Moving examples, mapgenerator, and VisualParamGenerator to Programs folder (SVN is seriously ruined still, don't check out yet)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1961 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using System.Text;
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namespace OpenMetaverse.TestClient
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{
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/// <summary>
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/// Changes Avatars currently active group
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/// </summary>
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public class ActivateGroupCommand : Command
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{
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ManualResetEvent GroupsEvent = new ManualResetEvent(false);
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Dictionary<LLUUID, Group> groups = new Dictionary<LLUUID, Group>();
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string activeGroup;
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public ActivateGroupCommand(TestClient testClient)
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{
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Name = "activategroup";
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Description = "Set a group as active. Usage: activategroup GroupName";
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}
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public override string Execute(string[] args, LLUUID fromAgentID)
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{
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if (args.Length < 1)
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return Description;
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groups.Clear();
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activeGroup = string.Empty;
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string groupName = String.Empty;
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for (int i = 0; i < args.Length; i++)
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groupName += args[i] + " ";
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groupName = groupName.Trim();
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GroupManager.CurrentGroupsCallback callback = new GroupManager.CurrentGroupsCallback(Groups_OnCurrentGroups);
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Client.Groups.OnCurrentGroups += callback;
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Client.Groups.RequestCurrentGroups();
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GroupsEvent.WaitOne(30000, false);
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Client.Groups.OnCurrentGroups -= callback;
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GroupsEvent.Reset();
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if (groups.Count > 0)
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{
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foreach (Group currentGroup in groups.Values)
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if (currentGroup.Name.ToLower() == groupName.ToLower())
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{
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NetworkManager.PacketCallback pcallback = new NetworkManager.PacketCallback(AgentDataUpdateHandler);
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Client.Network.RegisterCallback(PacketType.AgentDataUpdate, pcallback);
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Console.WriteLine("setting " + currentGroup.Name + " as active group");
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Client.Groups.ActivateGroup(currentGroup.ID);
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GroupsEvent.WaitOne(30000, false);
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Client.Network.UnregisterCallback(PacketType.AgentDataUpdate, pcallback);
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GroupsEvent.Reset();
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/* A.Biondi
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* TODO: Handle titles choosing.
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*/
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if (String.IsNullOrEmpty(activeGroup))
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return Client.ToString() + " failed to activate the group " + groupName;
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return "Active group is now " + activeGroup;
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}
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return Client.ToString() + " doesn't seem to be member of the group " + groupName;
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}
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return Client.ToString() + " doesn't seem member of any group";
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}
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void Groups_OnCurrentGroups(Dictionary<LLUUID, Group> cGroups)
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{
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groups = cGroups;
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GroupsEvent.Set();
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}
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private void AgentDataUpdateHandler(Packet packet, Simulator sim)
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{
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AgentDataUpdatePacket p = (AgentDataUpdatePacket)packet;
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if (p.AgentData.AgentID == Client.Self.AgentID)
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{
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activeGroup = Helpers.FieldToUTF8String(p.AgentData.GroupName) + " ( " + Helpers.FieldToUTF8String(p.AgentData.GroupTitle) + " )";
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GroupsEvent.Set();
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}
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}
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}
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}
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@@ -0,0 +1,56 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using System.Text;
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namespace OpenMetaverse.TestClient
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{
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public class GroupsCommand : Command
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{
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ManualResetEvent GetCurrentGroupsEvent = new ManualResetEvent(false);
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Dictionary<LLUUID, Group> groups = new Dictionary<LLUUID, Group>();
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public GroupsCommand(TestClient testClient)
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{
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testClient.Groups.OnCurrentGroups += new GroupManager.CurrentGroupsCallback(Groups_OnCurrentGroups);
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Name = "groups";
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Description = "List avatar groups. Usage: groups";
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}
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public override string Execute(string[] args, LLUUID fromAgentID)
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{
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if (groups.Count == 0)
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{
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Client.Groups.RequestCurrentGroups();
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GetCurrentGroupsEvent.WaitOne(10000, false);
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}
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if (groups.Count > 0)
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{
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return getGroupsString();
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}
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else
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{
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return "No groups";
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}
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}
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void Groups_OnCurrentGroups(Dictionary<LLUUID, Group> pGroups)
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{
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groups = pGroups;
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GetCurrentGroupsEvent.Set();
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}
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string getGroupsString()
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{
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StringBuilder sb = new StringBuilder();
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foreach (Group group in groups.Values)
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{
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sb.AppendLine(group.Name + " " + group.ID);
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}
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return sb.ToString();
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}
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}
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}
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147
Programs/examples/TestClient/Commands/Groups/JoinGroupCommand.cs
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147
Programs/examples/TestClient/Commands/Groups/JoinGroupCommand.cs
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@@ -0,0 +1,147 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using System.Text;
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namespace OpenMetaverse.TestClient
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{
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public class JoinGroupCommand : Command
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{
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ManualResetEvent GetGroupsSearchEvent = new ManualResetEvent(false);
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private LLUUID queryID = LLUUID.Zero;
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private LLUUID resolvedGroupID;
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private string groupName;
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private string resolvedGroupName;
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private bool joinedGroup;
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public JoinGroupCommand(TestClient testClient)
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{
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Name = "joingroup";
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Description = "join a group. Usage: joingroup GroupName | joingroup UUID GroupId";
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}
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public override string Execute(string[] args, LLUUID fromAgentID)
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{
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if (args.Length < 1)
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return Description;
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groupName = String.Empty;
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resolvedGroupID = LLUUID.Zero;
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resolvedGroupName = String.Empty;
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if (args[0].ToLower() == "uuid")
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{
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if (args.Length < 2)
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return Description;
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if (!LLUUID.TryParse((resolvedGroupName = groupName = args[1]), out resolvedGroupID))
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return resolvedGroupName + " doesn't seem a valid UUID";
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}
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else
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{
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for (int i = 0; i < args.Length; i++)
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groupName += args[i] + " ";
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groupName = groupName.Trim();
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DirectoryManager.DirGroupsReplyCallback callback = new DirectoryManager.DirGroupsReplyCallback(Directory_OnDirGroupsReply);
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Client.Directory.OnDirGroupsReply += callback;
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queryID = Client.Directory.StartGroupSearch(DirectoryManager.DirFindFlags.Groups, groupName, 0);
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GetGroupsSearchEvent.WaitOne(60000, false);
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Client.Directory.OnDirGroupsReply -= callback;
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GetGroupsSearchEvent.Reset();
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}
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if (resolvedGroupID == LLUUID.Zero)
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{
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if (string.IsNullOrEmpty(resolvedGroupName))
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return "Unable to obtain UUID for group " + groupName;
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else
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return resolvedGroupName;
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}
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GroupManager.GroupJoinedCallback gcallback = new GroupManager.GroupJoinedCallback(Groups_OnGroupJoined);
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Client.Groups.OnGroupJoined += gcallback;
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Client.Groups.RequestJoinGroup(resolvedGroupID);
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/* A.Biondi
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* TODO: implement the pay to join procedure.
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*/
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GetGroupsSearchEvent.WaitOne(60000, false);
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Client.Groups.OnGroupJoined -= gcallback;
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GetGroupsSearchEvent.Reset();
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if (joinedGroup)
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return "Joined the group " + resolvedGroupName;
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return "Unable to join the group " + resolvedGroupName;
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}
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void Groups_OnGroupJoined(LLUUID groupID, bool success)
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{
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Console.WriteLine(Client.ToString() + (success ? " joined " : " failed to join ") + groupID.ToString());
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/* A.Biondi
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* This code is not necessary because it is yet present in the
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* GroupCommand.cs as well. So the new group will be activated by
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* the mentioned command. If the GroupCommand.cs would change,
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* just uncomment the following two lines.
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if (success)
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{
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Console.WriteLine(Client.ToString() + " setting " + groupID.ToString() + " as the active group");
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Client.Groups.ActivateGroup(groupID);
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}
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*/
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joinedGroup = success;
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GetGroupsSearchEvent.Set();
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}
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void Directory_OnDirGroupsReply(LLUUID queryid, List<DirectoryManager.GroupSearchData> matchedGroups)
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{
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if (queryID == queryid)
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{
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queryID = LLUUID.Zero;
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if (matchedGroups.Count < 1)
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{
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Console.WriteLine("ERROR: Got an empty reply");
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}
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else
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{
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if (matchedGroups.Count > 1)
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{
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/* A.Biondi
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* The Group search doesn't work as someone could expect...
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* It'll give back to you a long list of groups even if the
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* searchText (groupName) matches esactly one of the groups
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* names present on the server, so we need to check each result.
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* UUIDs of the matching groups are written on the console.
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*/
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Console.WriteLine("Matching groups are:\n");
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foreach (DirectoryManager.GroupSearchData groupRetrieved in matchedGroups)
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{
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Console.WriteLine(groupRetrieved.GroupName + "\t\t\t(" +
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Name + " UUID " + groupRetrieved.GroupID.ToString() + ")");
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if (groupRetrieved.GroupName.ToLower() == groupName.ToLower())
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{
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resolvedGroupID = groupRetrieved.GroupID;
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resolvedGroupName = groupRetrieved.GroupName;
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break;
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}
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}
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if (string.IsNullOrEmpty(resolvedGroupName))
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resolvedGroupName = "Ambiguous name. Found " + matchedGroups.Count.ToString() + " groups (UUIDs on console)";
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}
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}
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GetGroupsSearchEvent.Set();
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}
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}
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}
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}
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@@ -0,0 +1,89 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using System.Text;
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namespace OpenMetaverse.TestClient
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{
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public class LeaveGroupCommand : Command
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{
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ManualResetEvent GroupsEvent = new ManualResetEvent(false);
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Dictionary<LLUUID, Group> groups = new Dictionary<LLUUID, Group>();
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private bool leftGroup;
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public LeaveGroupCommand(TestClient testClient)
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{
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Name = "leavegroup";
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Description = "Leave a group. Usage: leavegroup GroupName";
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}
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public override string Execute(string[] args, LLUUID fromAgentID)
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{
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if (args.Length < 1)
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return Description;
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groups.Clear();
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string groupName = String.Empty;
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for (int i = 0; i < args.Length; i++)
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groupName += args[i] + " ";
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groupName = groupName.Trim();
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GroupManager.CurrentGroupsCallback callback = new GroupManager.CurrentGroupsCallback(Groups_OnCurrentGroups);
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Client.Groups.OnCurrentGroups += callback;
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Client.Groups.RequestCurrentGroups();
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GroupsEvent.WaitOne(30000, false);
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Client.Groups.OnCurrentGroups -= callback;
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GroupsEvent.Reset();
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if (groups.Count > 0)
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{
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foreach (Group currentGroup in groups.Values)
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if (currentGroup.Name.ToLower() == groupName.ToLower())
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{
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GroupManager.GroupLeftCallback lcallback = new GroupManager.GroupLeftCallback(Groups_OnGroupLeft);
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Client.Groups.OnGroupLeft += lcallback;
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Client.Groups.LeaveGroup(currentGroup.ID);
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/* A.Biondi
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* TODO: modify GroupsCommand.cs
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* GroupsCommand.cs doesn't refresh the groups list until a new
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* CurrentGroupsCallback occurs, so if you'd issue the command
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* 'Groups' right after have left a group, it'll display still yet
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* the group you just left (unless you have 0 groups, because it
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* would force the refresh with Client.Groups.RequestCurrentGroups).
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*/
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GroupsEvent.WaitOne(30000, false);
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Client.Groups.OnGroupLeft -= lcallback;
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GroupsEvent.Reset();
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if (leftGroup)
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return Client.ToString() + " has left the group " + groupName;
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return "failed to left the group " + groupName;
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}
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return Client.ToString() + " doesn't seem to be member of the group " + groupName;
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}
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return Client.ToString() + " doesn't seem member of any group";
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}
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void Groups_OnCurrentGroups(Dictionary<LLUUID, Group> cGroups)
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{
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groups = cGroups;
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GroupsEvent.Set();
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}
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void Groups_OnGroupLeft(LLUUID groupID, bool success)
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{
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Console.WriteLine(Client.ToString() + (success ? " has left group " : " failed to left group ") + groupID.ToString());
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leftGroup = success;
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GroupsEvent.Set();
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}
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}
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}
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