* Refactored PrimObject and Avatar in to Primitive and Avatar that inherit from LLObject, major restructure
* Latest version of Utilities.Appearance * Rolled ImageManager in to AssetManager in Utilities.Assets, plus bugfixes * Added sanity checks to the AgentThrottle stream values * Added a function to convert a ulong to an LLUUID (for a weird situation with the Xfer system) git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@915 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
@@ -5,199 +5,229 @@ using System.Xml.Serialization;
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namespace libsecondlife
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{
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/// <summary>
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///
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/// </summary>
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[Serializable]
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public class ParticleSystem
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public partial class Primitive
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{
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/// <summary>
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///
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/// </summary>
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public enum SourcePattern : byte
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[Serializable]
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public class ParticleSystem
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{
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/// <summary>
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///
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/// </summary>
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public enum SourcePattern : byte
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{
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/// <summary></summary>
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[XmlEnum("None")]
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None = 0,
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/// <summary></summary>
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[XmlEnum("Drop")]
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Drop = 0x01,
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/// <summary></summary>
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[XmlEnum("Explode")]
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Explode = 0x02,
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/// <summary></summary>
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[XmlEnum("Angle")]
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Angle = 0x04,
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/// <summary></summary>
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[XmlEnum("AngleCone")]
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AngleCone = 0x08,
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/// <summary></summary>
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[XmlEnum("AngleConeEmpty")]
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AngleConeEmpty = 0x10
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}
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/// <summary>
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/// Information on a particle system assocaited with a prim
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/// </summary>
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[Flags]
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public enum ParticleFlags : ushort
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{
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/// <summary></summary>
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None = 0,
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/// <summary></summary>
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InterpColor = 0x001,
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/// <summary></summary>
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InterpScale = 0x002,
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/// <summary></summary>
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Bounce = 0x004,
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/// <summary></summary>
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Wind = 0x008,
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/// <summary></summary>
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FollowSrc = 0x010,
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/// <summary></summary>
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FollowVelocity = 0x20,
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/// <summary></summary>
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TargetPos = 0x40,
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/// <summary></summary>
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TargetLinear = 0x080,
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/// <summary></summary>
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Emissive = 0x100
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}
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/// <summary></summary>
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[XmlEnum("None")] None = 0,
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[XmlAttribute("startrgba"), DefaultValue(0)]
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public uint PartStartRGBA;
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/// <summary></summary>
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[XmlEnum("Drop")] Drop = 0x01,
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[XmlAttribute("endrgba"), DefaultValue(0)]
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public uint PartEndRGBA;
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/// <summary></summary>
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[XmlEnum("Explode")] Explode = 0x02,
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[XmlAttribute("maxage"), DefaultValue(0)]
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public float PartMaxAge;
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/// <summary></summary>
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[XmlEnum("Angle")] Angle = 0x04,
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[XmlAttribute("srcmaxage"), DefaultValue(0)]
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public float SrcMaxAge;
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/// <summary></summary>
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[XmlEnum("AngleCone")] AngleCone = 0x08,
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[XmlAttribute("srcanglebegin"), DefaultValue(0)]
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public float SrcAngleBegin;
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/// <summary></summary>
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[XmlEnum("AngleConeEmpty")] AngleConeEmpty = 0x10
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}
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/// <summary>
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/// Information on a particle system assocaited with a prim
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/// </summary>
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[Flags]
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public enum ParticleFlags : ushort
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{
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[XmlAttribute("srcangleend"), DefaultValue(0)]
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public float SrcAngleEnd;
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/// <summary></summary>
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None = 0,
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[XmlAttribute("srcburstpartcount"), DefaultValue(0)]
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public int SrcBurstPartCount;
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/// <summary></summary>
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InterpColor = 0x001,
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[XmlAttribute("srcburstradius"), DefaultValue(0)]
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public float SrcBurstRadius;
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/// <summary></summary>
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InterpScale = 0x002,
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[XmlAttribute("srcburstrate"), DefaultValue(0)]
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public float SrcBurstRate;
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/// <summary></summary>
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Bounce = 0x004,
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[XmlAttribute("srcburstspeedmin"), DefaultValue(0)]
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public float SrcBurstSpeedMin;
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/// <summary></summary>
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Wind = 0x008,
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[XmlAttribute("srcburstspeedmax"), DefaultValue(0)]
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public float SrcBurstSpeedMax;
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/// <summary>Unknown</summary>
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[XmlAttribute("serial"), DefaultValue(0)]
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public uint Serial;
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/// <summary>Unknown</summary>
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[XmlAttribute("starttick"), DefaultValue(0)]
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public uint StartTick;
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/// <summary></summary>
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FollowSrc = 0x010,
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[XmlAttribute("srcpattern"), DefaultValue(SourcePattern.None)]
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public SourcePattern SrcPattern = SourcePattern.None;
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/// <summary>Various options that describe the behavior of this system</summary>
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[XmlAttribute("particleflags"), DefaultValue(ParticleFlags.None)]
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public ParticleFlags PartFlags = ParticleFlags.None;
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/// <summary></summary>
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FollowVelocity = 0x20,
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[XmlElement("srctarget")]
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public LLUUID SrcTargetKey = LLUUID.Zero;
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/// <summary>Texture that will be applied to the particles</summary>
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[XmlElement("srctexture")]
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public LLUUID SrcTexture = LLUUID.Zero;
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/// <summary></summary>
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TargetPos = 0x40,
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[XmlElement("partstartscale")]
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public LLVector3 PartStartScale = LLVector3.Zero;
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/// <summary></summary>
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TargetLinear = 0x080,
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[XmlElement("partendscale")]
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public LLVector3 PartEndScale = LLVector3.Zero;
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/// <summary></summary>
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Emissive = 0x100
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}
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[XmlElement("srcaccel")]
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public LLVector3 SrcAccel = LLVector3.Zero;
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/// <summary></summary>
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[XmlElement("srcomega")]
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public LLVector3 SrcOmega = LLVector3.Zero;
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/// <summary></summary>
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[XmlAttribute("startrgba"), DefaultValue(0)] public uint PartStartRGBA;
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/// <summary></summary>
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[XmlAttribute("endrgba"), DefaultValue(0)] public uint PartEndRGBA;
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/// <summary></summary>
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[XmlAttribute("maxage"), DefaultValue(0)] public float PartMaxAge;
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/// <summary></summary>
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[XmlAttribute("srcmaxage"), DefaultValue(0)] public float SrcMaxAge;
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/// <summary></summary>
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[XmlAttribute("srcanglebegin"), DefaultValue(0)] public float SrcAngleBegin;
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/// <summary></summary>
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[XmlAttribute("srcangleend"), DefaultValue(0)] public float SrcAngleEnd;
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/// <summary></summary>
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[XmlAttribute("srcburstpartcount"), DefaultValue(0)] public int SrcBurstPartCount;
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/// <summary></summary>
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[XmlAttribute("srcburstradius"), DefaultValue(0)] public float SrcBurstRadius;
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/// <summary></summary>
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[XmlAttribute("srcburstrate"), DefaultValue(0)] public float SrcBurstRate;
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/// <summary></summary>
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[XmlAttribute("srcburstspeedmin"), DefaultValue(0)] public float SrcBurstSpeedMin;
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/// <summary></summary>
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[XmlAttribute("srcburstspeedmax"), DefaultValue(0)] public float SrcBurstSpeedMax;
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/// <summary>Unknown</summary>
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[XmlAttribute("serial"), DefaultValue(0)] public uint Serial;
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/// <summary>Unknown</summary>
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[XmlAttribute("starttick"), DefaultValue(0)] public uint StartTick;
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/// <summary></summary>
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[XmlAttribute("srcpattern"), DefaultValue(SourcePattern.None)] public SourcePattern SrcPattern = SourcePattern.None;
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/// <summary>Various options that describe the behavior of this system</summary>
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[XmlAttribute("particleflags"), DefaultValue(ParticleFlags.None)] public ParticleFlags PartFlags = ParticleFlags.None;
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/// <summary></summary>
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[XmlElement("srctarget")] public LLUUID SrcTargetKey = LLUUID.Zero;
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/// <summary>Texture that will be applied to the particles</summary>
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[XmlElement("srctexture")] public LLUUID SrcTexture = LLUUID.Zero;
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/// <summary></summary>
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[XmlElement("partstartscale")] public LLVector3 PartStartScale = LLVector3.Zero;
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/// <summary></summary>
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[XmlElement("partendscale")] public LLVector3 PartEndScale = LLVector3.Zero;
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/// <summary></summary>
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[XmlElement("srcaccel")] public LLVector3 SrcAccel = LLVector3.Zero;
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/// <summary></summary>
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[XmlElement("srcomega")] public LLVector3 SrcOmega = LLVector3.Zero;
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/// <summary>
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///
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/// </summary>
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public ParticleSystem()
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{
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}
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/// <summary>
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///
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/// </summary>
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public ParticleSystem()
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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/// <param name="pos"></param>
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public ParticleSystem(byte[] data, int pos)
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{
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FromBytes(data, pos);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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/// <param name="pos"></param>
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public ParticleSystem(byte[] data, int pos)
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{
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FromBytes(data, pos);
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public byte[] GetBytes()
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{
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byte[] bytes = new byte[0];
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// FIXME: Finish ParticleSystem.GetBytes()
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return bytes;
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public byte[] GetBytes()
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{
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byte[] bytes = new byte[0];
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// FIXME: Finish ParticleSystem.GetBytes()
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return bytes;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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/// <param name="pos"></param>
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private void FromBytes(byte[] data, int pos)
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{
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int i = pos;
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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/// <param name="pos"></param>
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private void FromBytes(byte[] data, int pos)
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{
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int i = pos;
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if (data.Length == 0)
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return;
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if (data.Length == 0)
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return;
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Serial = (uint)(data[i++] + (data[i++] << 8) +
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(data[i++] << 16) + (data[i++] << 24));
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Serial = (uint)(data[i++] + (data[i++] << 8) +
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(data[i++] << 16) + (data[i++] << 24));
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StartTick = (uint)(data[i++] + (data[i++] << 8) +
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(data[i++] << 16) + (data[i++] << 24));
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StartTick = (uint)(data[i++] + (data[i++] << 8) +
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(data[i++] << 16) + (data[i++] << 24));
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SrcPattern = (SourcePattern)data[i++];
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SrcPattern = (SourcePattern)data[i++];
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SrcMaxAge = (data[i++] + (data[i++] << 8)) / 256.0f;
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SrcMaxAge = (data[i++] + (data[i++] << 8)) / 256.0f;
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// TODO: Unknown
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i += 2;
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// TODO: Unknown
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i += 2;
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SrcAngleBegin = (data[i++] / 100.0f) * (float)Math.PI;
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SrcAngleEnd = (data[i++] / 100.0f) * (float)Math.PI;
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SrcAngleBegin = (data[i++] / 100.0f) * (float)Math.PI;
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SrcAngleEnd = (data[i++] / 100.0f) * (float)Math.PI;
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SrcBurstRate = (data[i++] + (data[i++] << 8)) / 256.0f;
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SrcBurstRadius = (data[i++] + (data[i++] << 8)) / 256.0f;
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SrcBurstSpeedMin = (data[i++] + (data[i++] << 8)) / 256.0f;
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SrcBurstSpeedMax = (data[i++] + (data[i++] << 8)) / 256.0f;
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SrcBurstPartCount = data[i++];
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SrcBurstRate = (data[i++] + (data[i++] << 8)) / 256.0f;
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SrcBurstRadius = (data[i++] + (data[i++] << 8)) / 256.0f;
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SrcBurstSpeedMin = (data[i++] + (data[i++] << 8)) / 256.0f;
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SrcBurstSpeedMax = (data[i++] + (data[i++] << 8)) / 256.0f;
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SrcBurstPartCount = data[i++];
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SrcOmega = new LLVector3();
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SrcOmega.X = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
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SrcOmega.Y = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
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SrcOmega.Z = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
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SrcOmega = new LLVector3();
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SrcOmega.X = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
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SrcOmega.Y = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
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SrcOmega.Z = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
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SrcAccel = new LLVector3();
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SrcAccel.X = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
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SrcAccel.Y = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
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SrcAccel.Z = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
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SrcAccel = new LLVector3();
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SrcAccel.X = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
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SrcAccel.Y = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
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SrcAccel.Z = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
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SrcTexture = new LLUUID(data, i);
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i += 16;
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SrcTargetKey = new LLUUID(data, i);
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i += 16;
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SrcTexture = new LLUUID(data, i);
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i += 16;
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SrcTargetKey = new LLUUID(data, i);
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i += 16;
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PartFlags = (ParticleFlags)(data[i++] + (data[i++] << 8));
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PartFlags = (ParticleFlags)(data[i++] + (data[i++] << 8));
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PartMaxAge = (data[i++] + (data[i++] << 8)) / 256.0f;
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PartMaxAge = (data[i++] + (data[i++] << 8)) / 256.0f;
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// TODO: Unknown
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i += 2;
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// TODO: Unknown
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i += 2;
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PartStartRGBA = (uint)(data[i++] + (data[i++] << 8) +
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(data[i++] << 16) + (data[i++] << 24));
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PartStartRGBA = (uint)(data[i++] + (data[i++] << 8) +
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(data[i++] << 16) + (data[i++] << 24));
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PartEndRGBA = (uint)(data[i++] + (data[i++] << 8) +
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(data[i++] << 16) + (data[i++] << 24));
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PartEndRGBA = (uint)(data[i++] + (data[i++] << 8) +
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(data[i++] << 16) + (data[i++] << 24));
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PartStartScale = new LLVector3();
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PartStartScale.X = data[i++] / 32.0f;
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PartStartScale.Y = data[i++] / 32.0f;
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PartStartScale = new LLVector3();
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PartStartScale.X = data[i++] / 32.0f;
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PartStartScale.Y = data[i++] / 32.0f;
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PartEndScale = new LLVector3();
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PartEndScale.X = data[i++] / 32.0f;
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PartEndScale.Y = data[i++] / 32.0f;
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PartEndScale = new LLVector3();
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PartEndScale.X = data[i++] / 32.0f;
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PartEndScale.Y = data[i++] / 32.0f;
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}
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}
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}
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}
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Reference in New Issue
Block a user