Moving examples, mapgenerator, and VisualParamGenerator to Programs folder (SVN is seriously ruined still, don't check out yet)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1961 52acb1d6-8a22-11de-b505-999d5b087335
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace OpenMetaverse.TestClient
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{
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public class ChangePermsCommand : Command
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{
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AutoResetEvent GotPermissionsEvent = new AutoResetEvent(false);
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LLUUID SelectedObject = LLUUID.Zero;
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Dictionary<LLUUID, Primitive> Objects = new Dictionary<LLUUID, Primitive>();
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PermissionMask Perms = PermissionMask.None;
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bool PermsSent = false;
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int PermCount = 0;
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public ChangePermsCommand(TestClient testClient)
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{
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testClient.Objects.OnObjectProperties += new ObjectManager.ObjectPropertiesCallback(Objects_OnObjectProperties);
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Name = "changeperms";
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Description = "Recursively changes all of the permissions for child and task inventory objects. Usage prim-uuid [copy] [mod] [xfer]";
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}
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public override string Execute(string[] args, LLUUID fromAgentID)
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{
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LLUUID rootID;
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Primitive rootPrim;
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List<Primitive> childPrims;
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List<uint> localIDs = new List<uint>();
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// Reset class-wide variables
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PermsSent = false;
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Objects.Clear();
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Perms = PermissionMask.None;
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PermCount = 0;
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if (args.Length < 1 || args.Length > 4)
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return "Usage prim-uuid [copy] [mod] [xfer]";
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if (!LLUUID.TryParse(args[0], out rootID))
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return "Usage prim-uuid [copy] [mod] [xfer]";
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for (int i = 1; i < args.Length; i++)
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{
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switch (args[i].ToLower())
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{
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case "copy":
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Perms |= PermissionMask.Copy;
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break;
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case "mod":
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Perms |= PermissionMask.Modify;
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break;
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case "xfer":
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Perms |= PermissionMask.Transfer;
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break;
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default:
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return "Usage prim-uuid [copy] [mod] [xfer]";
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}
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}
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Logger.DebugLog("Using PermissionMask: " + Perms.ToString(), Client);
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// Find the requested prim
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rootPrim = Client.Network.CurrentSim.ObjectsPrimitives.Find(delegate(Primitive prim) { return prim.ID == rootID; });
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if (rootPrim == null)
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return "Cannot find requested prim " + rootID.ToString();
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else
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Logger.DebugLog("Found requested prim " + rootPrim.ID.ToString(), Client);
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if (rootPrim.ParentID != 0)
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{
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// This is not actually a root prim, find the root
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if (!Client.Network.CurrentSim.ObjectsPrimitives.TryGetValue(rootPrim.ParentID, out rootPrim))
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return "Cannot find root prim for requested object";
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else
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Logger.DebugLog("Set root prim to " + rootPrim.ID.ToString(), Client);
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}
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// Find all of the child objects linked to this root
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childPrims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(delegate(Primitive prim) { return prim.ParentID == rootPrim.LocalID; });
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// Build a dictionary of primitives for referencing later
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Objects[rootPrim.ID] = rootPrim;
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for (int i = 0; i < childPrims.Count; i++)
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Objects[childPrims[i].ID] = childPrims[i];
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// Build a list of all the localIDs to set permissions for
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localIDs.Add(rootPrim.LocalID);
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for (int i = 0; i < childPrims.Count; i++)
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localIDs.Add(childPrims[i].LocalID);
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// Go through each of the three main permissions and enable or disable them
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#region Set Linkset Permissions
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PermCount = 0;
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if ((Perms & PermissionMask.Modify) == PermissionMask.Modify)
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Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Modify, true);
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else
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Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Modify, false);
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PermsSent = true;
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if (!GotPermissionsEvent.WaitOne(1000 * 30, false))
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return "Failed to set the modify bit, permissions in an unknown state";
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PermCount = 0;
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if ((Perms & PermissionMask.Copy) == PermissionMask.Copy)
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Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Copy, true);
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else
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Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Copy, false);
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PermsSent = true;
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if (!GotPermissionsEvent.WaitOne(1000 * 30, false))
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return "Failed to set the copy bit, permissions in an unknown state";
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PermCount = 0;
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if ((Perms & PermissionMask.Transfer) == PermissionMask.Transfer)
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Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Transfer, true);
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else
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Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Transfer, false);
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PermsSent = true;
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if (!GotPermissionsEvent.WaitOne(1000 * 30, false))
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return "Failed to set the transfer bit, permissions in an unknown state";
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#endregion Set Linkset Permissions
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// Check each prim for task inventory and set permissions on the task inventory
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int taskItems = 0;
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foreach (Primitive prim in Objects.Values)
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{
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if ((prim.Flags & LLObject.ObjectFlags.InventoryEmpty) == 0)
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{
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List<InventoryBase> items = Client.Inventory.GetTaskInventory(prim.ID, prim.LocalID, 1000 * 30);
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if (items != null)
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{
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for (int i = 0; i < items.Count; i++)
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{
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if (!(items[i] is InventoryFolder))
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{
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InventoryItem item = (InventoryItem)items[i];
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item.Permissions.NextOwnerMask = Perms;
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Client.Inventory.UpdateTaskInventory(prim.LocalID, item);
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++taskItems;
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}
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}
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}
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}
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}
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return "Set permissions to " + Perms.ToString() + " on " + localIDs.Count + " objects and " + taskItems + " inventory items";
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}
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void Objects_OnObjectProperties(Simulator simulator, LLObject.ObjectProperties properties)
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{
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if (PermsSent)
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{
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if (Objects.ContainsKey(properties.ObjectID))
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{
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// FIXME: Confirm the current operation against properties.Permissions.NextOwnerMask
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++PermCount;
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if (PermCount >= Objects.Count)
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GotPermissionsEvent.Set();
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}
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}
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}
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}
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}
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