* Basic types renaming continued

* Corrected ManagedImage.ExportRaw() function to flip the image (OpenGL has a texture origin in the bottom-left)

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2015 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-07-28 22:23:48 +00:00
parent a872a67997
commit e294f47afd
25 changed files with 222 additions and 187 deletions

View File

@@ -138,21 +138,21 @@ namespace OpenMetaverse
public float BurstSpeedMax;
/// <summary>A <see langword="byte"/> representing the maximum number of particles emitted per burst</summary>
public byte BurstPartCount;
/// <summary>A <see cref="T:LLVector3"/> which represents the velocity (speed) from the source which particles are emitted</summary>
/// <summary>A <see cref="T:Vector3"/> which represents the velocity (speed) from the source which particles are emitted</summary>
public Vector3 AngularVelocity;
/// <summary>A <see cref="T:LLVector3"/> which represents the Acceleration from the source which particles are emitted</summary>
/// <summary>A <see cref="T:Vector3"/> which represents the Acceleration from the source which particles are emitted</summary>
public Vector3 PartAcceleration;
/// <summary>The <see cref="T:LLUUID"/> Key of the texture displayed on the particle</summary>
/// <summary>The <see cref="T:UUID"/> Key of the texture displayed on the particle</summary>
public UUID Texture;
/// <summary>The <see cref="T:LLUUID"/> Key of the specified target object or avatar particles will follow</summary>
/// <summary>The <see cref="T:UUID"/> Key of the specified target object or avatar particles will follow</summary>
public UUID Target;
/// <summary>Flags of particle from <seealso cref="T:ParticleDataFlags"/></summary>
public ParticleDataFlags PartDataFlags;
/// <summary>Max Age particle system will emit particles for</summary>
public float PartMaxAge;
/// <summary>The <see cref="T:LLColor"/> the particle has at the beginning of its lifecycle</summary>
/// <summary>The <see cref="T:Color4"/> the particle has at the beginning of its lifecycle</summary>
public Color4 PartStartColor;
/// <summary>The <see cref="T:LLColor"/> the particle has at the ending of its lifecycle</summary>
/// <summary>The <see cref="T:Color4"/> the particle has at the ending of its lifecycle</summary>
public Color4 PartEndColor;
/// <summary>A <see langword="float"/> that represents the starting X size of the particle</summary>
/// <remarks>Minimum value is 0, maximum value is 4</remarks>