Removed all the trailing residue from the mutexes, fixed a Logout bug with closing the sim socket

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@395 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2006-10-25 21:22:18 +00:00
parent 5c1ec57c8c
commit d71f44c55f
7 changed files with 13 additions and 21 deletions

View File

@@ -26,7 +26,6 @@
using System;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using libsecondlife.Packets;

View File

@@ -30,7 +30,6 @@ using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Threading;
using libsecondlife;
using libsecondlife.Packets;
@@ -70,8 +69,6 @@ namespace SLAccountant
// libsecondlife instance
private SecondLife client;
// Mutex for locking the listview
Mutex lstFindMutex;
public frmSLAccountant()
{
@@ -366,23 +363,21 @@ namespace SLAccountant
{
DirPeopleReplyPacket reply = (DirPeopleReplyPacket)packet;
lstFindMutex.WaitOne();
foreach (DirPeopleReplyPacket.QueryRepliesBlock block in reply.QueryReplies)
lock (lstFind)
{
ListViewItem listItem = new ListViewItem(new string[] {
foreach (DirPeopleReplyPacket.QueryRepliesBlock block in reply.QueryReplies)
{
ListViewItem listItem = new ListViewItem(new string[] {
Helpers.FieldToString(block.FirstName) + " " + Helpers.FieldToString(block.LastName),
(block.Online ? "Yes" : "No"), block.AgentID.ToString() });
lstFind.Items.Add(listItem);
lstFind.Items.Add(listItem);
}
}
lstFindMutex.ReleaseMutex();
}
private void frmSLAccountant_Load(object sender, System.EventArgs e)
{
lstFindMutex = new Mutex(false, "lstFindMutex");
client = new SecondLife();
// Install our packet handlers