* Adding a try/catch to GroupRoleMembersHandler as a hacky workaround to some NullReferenceExceptions I've had there
* Removing any of the (now irrelevant) outbound throttling code * Adding another SendPacket() overload git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1318 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -83,7 +83,7 @@ namespace libsecondlife
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public const int MAX_SEQUENCE = 0xFFFFFF;
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/// <summary>The maximum size of the sequence number archive, used to
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/// check for resent and/or duplicate packets</summary>
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public const int PACKET_ARCHIVE_SIZE = 50;
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public const int PACKET_ARCHIVE_SIZE = 200;
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/// <summary>Number of milliseconds between sending pings to each sim</summary>
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public const int PING_INTERVAL = 2200;
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/// <summary>Number of milliseconds between sending camera updates</summary>
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@@ -128,10 +128,6 @@ namespace libsecondlife
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/// set a throttle your connection will by default be throttled well
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/// below the minimum values and you may experience connection problems</remarks>
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public bool SEND_AGENT_THROTTLE = true;
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/// <summary></summary>
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public bool OUTBOUND_THROTTLE = false;
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/// <summary>Maximum outgoing bytes/sec, per sim</summary>
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public int OUTBOUND_THROTTLE_RATE = 1500;
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/// <summary>Enable/disable the sending of pings to monitor lag and
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/// packet loss</summary>
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public bool SEND_PINGS = false;
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