* Added BuyObject and SelectObject
* Simplified the login call in some of the samples * Converted OnChat to use enums instead of bytes * TestClient uses MainAvatar.Status instead of sending it's own AgentUpdate packets now * Slight cleanups to MainAvatarStatus * Consolidated the DefaultLoginValues functions and added another Login override * Converted two foreach loops in NetworkManager to for loops for performance * Duplicate and resent packets are logged at Debug level now git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@984 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -125,7 +125,7 @@ namespace libsecondlife.TestClient
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// "all balance" will send the balance command to all currently logged in bots
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if (firstToken == "all" && tokens.Length > 1)
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{
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cmd = "";
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cmd = String.Empty;
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// Reserialize all of the arguments except for "all"
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for (int i = 1; i < tokens.Length; i++)
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@@ -156,8 +156,7 @@ namespace libsecondlife.TestClient
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private void updateTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
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{
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Self.UpdateCamera(0, Self.Position, forward, left, up, bodyRotation,
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LLQuaternion.Identity, DrawDistance, false);
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this.Self.Status.SendUpdate();
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foreach (Command c in Commands.Values)
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if (c.Active)
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