* Adding a try/catch to GroupRoleMembersHandler as a hacky workaround to some NullReferenceExceptions I've had there

* Removing any of the (now irrelevant) outbound throttling code
* Adding another SendPacket() overload

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1318 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2007-07-18 04:02:50 +00:00
parent f20dc4cb8f
commit ed1f663217
3 changed files with 35 additions and 35 deletions

View File

@@ -83,7 +83,7 @@ namespace libsecondlife
public const int MAX_SEQUENCE = 0xFFFFFF;
/// <summary>The maximum size of the sequence number archive, used to
/// check for resent and/or duplicate packets</summary>
public const int PACKET_ARCHIVE_SIZE = 50;
public const int PACKET_ARCHIVE_SIZE = 200;
/// <summary>Number of milliseconds between sending pings to each sim</summary>
public const int PING_INTERVAL = 2200;
/// <summary>Number of milliseconds between sending camera updates</summary>
@@ -128,10 +128,6 @@ namespace libsecondlife
/// set a throttle your connection will by default be throttled well
/// below the minimum values and you may experience connection problems</remarks>
public bool SEND_AGENT_THROTTLE = true;
/// <summary></summary>
public bool OUTBOUND_THROTTLE = false;
/// <summary>Maximum outgoing bytes/sec, per sim</summary>
public int OUTBOUND_THROTTLE_RATE = 1500;
/// <summary>Enable/disable the sending of pings to monitor lag and
/// packet loss</summary>
public bool SEND_PINGS = false;