Simian:
* Added more profile fields to Agent * Removed inventory hack from AccountManager * Create an inventory skeleton in AuthFreeForAll * Simplify logout process with DisconnectClient() * Handle FetchInventory * Added CreateFolder and CreateRootFolder to IInventoryProvider git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2251 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -41,14 +41,58 @@ namespace Simian.Extensions
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agent.HomeLookAt = agent.CurrentLookAt;
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agent.HomePosition = agent.CurrentPosition;
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agent.HomeRegionHandle = agent.CurrentRegionHandle;
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agent.InventoryLibraryOwner = UUID.Random(); // FIXME:
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agent.InventoryLibraryRoot = UUID.Random(); // FIXME:
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agent.InventoryRoot = UUID.Random(); // FIXME:
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agent.LastName = lastName;
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agent.PasswordHash = password;
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// FIXME: Give new avatars a default appearance
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//agent.VisualParams;
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//agent.Texture;
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// Create a very basic inventory skeleton
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UUID rootFolder = UUID.Random();
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server.Inventory.CreateRootFolder(agent, rootFolder, "Inventory", agent.AgentID);
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UUID libraryRootFolder = UUID.Random();
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server.Inventory.CreateRootFolder(agent, libraryRootFolder, "Library", agent.AgentID);
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agent.InventoryRoot = rootFolder;
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agent.InventoryLibraryOwner = agent.AgentID;
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agent.InventoryLibraryRoot = libraryRootFolder;
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// Create some inventory items for appearance
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UUID clothingFolder = UUID.Random();
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server.Inventory.CreateFolder(agent, clothingFolder, "Clothing", AssetType.Clothing,
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UUID.Zero, agent.AgentID);
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UUID defaultOutfitFolder = UUID.Random();
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server.Inventory.CreateFolder(agent, defaultOutfitFolder, "Default Outfit", AssetType.Unknown,
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clothingFolder, agent.AgentID);
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UUID hairAsset = new UUID("dc675529-7ba5-4976-b91d-dcb9e5e36188");
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UUID hairItem = server.Inventory.CreateItem(agent, "Default Hair", "Default Hair",
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InventoryType.Wearable, AssetType.Bodypart, hairAsset, defaultOutfitFolder,
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PermissionMask.All, PermissionMask.All, agent.AgentID, agent.AgentID, UUID.Random(), 0);
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UUID pantsAsset = new UUID("3e8ee2d6-4f21-4a55-832d-77daa505edff");
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UUID pantsItem = server.Inventory.CreateItem(agent, "Default Pants", "Default Pants",
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InventoryType.Wearable, AssetType.Clothing, pantsAsset, defaultOutfitFolder,
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PermissionMask.All, PermissionMask.All, agent.AgentID, agent.AgentID, UUID.Random(), 0);
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UUID shapeAsset = new UUID("530a2614-052e-49a2-af0e-534bb3c05af0");
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UUID shapeItem = server.Inventory.CreateItem(agent, "Default Shape", "Default Shape",
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InventoryType.Wearable, AssetType.Clothing, shapeAsset, defaultOutfitFolder,
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PermissionMask.All, PermissionMask.All, agent.AgentID, agent.AgentID, UUID.Random(), 0);
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UUID shirtAsset = new UUID("6a714f37-fe53-4230-b46f-8db384465981");
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UUID shirtItem = server.Inventory.CreateItem(agent, "Default Shirt", "Default Shirt",
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InventoryType.Wearable, AssetType.Clothing, shirtAsset, defaultOutfitFolder,
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PermissionMask.All, PermissionMask.All, agent.AgentID, agent.AgentID, UUID.Random(), 0);
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UUID skinAsset = new UUID("5f787f25-f761-4a35-9764-6418ee4774c4");
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UUID skinItem = server.Inventory.CreateItem(agent, "Default Skin", "Default Skin",
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InventoryType.Wearable, AssetType.Clothing, skinAsset, defaultOutfitFolder,
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PermissionMask.All, PermissionMask.All, agent.AgentID, agent.AgentID, UUID.Random(), 0);
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agent.HairAsset = hairAsset;
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agent.HairItem = hairItem;
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agent.PantsAsset = pantsAsset;
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agent.PantsItem = pantsItem;
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agent.ShapeAsset = shapeAsset;
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agent.ShapeItem = shapeItem;
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agent.ShirtAsset = shirtAsset;
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agent.ShirtItem = shirtItem;
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agent.SkinAsset = skinAsset;
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agent.SkinItem = skinItem;
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server.Accounts.AddAccount(agent);
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