* Basic types renaming continued
* Corrected ManagedImage.ExportRaw() function to flip the image (OpenGL has a texture origin in the bottom-left) git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2015 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -40,7 +40,7 @@ namespace OpenMetaverse.TestClient
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// // HACK: Weak hack to calculate size
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// float AV_Height_Range = 2.025506f - 1.50856f;
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// float AV_Height = 1.50856f + (((float)appearance.VisualParam[25].ParamValue / 255.0f) * AV_Height_Range);
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// set.AgentData.Size = new LLVector3(0.45f, 0.6f, AV_Height);
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// set.AgentData.Size = new Vector3(0.45f, 0.6f, AV_Height);
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// set.ObjectData.TextureEntry = appearance.ObjectData.TextureEntry;
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// set.VisualParam = new AgentSetAppearancePacket.VisualParamBlock[appearance.VisualParam.Length];
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