LIBOMV-412 Adds new TestClient Turnto command, Thanks glem02 for the patch
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2499 52acb1d6-8a22-11de-b505-999d5b087335
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/*
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* Copyright (c) 2009, openmetaverse.org
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the openmetaverse.org nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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namespace OpenMetaverse.TestClient.Commands.Movement
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{
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class TurnToCommand : Command
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{
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public TurnToCommand(TestClient client)
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{
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Name = "turnto";
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Description = "Turns the avatar looking to a specified point. Usage: turnto x y z";
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Category = CommandCategory.Movement;
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}
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public override string Execute(string[] args, UUID fromAgentID)
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{
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if (args.Length != 3)
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return "Usage: turnto x y z";
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double x, y, z;
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if (!Double.TryParse(args[0], out x) ||
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!Double.TryParse(args[1], out y) ||
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!Double.TryParse(args[2], out z))
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{
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return "Usage: turnto x y z";
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}
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Vector3 newDirection;
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newDirection.X = (float)x;
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newDirection.Y = (float)y;
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newDirection.Z = (float)z;
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Client.Self.Movement.TurnToward(newDirection);
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Client.Self.Movement.SendUpdate(false);
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return "Turned to ";
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}
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}
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}
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