Moving examples, mapgenerator, and VisualParamGenerator to Programs folder (SVN is seriously ruined still, don't check out yet)

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1961 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-07-22 23:21:49 +00:00
parent ef71c02528
commit f2dde3daae
153 changed files with 0 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace Heightmap
{
static class Heightmap
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
if (args.Length != 3)
{
Console.WriteLine("Usage: [FirstName] [LastName] [password]");
Console.WriteLine("Press any key to continue...");
Console.ReadKey();
return;
}
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new frmHeightmap(args[0], args[1], args[2]));
}
}
}

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{D9669D08-AC81-4F45-AD23-82787C6EFBBA}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Heightmap</RootNamespace>
<AssemblyName>Heightmap</AssemblyName>
<StartupObject>
</StartupObject>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\..\bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\..\bin\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release-docs|AnyCPU' ">
<OutputPath>bin\Release-docs\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<CodeAnalysisRuleAssemblies>C:\Program Files\Microsoft Visual Studio 8\Team Tools\Static Analysis Tools\FxCop\\rules</CodeAnalysisRuleAssemblies>
<CodeAnalysisUseTypeNameInSuppression>true</CodeAnalysisUseTypeNameInSuppression>
<CodeAnalysisModuleSuppressionsFile>GlobalSuppressions.cs</CodeAnalysisModuleSuppressionsFile>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="frmHeightmap.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmHeightmap.Designer.cs">
<DependentUpon>frmHeightmap.cs</DependentUpon>
</Compile>
<Compile Include="Heightmap.cs" />
<EmbeddedResource Include="frmHeightmap.resx">
<SubType>Designer</SubType>
<DependentUpon>frmHeightmap.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\OpenMetaverse.csproj">
<Project>{D9CDEDFB-8169-4B03-B57F-0DF638F044EC}</Project>
<Name>OpenMetaverse</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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namespace Heightmap
{
partial class frmHeightmap
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// frmHeightmap
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(256, 256);
this.Name = "frmHeightmap";
this.Text = "Heightmap";
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.frmHeightmap_FormClosing);
this.Load += new System.EventHandler(this.frmHeightmap_Load);
this.ResumeLayout(false);
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Imaging;
using System.Text;
using System.Windows.Forms;
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace Heightmap
{
public partial class frmHeightmap : Form
{
private GridClient Client = new GridClient();
private PictureBox[,] Boxes = new PictureBox[16, 16];
private System.Timers.Timer UpdateTimer = new System.Timers.Timer(1000);
private string FirstName, LastName, Password;
double heading = -Math.PI;
public frmHeightmap(string firstName, string lastName, string password)
{
FirstName = firstName;
LastName = lastName;
Password = password;
Client.Network.OnLogin += new NetworkManager.LoginCallback(Network_OnLogin);
// Throttle land up and other things down
Client.Throttle.Cloud = 0;
Client.Throttle.Land = 1000000;
Client.Throttle.Wind = 0;
Client.Settings.MULTIPLE_SIMS = false;
// Build the picture boxes
this.SuspendLayout();
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x++)
{
Boxes[x, y] = new System.Windows.Forms.PictureBox();
PictureBox box = Boxes[x, y];
((System.ComponentModel.ISupportInitialize)(box)).BeginInit();
box.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
box.Name = x + "," + y;
box.Location = new System.Drawing.Point(x * 16, y * 16);
box.Size = new System.Drawing.Size(16, 16);
box.Visible = true;
box.MouseUp += new MouseEventHandler(box_MouseUp);
((System.ComponentModel.ISupportInitialize)(box)).EndInit();
this.Controls.Add(box);
}
}
this.ResumeLayout();
InitializeComponent();
}
private void Network_OnLogin(LoginStatus login, string message)
{
if (login == LoginStatus.Success)
{
UpdateTimer.Elapsed += new System.Timers.ElapsedEventHandler(UpdateTimer_Elapsed);
UpdateTimer.Start();
}
else if (login == LoginStatus.Failed)
{
Console.WriteLine("Login failed: " + Client.Network.LoginMessage);
Console.ReadKey();
this.Close();
return;
}
}
private void frmHeightmap_Load(object sender, EventArgs e)
{
Client.Terrain.OnLandPatch += new TerrainManager.LandPatchCallback(Terrain_OnLandPatch);
// Only needed so we can do lookups with TerrainHeightAtPoint
Client.Settings.STORE_LAND_PATCHES = true;
LoginParams loginParams = Client.Network.DefaultLoginParams(FirstName, LastName, Password, "Heightmap",
"1.0.0");
Client.Network.BeginLogin(loginParams);
}
private void box_MouseUp(object sender, MouseEventArgs e)
{
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x++)
{
if (Boxes[x, y] == sender)
{
float height;
if (Client.Terrain.TerrainHeightAtPoint(Client.Network.CurrentSim.Handle,
x * 16 + e.X, y * 16 + e.Y, out height))
{
MessageBox.Show(height.ToString());
}
else
{
MessageBox.Show("Unknown height");
}
return;
}
}
}
}
void UpdateTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
// Spin our camera in circles at the center of the sim to load all the terrain
heading += 0.5d;
if (heading > Math.PI) heading = -Math.PI;
Client.Self.Movement.UpdateFromHeading(heading, false);
}
void Terrain_OnLandPatch(Simulator simulator, int x, int y, int width, float[] data)
{
if (x >= 16 || y >= 16)
{
Console.WriteLine("Bad patch coordinates, x = " + x + ", y = " + y);
return;
}
if (width != 16)
{
Console.WriteLine("Unhandled patch size " + width + "x" + width);
return;
}
Bitmap patch = new Bitmap(16, 16, PixelFormat.Format24bppRgb);
for (int yp = 0; yp < 16; yp++)
{
for (int xp = 0; xp < 16; xp++)
{
float height = data[yp * 16 + xp];
int colorVal = Helpers.FloatToByte(height, 0.0f, 60.0f);
int lesserVal = (int)((float)colorVal * 0.75f);
Color color;
if (height >= simulator.WaterHeight)
color = Color.FromArgb(lesserVal, colorVal, lesserVal);
else
color = Color.FromArgb(lesserVal, lesserVal, colorVal);
patch.SetPixel(xp, yp, color);
}
}
Boxes[x, y].Image = (System.Drawing.Image)patch;
}
private void frmHeightmap_FormClosing(object sender, FormClosingEventArgs e)
{
Client.Network.Logout();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
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Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:attribute ref="xml:space" />
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<xsd:element name="assembly">
<xsd:complexType>
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