[i].ObjectID = agent.AgentID;
i++;
}
lock (server.Agents)
{
foreach (Agent recipient in server.Agents.Values)
recipient.SendPacket(sendAnim);
}
}
}
void AgentAnimationHandler(Packet packet, Agent agent)
{
AgentAnimationPacket animPacket = (AgentAnimationPacket)packet;
List<UUID> animations = new List<UUID>();
foreach (AgentAnimationPacket.AnimationListBlock block in animPacket.AnimationList)
if (block.StartAnim && !animations.Contains(block.AnimID)) animations.Add(block.AnimID);
SetAgentAnimations(agent, animations);
}
void AgentHeightWidthHandler(Packet packet, Agent agent)
{
AgentHeightWidthPacket heightWidth = (AgentHeightWidthPacket)packet;
@@ -308,21 +265,6 @@ namespace Simian.Extensions
heightWidth.HeightWidthBlock.Height, heightWidth.HeightWidthBlock.Width), Helpers.LogLevel.Info);
}
void ViewerEffectHandler(Packet packet, Agent agent)
{
ViewerEffectPacket effect = (ViewerEffectPacket)packet;
effect.AgentData.AgentID = UUID.Zero;
effect.AgentData.SessionID = UUID.Zero;
// Broadcast this to everyone
lock (server.Agents)
{
foreach (Agent recipient in server.Agents.Values)
recipient.SendPacket(effect);
}
}
public static ObjectUpdatePacket BuildFullUpdate(Agent agent, LLObject obj, ulong regionHandle, byte state, LLObject.ObjectFlags flags)
{
byte[] objectData = new byte[60];
@@ -339,7 +281,7 @@ namespace Simian.Extensions
ObjectUpdatePacket update = new ObjectUpdatePacket();
update.RegionData.RegionHandle = regionHandle;
update.RegionData.TimeDilation = Helpers.FloatToByte(1f, 0f, 1f);
update.RegionData.TimeDilation = UInt16.MaxValue;
update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
update.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
update.ObjectData[0].ClickAction = (byte)0;