* Basic types renaming continued
* Corrected ManagedImage.ExportRaw() function to flip the image (OpenGL has a texture origin in the bottom-left) git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2015 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -588,7 +588,7 @@ namespace OpenMetaverse
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/// <example>
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/// <code>
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/// BuyObject(Client.Network.CurrentSim, 500, SaleType.Copy,
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/// 100, LLUUID.Zero, Client.Self.InventoryRootFolderUUID);
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/// 100, UUID.Zero, Client.Self.InventoryRootFolderUUID);
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/// </code>
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///</example>
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public void BuyObject(Simulator simulator, uint localID, SaleType saleType, int price, UUID groupID,
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@@ -728,7 +728,7 @@ namespace OpenMetaverse
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/// </summary>
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/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object to place the object in</param>
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/// <param name="prim">Data describing the prim object to rez</param>
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/// <param name="groupID">Group ID that this prim will be set to, or LLUUID.Zero if you
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/// <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you
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/// do not want the object to be associated with a specific group</param>
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/// <param name="position">An approximation of the position at which to rez the prim</param>
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/// <param name="scale">Scale vector to size this prim</param>
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@@ -793,8 +793,8 @@ namespace OpenMetaverse
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/// <param name="rotation">The rotation of the tree</param>
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/// <param name="position">The position of the tree</param>
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/// <param name="treeType">The Type of tree</param>
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/// <param name="groupOwner">The <seealso cref="LLUUID"/> of the group to set the tree to,
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/// or LLUUID.Zero if no group is to be set</param>
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/// <param name="groupOwner">The <seealso cref="UUID"/> of the group to set the tree to,
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/// or UUID.Zero if no group is to be set</param>
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/// <param name="newTree">true to use the "new" Linden trees, false to use the old</param>
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public void AddTree(Simulator simulator, Vector3 scale, Quaternion rotation, Vector3 position,
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Tree treeType, UUID groupOwner, bool newTree)
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@@ -826,8 +826,8 @@ namespace OpenMetaverse
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/// <param name="rotation">The rotation of the grass</param>
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/// <param name="position">The position of the grass</param>
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/// <param name="grassType">The type of grass from the <seealso cref="Grass"/> enum</param>
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/// <param name="groupOwner">The <seealso cref="LLUUID"/> of the group to set the tree to,
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/// or LLUUID.Zero if no group is to be set</param>
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/// <param name="groupOwner">The <seealso cref="UUID"/> of the group to set the tree to,
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/// or UUID.Zero if no group is to be set</param>
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public void AddGrass(Simulator simulator, Vector3 scale, Quaternion rotation, Vector3 position,
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Grass grassType, UUID groupOwner)
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{
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@@ -1271,7 +1271,7 @@ namespace OpenMetaverse
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/// </summary>
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/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
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/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
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/// <param name="groupOwner">The <seealso cref="LLUUID"/> of the group to deed the object to</param>
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/// <param name="groupOwner">The <seealso cref="UUID"/> of the group to deed the object to</param>
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public void DeedObject(Simulator simulator, uint localID, UUID groupOwner)
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{
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ObjectOwnerPacket objDeedPacket = new ObjectOwnerPacket();
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@@ -1297,7 +1297,7 @@ namespace OpenMetaverse
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/// </summary>
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/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
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/// <param name="localIDs">An array which contains the IDs of the objects to deed</param>
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/// <param name="groupOwner">The <seealso cref="LLUUID"/> of the group to deed the object to</param>
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/// <param name="groupOwner">The <seealso cref="UUID"/> of the group to deed the object to</param>
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public void DeedObjects(Simulator simulator, List<uint> localIDs, UUID groupOwner)
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{
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ObjectOwnerPacket packet = new ObjectOwnerPacket();
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@@ -1755,32 +1755,32 @@ namespace OpenMetaverse
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// TODO: Handle ParticleSystem ObjectUpdate blocks
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// float bounce_b
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// LLVector4 scale_range
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// LLVector4 alpha_range
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// LLVector3 vel_offset
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// Vector4 scale_range
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// Vector4 alpha_range
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// Vector3 vel_offset
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// float dist_begin_fadeout
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// float dist_end_fadeout
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// LLUUID image_uuid
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// UUID image_uuid
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// long flags
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// byte createme
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// LLVector3 diff_eq_alpha
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// LLVector3 diff_eq_scale
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// Vector3 diff_eq_alpha
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// Vector3 diff_eq_scale
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// byte max_particles
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// byte initial_particles
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// float kill_plane_z
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// LLVector3 kill_plane_normal
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// Vector3 kill_plane_normal
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// float bounce_plane_z
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// LLVector3 bounce_plane_normal
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// Vector3 bounce_plane_normal
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// float spawn_range
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// float spawn_frequency
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// float spawn_frequency_range
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// LLVector3 spawn_direction
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// Vector3 spawn_direction
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// float spawn_direction_range
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// float spawn_velocity
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// float spawn_velocity_range
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// float speed_limit
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// float wind_weight
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// LLVector3 current_gravity
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// Vector3 current_gravity
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// float gravity_weight
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// float global_lifetime
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// float individual_lifetime
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@@ -1789,7 +1789,7 @@ namespace OpenMetaverse
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// float scale_decay
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// float distance_death
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// float damp_motion_factor
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// LLVector3 wind_diffusion_factor
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// Vector3 wind_diffusion_factor
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}
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/// <summary>
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