* Implemented the first interface, IAvatarManager, along with automatic interface binding
* Changed the way animations are tracked and sent to minimize locking/execution time/redundant packets
* Fixed TimeDilation value to correct the walking animation

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2158 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-08-22 19:20:02 +00:00
parent 4cc6722aa9
commit d672f821ce
5 changed files with 198 additions and 247 deletions

View File

@@ -6,131 +6,11 @@ using OpenMetaverse.Packets;
namespace Simian.Extensions
{
public struct Animation
{
public UUID ID;
public int SequenceNum;
public Animation(UUID id, int sequenceNum)
{
ID = id;
SequenceNum = sequenceNum;
}
}
public class AnimationSet
{
private Animation defaultAnimation;
private List<Animation> animations = new List<Animation>();
public AnimationSet()
{
ResetDefaultAnimation();
}
public bool HasAnimation(UUID animID)
{
if (defaultAnimation.ID == animID)
return true;
lock (animations)
{
for (int i = 0; i < animations.Count; ++i)
{
if (animations[i].ID == animID)
return true;
}
}
return false;
}
public bool Add(UUID animID, int sequenceNum)
{
lock (animations)
{
if (!HasAnimation(animID))
{
animations.Add(new Animation(animID, sequenceNum));
return true;
}
}
return false;
}
public bool Remove(UUID animID)
{
if (defaultAnimation.ID == animID)
{
ResetDefaultAnimation();
return true;
}
else if (HasAnimation(animID))
{
lock (animations)
{
for (int i = 0; i < animations.Count; i++)
{
if (animations[i].ID == animID)
{
animations.RemoveAt(i);
return true;
}
}
}
}
return false;
}
public void Clear()
{
ResetDefaultAnimation();
lock (animations) animations.Clear();
}
public bool SetDefaultAnimation(UUID animID, int sequenceNum)
{
if (defaultAnimation.ID != animID)
{
defaultAnimation = new Animation(animID, sequenceNum);
return true;
}
else
{
return false;
}
}
public void GetArrays(out UUID[] animIDs, out int[] sequenceNums)
{
lock (animations)
{
animIDs = new UUID[animations.Count + 1];
sequenceNums = new int[animations.Count + 1];
animIDs[0] = defaultAnimation.ID;
sequenceNums[0] = defaultAnimation.SequenceNum;
for (int i = 0; i < animations.Count; ++i)
{
animIDs[i + 1] = animations[i].ID;
sequenceNums[i + 1] = animations[i].SequenceNum;
}
}
}
protected bool ResetDefaultAnimation()
{
return SetDefaultAnimation(Animations.STAND, 1);
}
}
class AvatarManager : ISimianExtension
class AvatarManager : ISimianExtension, IAvatarManager
{
Simian Server;
int currentWearablesSerialNum = -1;
int currentAnimSequenceNum = 0;
public AvatarManager(Simian server)
{
@@ -143,12 +23,96 @@ namespace Simian.Extensions
Server.UDPServer.RegisterPacketCallback(PacketType.AgentWearablesRequest, new UDPServer.PacketCallback(AgentWearablesRequestHandler));
Server.UDPServer.RegisterPacketCallback(PacketType.AgentIsNowWearing, new UDPServer.PacketCallback(AgentIsNowWearingHandler));
Server.UDPServer.RegisterPacketCallback(PacketType.AgentSetAppearance, new UDPServer.PacketCallback(AgentSetAppearanceHandler));
Server.UDPServer.RegisterPacketCallback(PacketType.AgentAnimation, new UDPServer.PacketCallback(AgentAnimationHandler));
Server.UDPServer.RegisterPacketCallback(PacketType.ViewerEffect, new UDPServer.PacketCallback(ViewerEffectHandler));
}
public void Stop()
{
}
public bool SetDefaultAnimation(Agent agent, UUID animID)
{
return agent.Animations.SetDefaultAnimation(animID, ref currentAnimSequenceNum);
}
public bool AddAnimation(Agent agent, UUID animID)
{
return agent.Animations.Add(animID, ref currentAnimSequenceNum);
}
public bool RemoveAnimation(Agent agent, UUID animID)
{
return agent.Animations.Remove(animID);
}
public void SendAnimations(Agent agent)
{
AvatarAnimationPacket sendAnim = new AvatarAnimationPacket();
sendAnim.Sender.ID = agent.AgentID;
sendAnim.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
sendAnim.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
sendAnim.AnimationSourceList[0].ObjectID = agent.AgentID;
UUID[] animIDS;
int[] sequenceNums;
agent.Animations.GetArrays(out animIDS, out sequenceNums);
sendAnim.AnimationList = new AvatarAnimationPacket.AnimationListBlock[animIDS.Length];
for (int i = 0; i < animIDS.Length; i++)
{
sendAnim.AnimationList[i] = new AvatarAnimationPacket.AnimationListBlock();
sendAnim.AnimationList[i].AnimID = animIDS[i];
sendAnim.AnimationList[i].AnimSequenceID = sequenceNums[i];
}
lock (Server.Agents)
{
foreach (Agent recipient in Server.Agents.Values)
recipient.SendPacket(sendAnim);
}
}
void AgentAnimationHandler(Packet packet, Agent agent)
{
AgentAnimationPacket animPacket = (AgentAnimationPacket)packet;
bool changed = false;
for (int i = 0; i < animPacket.AnimationList.Length; i++)
{
AgentAnimationPacket.AnimationListBlock block = animPacket.AnimationList[i];
if (block.StartAnim)
{
if (agent.Animations.Add(block.AnimID, ref currentAnimSequenceNum))
changed = true;
}
else
{
if (agent.Animations.Remove(block.AnimID))
changed = true;
}
}
if (changed)
SendAnimations(agent);
}
void ViewerEffectHandler(Packet packet, Agent agent)
{
ViewerEffectPacket effect = (ViewerEffectPacket)packet;
effect.AgentData.AgentID = UUID.Zero;
effect.AgentData.SessionID = UUID.Zero;
// Broadcast this to everyone
lock (Server.Agents)
{
foreach (Agent recipient in Server.Agents.Values)
recipient.SendPacket(effect);
}
}
void AvatarPropertiesRequestHandler(Packet packet, Agent agent)
{
AvatarPropertiesRequestPacket request = (AvatarPropertiesRequestPacket)packet;