* Basic types renaming continued

* Corrected ManagedImage.ExportRaw() function to flip the image (OpenGL has a texture origin in the bottom-left)

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2015 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-07-28 22:23:48 +00:00
parent a872a67997
commit e294f47afd
25 changed files with 222 additions and 187 deletions

View File

@@ -588,7 +588,7 @@ namespace OpenMetaverse
/// <example>
/// <code>
/// BuyObject(Client.Network.CurrentSim, 500, SaleType.Copy,
/// 100, LLUUID.Zero, Client.Self.InventoryRootFolderUUID);
/// 100, UUID.Zero, Client.Self.InventoryRootFolderUUID);
/// </code>
///</example>
public void BuyObject(Simulator simulator, uint localID, SaleType saleType, int price, UUID groupID,
@@ -728,7 +728,7 @@ namespace OpenMetaverse
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object to place the object in</param>
/// <param name="prim">Data describing the prim object to rez</param>
/// <param name="groupID">Group ID that this prim will be set to, or LLUUID.Zero if you
/// <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you
/// do not want the object to be associated with a specific group</param>
/// <param name="position">An approximation of the position at which to rez the prim</param>
/// <param name="scale">Scale vector to size this prim</param>
@@ -793,8 +793,8 @@ namespace OpenMetaverse
/// <param name="rotation">The rotation of the tree</param>
/// <param name="position">The position of the tree</param>
/// <param name="treeType">The Type of tree</param>
/// <param name="groupOwner">The <seealso cref="LLUUID"/> of the group to set the tree to,
/// or LLUUID.Zero if no group is to be set</param>
/// <param name="groupOwner">The <seealso cref="UUID"/> of the group to set the tree to,
/// or UUID.Zero if no group is to be set</param>
/// <param name="newTree">true to use the "new" Linden trees, false to use the old</param>
public void AddTree(Simulator simulator, Vector3 scale, Quaternion rotation, Vector3 position,
Tree treeType, UUID groupOwner, bool newTree)
@@ -826,8 +826,8 @@ namespace OpenMetaverse
/// <param name="rotation">The rotation of the grass</param>
/// <param name="position">The position of the grass</param>
/// <param name="grassType">The type of grass from the <seealso cref="Grass"/> enum</param>
/// <param name="groupOwner">The <seealso cref="LLUUID"/> of the group to set the tree to,
/// or LLUUID.Zero if no group is to be set</param>
/// <param name="groupOwner">The <seealso cref="UUID"/> of the group to set the tree to,
/// or UUID.Zero if no group is to be set</param>
public void AddGrass(Simulator simulator, Vector3 scale, Quaternion rotation, Vector3 position,
Grass grassType, UUID groupOwner)
{
@@ -1271,7 +1271,7 @@ namespace OpenMetaverse
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="groupOwner">The <seealso cref="LLUUID"/> of the group to deed the object to</param>
/// <param name="groupOwner">The <seealso cref="UUID"/> of the group to deed the object to</param>
public void DeedObject(Simulator simulator, uint localID, UUID groupOwner)
{
ObjectOwnerPacket objDeedPacket = new ObjectOwnerPacket();
@@ -1297,7 +1297,7 @@ namespace OpenMetaverse
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localIDs">An array which contains the IDs of the objects to deed</param>
/// <param name="groupOwner">The <seealso cref="LLUUID"/> of the group to deed the object to</param>
/// <param name="groupOwner">The <seealso cref="UUID"/> of the group to deed the object to</param>
public void DeedObjects(Simulator simulator, List<uint> localIDs, UUID groupOwner)
{
ObjectOwnerPacket packet = new ObjectOwnerPacket();
@@ -1755,32 +1755,32 @@ namespace OpenMetaverse
// TODO: Handle ParticleSystem ObjectUpdate blocks
// float bounce_b
// LLVector4 scale_range
// LLVector4 alpha_range
// LLVector3 vel_offset
// Vector4 scale_range
// Vector4 alpha_range
// Vector3 vel_offset
// float dist_begin_fadeout
// float dist_end_fadeout
// LLUUID image_uuid
// UUID image_uuid
// long flags
// byte createme
// LLVector3 diff_eq_alpha
// LLVector3 diff_eq_scale
// Vector3 diff_eq_alpha
// Vector3 diff_eq_scale
// byte max_particles
// byte initial_particles
// float kill_plane_z
// LLVector3 kill_plane_normal
// Vector3 kill_plane_normal
// float bounce_plane_z
// LLVector3 bounce_plane_normal
// Vector3 bounce_plane_normal
// float spawn_range
// float spawn_frequency
// float spawn_frequency_range
// LLVector3 spawn_direction
// Vector3 spawn_direction
// float spawn_direction_range
// float spawn_velocity
// float spawn_velocity_range
// float speed_limit
// float wind_weight
// LLVector3 current_gravity
// Vector3 current_gravity
// float gravity_weight
// float global_lifetime
// float individual_lifetime
@@ -1789,7 +1789,7 @@ namespace OpenMetaverse
// float scale_decay
// float distance_death
// float damp_motion_factor
// LLVector3 wind_diffusion_factor
// Vector3 wind_diffusion_factor
}
/// <summary>