More boring modernization
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@@ -24,27 +24,23 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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namespace OpenMetaverse
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{
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public class CircularQueue<T>
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{
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public readonly T[] Items;
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int first;
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int next;
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int capacity;
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object syncRoot;
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private readonly int _capacity;
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private readonly object _syncRoot;
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public int First { get { return first; } }
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public int Next { get { return next; } }
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public int First { get; private set; }
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public int Next { get; private set; }
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public CircularQueue(int capacity)
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{
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this.capacity = capacity;
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_capacity = capacity;
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Items = new T[capacity];
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syncRoot = new object();
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_syncRoot = new object();
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}
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/// <summary>
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@@ -53,51 +49,51 @@ namespace OpenMetaverse
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/// <param name="queue">Circular queue to copy</param>
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public CircularQueue(CircularQueue<T> queue)
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{
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lock (queue.syncRoot)
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lock (queue._syncRoot)
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{
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capacity = queue.capacity;
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Items = new T[capacity];
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syncRoot = new object();
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_capacity = queue._capacity;
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Items = new T[_capacity];
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_syncRoot = new object();
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for (int i = 0; i < capacity; i++)
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for (var i = 0; i < _capacity; i++)
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Items[i] = queue.Items[i];
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first = queue.first;
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next = queue.next;
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First = queue.First;
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Next = queue.Next;
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}
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}
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public void Clear()
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{
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lock (syncRoot)
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lock (_syncRoot)
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{
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// Explicitly remove references to help garbage collection
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for (int i = 0; i < capacity; i++)
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for (var i = 0; i < _capacity; i++)
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Items[i] = default(T);
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first = next;
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First = Next;
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}
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}
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public void Enqueue(T value)
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{
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lock (syncRoot)
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lock (_syncRoot)
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{
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Items[next] = value;
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next = (next + 1) % capacity;
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if (next == first) first = (first + 1) % capacity;
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Items[Next] = value;
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Next = (Next + 1) % _capacity;
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if (Next == First) First = (First + 1) % _capacity;
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}
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}
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public T Dequeue()
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{
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lock (syncRoot)
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lock (_syncRoot)
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{
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T value = Items[first];
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Items[first] = default(T);
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var value = Items[First];
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Items[First] = default(T);
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if (first != next)
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first = (first + 1) % capacity;
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if (First != Next)
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First = (First + 1) % _capacity;
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return value;
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}
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@@ -105,29 +101,29 @@ namespace OpenMetaverse
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public T DequeueLast()
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{
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lock (syncRoot)
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lock (_syncRoot)
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{
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// If the next element is right behind the first element (queue is full),
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// back up the first element by one
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int firstTest = first - 1;
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if (firstTest < 0) firstTest = capacity - 1;
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var firstTest = First - 1;
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if (firstTest < 0) firstTest = _capacity - 1;
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if (firstTest == next)
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if (firstTest == Next)
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{
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--next;
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if (next < 0) next = capacity - 1;
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--Next;
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if (Next < 0) Next = _capacity - 1;
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--first;
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if (first < 0) first = capacity - 1;
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--First;
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if (First < 0) First = _capacity - 1;
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}
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else if (first != next)
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else if (First != Next)
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{
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--next;
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if (next < 0) next = capacity - 1;
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--Next;
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if (Next < 0) Next = _capacity - 1;
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}
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T value = Items[next];
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Items[next] = default(T);
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var value = Items[Next];
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Items[Next] = default(T);
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return value;
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}
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