* Added Helpers.SplitBlocks() that calculates how to split multiple blocks into multiple packets

* Fixed a typo in TestClient login command usage
Simian:
* Asset uploads were returning the TransactionID instead of the AssetID causing uploads to seemingly fail
* Added ISceneManager.AvatarAppearance and OnAvatarAppearance
* Added UI sounds from OpenSim and sound asset loading
* Split up FetchInventoryReply and InventoryDescendents into multiple packets when necessary

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2281 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-10-08 22:10:14 +00:00
parent 16c07999af
commit e180f7a612
34 changed files with 293 additions and 184 deletions

View File

@@ -152,6 +152,9 @@ namespace Simian.Extensions
void FetchInventoryDescendentsHandler(Packet packet, Agent agent)
{
// A very safe estimate of the fixed minimum packet size
const int PACKET_OVERHEAD = 96;
FetchInventoryDescendentsPacket fetch = (FetchInventoryDescendentsPacket)packet;
bool sendFolders = fetch.InventoryData.FetchFolders;
bool sendItems = fetch.InventoryData.FetchItems;
@@ -161,30 +164,29 @@ namespace Simian.Extensions
// TODO: Use OwnerID
// TODO: Do we need to obey InventorySortOrder?
// FIXME: This packet can become huge very quickly. Add logic to break it up into multiple packets
InventoryObject invObject;
if (agentInventory.TryGetValue(fetch.InventoryData.FolderID, out invObject) && invObject is InventoryFolder)
{
InventoryFolder folder = (InventoryFolder)invObject;
int descendCount;
int version;
List<InventoryItem> items = new List<InventoryItem>();
List<InventoryFolder> folders = new List<InventoryFolder>();
InventoryDescendentsPacket.FolderDataBlock[] folderBlocks;
InventoryDescendentsPacket.ItemDataBlock[] itemBlocks;
lock (folder.Children.Dictionary)
{
InventoryDescendentsPacket descendents = new InventoryDescendentsPacket();
descendents.AgentData.AgentID = agent.AgentID;
descendents.AgentData.Descendents = folder.Children.Count;
descendents.AgentData.FolderID = folder.ID;
descendents.AgentData.OwnerID = folder.OwnerID;
descendents.AgentData.Version = folder.Version;
descendents.FolderData = new InventoryDescendentsPacket.FolderDataBlock[0];
descendents.ItemData = new InventoryDescendentsPacket.ItemDataBlock[0];
// These two are coupled to the actual items in the dictionary,
// so they are set inside the lock
descendCount = folder.Children.Count;
version = folder.Version;
if (sendItems || sendFolders)
{
List<InventoryItem> items = new List<InventoryItem>();
List<InventoryFolder> folders = new List<InventoryFolder>();
// Create a list of all of the folders and items under this folder
folder.Children.ForEach(
delegate(InventoryObject obj)
{
@@ -194,64 +196,142 @@ namespace Simian.Extensions
folders.Add((InventoryFolder)obj);
}
);
if (sendItems)
{
descendents.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count];
for (int i = 0; i < items.Count; i++)
{
InventoryItem currentItem = items[i];
descendents.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
descendents.ItemData[i].AssetID = currentItem.AssetID;
descendents.ItemData[i].BaseMask = (uint)currentItem.Permissions.BaseMask;
descendents.ItemData[i].CRC = Helpers.InventoryCRC(
(int)Utils.DateTimeToUnixTime(currentItem.CreationDate),
(byte)currentItem.SaleType, (sbyte)currentItem.InventoryType,
(sbyte)currentItem.AssetType, currentItem.AssetID, currentItem.GroupID,
currentItem.SalePrice, currentItem.OwnerID, currentItem.CreatorID, currentItem.ID,
currentItem.ParentID, (uint)currentItem.Permissions.EveryoneMask, currentItem.Flags,
(uint)currentItem.Permissions.NextOwnerMask, (uint)currentItem.Permissions.GroupMask,
(uint)currentItem.Permissions.OwnerMask);
descendents.ItemData[i].CreationDate = (int)Utils.DateTimeToUnixTime(currentItem.CreationDate);
descendents.ItemData[i].CreatorID = currentItem.CreatorID;
descendents.ItemData[i].Description = Utils.StringToBytes(currentItem.Description);
descendents.ItemData[i].EveryoneMask = (uint)currentItem.Permissions.EveryoneMask;
descendents.ItemData[i].Flags = currentItem.Flags;
descendents.ItemData[i].FolderID = currentItem.ParentID;
descendents.ItemData[i].GroupID = currentItem.GroupID;
descendents.ItemData[i].GroupMask = (uint)currentItem.Permissions.GroupMask;
descendents.ItemData[i].GroupOwned = currentItem.GroupOwned;
descendents.ItemData[i].InvType = (sbyte)currentItem.InventoryType;
descendents.ItemData[i].ItemID = currentItem.ID;
descendents.ItemData[i].Name = Utils.StringToBytes(currentItem.Name);
descendents.ItemData[i].NextOwnerMask = (uint)currentItem.Permissions.NextOwnerMask;
descendents.ItemData[i].OwnerID = currentItem.OwnerID;
descendents.ItemData[i].OwnerMask = (uint)currentItem.Permissions.OwnerMask;
descendents.ItemData[i].SalePrice = currentItem.SalePrice;
descendents.ItemData[i].SaleType = (byte)currentItem.SaleType;
descendents.ItemData[i].Type = (sbyte)currentItem.AssetType;
}
}
if (sendFolders)
{
descendents.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count];
for (int i = 0; i < folders.Count; i++)
{
InventoryFolder currentFolder = folders[i];
descendents.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock();
descendents.FolderData[i].FolderID = currentFolder.ID;
descendents.FolderData[i].Name = Utils.StringToBytes(currentFolder.Name);
descendents.FolderData[i].ParentID = currentFolder.ParentID;
descendents.FolderData[i].Type = (sbyte)currentFolder.PreferredType;
}
}
}
}
if (sendFolders)
{
folderBlocks = new InventoryDescendentsPacket.FolderDataBlock[folders.Count];
for (int i = 0; i < folders.Count; i++)
{
InventoryFolder currentFolder = folders[i];
folderBlocks[i] = new InventoryDescendentsPacket.FolderDataBlock();
folderBlocks[i].FolderID = currentFolder.ID;
folderBlocks[i].Name = Utils.StringToBytes(currentFolder.Name);
folderBlocks[i].ParentID = currentFolder.ParentID;
folderBlocks[i].Type = (sbyte)currentFolder.PreferredType;
}
}
else
{
folderBlocks = new InventoryDescendentsPacket.FolderDataBlock[0];
}
if (sendItems)
{
itemBlocks = new InventoryDescendentsPacket.ItemDataBlock[items.Count];
for (int i = 0; i < items.Count; i++)
{
InventoryItem currentItem = items[i];
itemBlocks[i] = new InventoryDescendentsPacket.ItemDataBlock();
itemBlocks[i].AssetID = currentItem.AssetID;
itemBlocks[i].BaseMask = (uint)currentItem.Permissions.BaseMask;
itemBlocks[i].CRC = Helpers.InventoryCRC(
(int)Utils.DateTimeToUnixTime(currentItem.CreationDate),
(byte)currentItem.SaleType, (sbyte)currentItem.InventoryType,
(sbyte)currentItem.AssetType, currentItem.AssetID, currentItem.GroupID,
currentItem.SalePrice, currentItem.OwnerID, currentItem.CreatorID, currentItem.ID,
currentItem.ParentID, (uint)currentItem.Permissions.EveryoneMask, currentItem.Flags,
(uint)currentItem.Permissions.NextOwnerMask, (uint)currentItem.Permissions.GroupMask,
(uint)currentItem.Permissions.OwnerMask);
itemBlocks[i].CreationDate = (int)Utils.DateTimeToUnixTime(currentItem.CreationDate);
itemBlocks[i].CreatorID = currentItem.CreatorID;
itemBlocks[i].Description = Utils.StringToBytes(currentItem.Description);
itemBlocks[i].EveryoneMask = (uint)currentItem.Permissions.EveryoneMask;
itemBlocks[i].Flags = currentItem.Flags;
itemBlocks[i].FolderID = currentItem.ParentID;
itemBlocks[i].GroupID = currentItem.GroupID;
itemBlocks[i].GroupMask = (uint)currentItem.Permissions.GroupMask;
itemBlocks[i].GroupOwned = currentItem.GroupOwned;
itemBlocks[i].InvType = (sbyte)currentItem.InventoryType;
itemBlocks[i].ItemID = currentItem.ID;
itemBlocks[i].Name = Utils.StringToBytes(currentItem.Name);
itemBlocks[i].NextOwnerMask = (uint)currentItem.Permissions.NextOwnerMask;
itemBlocks[i].OwnerID = currentItem.OwnerID;
itemBlocks[i].OwnerMask = (uint)currentItem.Permissions.OwnerMask;
itemBlocks[i].SalePrice = currentItem.SalePrice;
itemBlocks[i].SaleType = (byte)currentItem.SaleType;
itemBlocks[i].Type = (sbyte)currentItem.AssetType;
}
}
else
{
itemBlocks = new InventoryDescendentsPacket.ItemDataBlock[0];
}
// FolderDataBlock and ItemDataBlock are both variable and possibly very large,
// so we handle the splitting separately. This could be replaced by some custom
// splitting
if (folderBlocks.Length > 0)
{
List<int> splitPoints = Helpers.SplitBlocks(folderBlocks, PACKET_OVERHEAD);
Logger.DebugLog(String.Format("Sending {0} InventoryDescendents packets containing {1} folders",
splitPoints.Count, folderBlocks.Length));
for (int i = 0; i < splitPoints.Count; i++)
{
int count = (i != splitPoints.Count - 1) ? splitPoints[i + 1] - splitPoints[i] :
folderBlocks.Length - splitPoints[i];
InventoryDescendentsPacket descendents = new InventoryDescendentsPacket();
descendents.AgentData.AgentID = agent.AgentID;
descendents.AgentData.FolderID = folder.ID;
descendents.AgentData.OwnerID = folder.OwnerID;
descendents.AgentData.Descendents = descendCount;
descendents.AgentData.Version = version;
descendents.FolderData = new InventoryDescendentsPacket.FolderDataBlock[count];
descendents.ItemData = new InventoryDescendentsPacket.ItemDataBlock[0];
for (int j = 0; j < count; j++)
descendents.FolderData[j] = folderBlocks[splitPoints[i] + j];
Server.UDP.SendPacket(agent.AgentID, descendents, PacketCategory.Inventory);
}
}
else
{
Logger.DebugLog("Sending a single InventoryDescendents for folders");
InventoryDescendentsPacket descendents = new InventoryDescendentsPacket();
descendents.AgentData.AgentID = agent.AgentID;
descendents.AgentData.FolderID = folder.ID;
descendents.AgentData.OwnerID = folder.OwnerID;
descendents.AgentData.Descendents = descendCount;
descendents.AgentData.Version = version;
descendents.FolderData = new InventoryDescendentsPacket.FolderDataBlock[0];
descendents.ItemData = new InventoryDescendentsPacket.ItemDataBlock[0];
Server.UDP.SendPacket(agent.AgentID, descendents, PacketCategory.Inventory);
}
if (itemBlocks.Length > 0)
{
List<int> splitPoints = Helpers.SplitBlocks(itemBlocks, PACKET_OVERHEAD);
Logger.DebugLog(String.Format("Sending {0} InventoryDescendents packets containing {1} items",
splitPoints.Count, itemBlocks.Length));
for (int i = 0; i < splitPoints.Count; i++)
{
int count = (i != splitPoints.Count - 1) ? splitPoints[i + 1] - splitPoints[i] :
itemBlocks.Length - splitPoints[i];
InventoryDescendentsPacket descendents = new InventoryDescendentsPacket();
descendents.AgentData.AgentID = agent.AgentID;
descendents.AgentData.FolderID = folder.ID;
descendents.AgentData.OwnerID = folder.OwnerID;
descendents.AgentData.Descendents = descendCount;
descendents.AgentData.Version = version;
descendents.FolderData = new InventoryDescendentsPacket.FolderDataBlock[0];
descendents.ItemData = new InventoryDescendentsPacket.ItemDataBlock[count];
for (int j = 0; j < count; j++)
descendents.ItemData[j] = itemBlocks[splitPoints[i] + j];
Server.UDP.SendPacket(agent.AgentID, descendents, PacketCategory.Inventory);
}
}
}
else
{
@@ -262,61 +342,79 @@ namespace Simian.Extensions
void FetchInventoryHandler(Packet packet, Agent agent)
{
FetchInventoryPacket fetch = (FetchInventoryPacket)packet;
// This is probably too large, but better to be on the safe side
const int PACKET_OVERHEAD = 32;
FetchInventoryReplyPacket reply = new FetchInventoryReplyPacket();
reply.AgentData.AgentID = agent.AgentID;
reply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[fetch.InventoryData.Length];
FetchInventoryPacket fetch = (FetchInventoryPacket)packet;
// Create all of the blocks first. These will be split up into different packets
FetchInventoryReplyPacket.InventoryDataBlock[] blocks =
new FetchInventoryReplyPacket.InventoryDataBlock[fetch.InventoryData.Length];
for (int i = 0; i < fetch.InventoryData.Length; i++)
{
UUID itemID = fetch.InventoryData[i].ItemID;
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agent.AgentID);
reply.InventoryData[i] = new FetchInventoryReplyPacket.InventoryDataBlock();
reply.InventoryData[i].ItemID = itemID;
blocks[i] = new FetchInventoryReplyPacket.InventoryDataBlock();
blocks[i].ItemID = itemID;
InventoryObject obj;
if (agentInventory.TryGetValue(itemID, out obj) && obj is InventoryItem)
{
InventoryItem item = (InventoryItem)obj;
reply.InventoryData[i].AssetID = item.AssetID;
reply.InventoryData[i].BaseMask = (uint)item.Permissions.BaseMask;
reply.InventoryData[i].CRC = Helpers.InventoryCRC((int)Utils.DateTimeToUnixTime(item.CreationDate),
blocks[i].AssetID = item.AssetID;
blocks[i].BaseMask = (uint)item.Permissions.BaseMask;
blocks[i].CRC = Helpers.InventoryCRC((int)Utils.DateTimeToUnixTime(item.CreationDate),
(byte)item.SaleType, (sbyte)item.InventoryType, (sbyte)item.AssetType, item.AssetID, item.GroupID,
item.SalePrice, item.OwnerID, item.CreatorID, item.ID, item.ParentID,
(uint)item.Permissions.EveryoneMask, item.Flags, (uint)item.Permissions.NextOwnerMask,
(uint)item.Permissions.GroupMask, (uint)item.Permissions.OwnerMask);
reply.InventoryData[i].CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
reply.InventoryData[i].CreatorID = item.CreatorID;
reply.InventoryData[i].Description = Utils.StringToBytes(item.Description);
reply.InventoryData[i].EveryoneMask = (uint)item.Permissions.EveryoneMask;
reply.InventoryData[i].Flags = item.Flags;
reply.InventoryData[i].FolderID = item.ParentID;
reply.InventoryData[i].GroupID = item.GroupID;
reply.InventoryData[i].GroupMask = (uint)item.Permissions.GroupMask;
reply.InventoryData[i].GroupOwned = item.GroupOwned;
reply.InventoryData[i].InvType = (sbyte)item.InventoryType;
reply.InventoryData[i].Name = Utils.StringToBytes(item.Name);
reply.InventoryData[i].NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
reply.InventoryData[i].OwnerID = item.OwnerID;
reply.InventoryData[i].OwnerMask = (uint)item.Permissions.OwnerMask;
reply.InventoryData[i].SalePrice = item.SalePrice;
reply.InventoryData[i].SaleType = (byte)item.SaleType;
reply.InventoryData[i].Type = (sbyte)item.AssetType;
blocks[i].CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
blocks[i].CreatorID = item.CreatorID;
blocks[i].Description = Utils.StringToBytes(item.Description);
blocks[i].EveryoneMask = (uint)item.Permissions.EveryoneMask;
blocks[i].Flags = item.Flags;
blocks[i].FolderID = item.ParentID;
blocks[i].GroupID = item.GroupID;
blocks[i].GroupMask = (uint)item.Permissions.GroupMask;
blocks[i].GroupOwned = item.GroupOwned;
blocks[i].InvType = (sbyte)item.InventoryType;
blocks[i].Name = Utils.StringToBytes(item.Name);
blocks[i].NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
blocks[i].OwnerID = item.OwnerID;
blocks[i].OwnerMask = (uint)item.Permissions.OwnerMask;
blocks[i].SalePrice = item.SalePrice;
blocks[i].SaleType = (byte)item.SaleType;
blocks[i].Type = (sbyte)item.AssetType;
}
else
{
Logger.Log("FetchInventory called for an unknown item " + itemID.ToString(),
Helpers.LogLevel.Warning);
reply.InventoryData[i].Name = new byte[0];
reply.InventoryData[i].Description = new byte[0];
blocks[i].Name = new byte[0];
blocks[i].Description = new byte[0];
}
}
Server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Inventory);
// Split the blocks up into multiple packets
List<int> splitPoints = Helpers.SplitBlocks(blocks, PACKET_OVERHEAD);
for (int i = 0; i < splitPoints.Count; i++)
{
int count = (i != splitPoints.Count - 1) ? splitPoints[i + 1] - splitPoints[i] :
blocks.Length - splitPoints[i];
FetchInventoryReplyPacket reply = new FetchInventoryReplyPacket();
reply.AgentData.AgentID = agent.AgentID;
reply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[count];
for (int j = 0; j < count; j++)
reply.InventoryData[j] = blocks[splitPoints[i] + j];
Server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Inventory);
}
}
void CopyInventoryItemHandler(Packet packet, Agent agent)