Simian:
* Implemented the first interface, IAvatarManager, along with automatic interface binding * Changed the way animations are tracked and sent to minimize locking/execution time/redundant packets * Fixed TimeDilation value to correct the walking animation git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2158 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
@@ -9,20 +9,18 @@ namespace Simian.Extensions
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{
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public class Movement : ISimianExtension
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{
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Simian server;
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Timer updateTimer;
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long lastTick;
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int animationSerialNum;
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const int UPDATE_ITERATION = 100;
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const float WALK_SPEED = 3f;
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const float RUN_SPEED = 6f;
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const float FLY_SPEED = 12f;
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const float FALL_FORGIVENESS = 0.5f;
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const float SQRT_TWO = 1.41421356f;
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Simian server;
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AvatarManager avatarManager;
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Timer updateTimer;
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long lastTick;
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public int LastTick
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{
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get { return (int) Interlocked.Read(ref lastTick); }
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@@ -36,11 +34,9 @@ namespace Simian.Extensions
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public void Start()
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{
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server.UDPServer.RegisterPacketCallback(PacketType.AgentAnimation, new UDPServer.PacketCallback(AgentAnimationHandler));
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server.UDPServer.RegisterPacketCallback(PacketType.AgentUpdate, new UDPServer.PacketCallback(AgentUpdateHandler));
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server.UDPServer.RegisterPacketCallback(PacketType.AgentHeightWidth, new UDPServer.PacketCallback(AgentHeightWidthHandler));
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server.UDPServer.RegisterPacketCallback(PacketType.SetAlwaysRun, new UDPServer.PacketCallback(SetAlwaysRunHandler));
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server.UDPServer.RegisterPacketCallback(PacketType.ViewerEffect, new UDPServer.PacketCallback(ViewerEffectHandler));
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updateTimer = new Timer(new TimerCallback(UpdateTimer_Elapsed));
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LastTick = Environment.TickCount;
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@@ -52,29 +48,6 @@ namespace Simian.Extensions
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updateTimer.Dispose();
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}
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void SetAgentAnimations(Agent agent, List<UUID> animations)
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{
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lock (agent.Animations)
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{
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//definitely update
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if (animations.Count != agent.Animations.Count) SendAnimationUpdate(agent);
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else //maybe update
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{
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foreach (UUID checkAnim in animations)
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{
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if (!agent.Animations.Contains(checkAnim))
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{
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//yes, update
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agent.Animations = animations;
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SendAnimationUpdate(agent);
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break;
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}
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}
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}
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}
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}
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void UpdateTimer_Elapsed(object sender)
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{
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int tick = Environment.TickCount;
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@@ -85,13 +58,18 @@ namespace Simian.Extensions
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{
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foreach (Agent agent in server.Agents.Values)
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{
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bool animsChanged = false;
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// Reset velocity and acceleration
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agent.Avatar.Acceleration = Vector3.Zero;
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agent.Avatar.Velocity = Vector3.Zero;
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// Create forward and left vectors from the current avatar rotation
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Matrix4 rotMatrix = Matrix4.CreateFromQuaternion(agent.Avatar.Rotation);
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Vector3 fwd = Vector3.Transform(Vector3.UnitX, rotMatrix);
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Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix);
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// Check control flags
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bool heldForward = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS;
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bool heldBack = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG;
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bool heldLeft = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS;
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@@ -154,34 +132,72 @@ namespace Simian.Extensions
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if (agent.Avatar.Position.Z < lowerLimit) agent.Avatar.Position.Z = lowerLimit;
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List<UUID> animations = new List<UUID>();
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bool movingHorizontally = (agent.Avatar.Velocity.X * agent.Avatar.Velocity.X) + (agent.Avatar.Velocity.Y * agent.Avatar.Velocity.Y) > 0f;
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bool movingHorizontally =
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(agent.Avatar.Velocity.X * agent.Avatar.Velocity.X) +
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(agent.Avatar.Velocity.Y * agent.Avatar.Velocity.Y) > 0f;
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if (flying)
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{
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if (movingHorizontally) animations.Add(Animations.FLY);
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else if (heldUp && !heldDown) animations.Add(Animations.HOVER_UP);
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else if (heldDown && !heldUp) animations.Add(Animations.HOVER_DOWN);
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else animations.Add(Animations.HOVER);
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if (movingHorizontally)
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{
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if (server.AvatarManager.SetDefaultAnimation(agent, Animations.FLY))
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animsChanged = true;
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}
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else if (heldUp && !heldDown)
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{
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if (server.AvatarManager.SetDefaultAnimation(agent, Animations.HOVER_UP))
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animsChanged = true;
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}
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else if (heldDown && !heldUp)
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{
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if (server.AvatarManager.SetDefaultAnimation(agent, Animations.HOVER_DOWN))
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animsChanged = true;
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}
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else
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{
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if (server.AvatarManager.SetDefaultAnimation(agent, Animations.HOVER))
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animsChanged = true;
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}
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}
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else if (falling)
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{
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animations.Add(Animations.FALLDOWN);
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if (server.AvatarManager.SetDefaultAnimation(agent, Animations.FALLDOWN))
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animsChanged = true;
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}
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else //on the ground
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{
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if (movingHorizontally)
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{
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if (heldDown) animations.Add(Animations.CROUCHWALK);
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else if (agent.Running) animations.Add(Animations.RUN);
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else animations.Add(Animations.WALK);
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if (heldDown)
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{
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if (server.AvatarManager.SetDefaultAnimation(agent, Animations.CROUCHWALK))
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animsChanged = true;
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}
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else if (agent.Running)
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{
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if (server.AvatarManager.SetDefaultAnimation(agent, Animations.RUN))
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animsChanged = true;
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}
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else
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{
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if (server.AvatarManager.SetDefaultAnimation(agent, Animations.WALK))
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animsChanged = true;
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}
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}
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else if (heldDown)
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{
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if (server.AvatarManager.SetDefaultAnimation(agent, Animations.CROUCH))
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animsChanged = true;
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}
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else
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{
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if (server.AvatarManager.SetDefaultAnimation(agent, Animations.STAND))
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animsChanged = true;
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}
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else if (heldDown) animations.Add(Animations.CROUCH);
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else animations.Add(Animations.STAND);
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}
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SetAgentAnimations(agent, animations);
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if (animsChanged)
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server.AvatarManager.SendAnimations(agent);
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}
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}
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}
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@@ -195,33 +211,14 @@ namespace Simian.Extensions
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agent.State = update.AgentData.State;
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agent.Flags = (LLObject.ObjectFlags)update.AgentData.Flags;
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ObjectUpdatePacket fullUpdate = BuildFullUpdate(agent, agent.Avatar, server.RegionHandle,
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agent.State, agent.Flags);
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lock (server.Agents)
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{
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ObjectUpdatePacket fullUpdate = BuildFullUpdate(agent, agent.Avatar, server.RegionHandle,
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agent.State, agent.Flags);
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foreach (Agent recipient in server.Agents.Values)
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{
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recipient.SendPacket(fullUpdate);
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if (agent.Animations.Count == 0) //TODO: need to start default standing animation
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{
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agent.Animations.Add(Animations.STAND);
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AgentAnimationPacket startAnim = new AgentAnimationPacket();
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startAnim.AgentData.AgentID = agent.AgentID;
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startAnim.AnimationList = new AgentAnimationPacket.AnimationListBlock[1];
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startAnim.AnimationList[0] = new AgentAnimationPacket.AnimationListBlock();
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startAnim.AnimationList[0].AnimID = Animations.STAND;
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startAnim.AnimationList[0].StartAnim = true;
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startAnim.PhysicalAvatarEventList = new AgentAnimationPacket.PhysicalAvatarEventListBlock[0];
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recipient.SendPacket(startAnim);
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}
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}
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}
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}
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void SetAlwaysRunHandler(Packet packet, Agent agent)
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@@ -260,46 +257,6 @@ namespace Simian.Extensions
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return ((lerpX + lerpY) / 2);
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}
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void SendAnimationUpdate(Agent agent)
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{
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lock (agent.Animations)
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{
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AvatarAnimationPacket sendAnim = new AvatarAnimationPacket();
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sendAnim.Sender.ID = agent.AgentID;
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sendAnim.AnimationList = new AvatarAnimationPacket.AnimationListBlock[agent.Animations.Count];
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sendAnim.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[agent.Animations.Count];
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int i = 0;
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foreach (UUID anim in agent.Animations)
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{
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sendAnim.AnimationList[i] = new AvatarAnimationPacket.AnimationListBlock();
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sendAnim.AnimationList[i].AnimID = anim;
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sendAnim.AnimationList[i].AnimSequenceID = (int)Interlocked.Increment(ref animationSerialNum);
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sendAnim.AnimationSourceList[i] = new AvatarAnimationPacket.AnimationSourceListBlock();
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sendAnim.AnimationSourceList[i].ObjectID = agent.AgentID;
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i++;
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}
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lock (server.Agents)
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{
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foreach (Agent recipient in server.Agents.Values)
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recipient.SendPacket(sendAnim);
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}
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}
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}
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void AgentAnimationHandler(Packet packet, Agent agent)
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{
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AgentAnimationPacket animPacket = (AgentAnimationPacket)packet;
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List<UUID> animations = new List<UUID>();
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foreach (AgentAnimationPacket.AnimationListBlock block in animPacket.AnimationList)
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if (block.StartAnim && !animations.Contains(block.AnimID)) animations.Add(block.AnimID);
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SetAgentAnimations(agent, animations);
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}
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void AgentHeightWidthHandler(Packet packet, Agent agent)
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{
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AgentHeightWidthPacket heightWidth = (AgentHeightWidthPacket)packet;
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@@ -308,21 +265,6 @@ namespace Simian.Extensions
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heightWidth.HeightWidthBlock.Height, heightWidth.HeightWidthBlock.Width), Helpers.LogLevel.Info);
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}
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void ViewerEffectHandler(Packet packet, Agent agent)
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{
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ViewerEffectPacket effect = (ViewerEffectPacket)packet;
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effect.AgentData.AgentID = UUID.Zero;
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effect.AgentData.SessionID = UUID.Zero;
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// Broadcast this to everyone
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lock (server.Agents)
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{
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foreach (Agent recipient in server.Agents.Values)
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recipient.SendPacket(effect);
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}
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}
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public static ObjectUpdatePacket BuildFullUpdate(Agent agent, LLObject obj, ulong regionHandle, byte state, LLObject.ObjectFlags flags)
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{
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byte[] objectData = new byte[60];
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@@ -339,7 +281,7 @@ namespace Simian.Extensions
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ObjectUpdatePacket update = new ObjectUpdatePacket();
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update.RegionData.RegionHandle = regionHandle;
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update.RegionData.TimeDilation = Helpers.FloatToByte(1f, 0f, 1f);
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update.RegionData.TimeDilation = UInt16.MaxValue;
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update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
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update.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
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update.ObjectData[0].ClickAction = (byte)0;
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