* Removed unused AgentManager.AgentMovementCallback
* Added Avatar.ControlFlags (not used by libomv directly) Simian: * Added ISceneProvider interface * Fixed ObjectSelect crash (due to a packet block not being filled out if the selected object was missing) * Simplified BuildFullUpdate() git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2196 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -221,8 +221,7 @@ namespace Simian.Extensions
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//TODO: What is WearableData used for?
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ObjectUpdatePacket update = SimulationObject.BuildFullUpdate(agent.Avatar,
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NameValue.NameValuesToString(agent.Avatar.NameValues), Server.RegionHandle,
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agent.State, agent.Flags | PrimFlags.ObjectYouOwner);
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Server.RegionHandle, agent.State, agent.Flags | PrimFlags.ObjectYouOwner);
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Server.UDP.SendPacket(agent.AgentID, update, PacketCategory.State);
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// Send out this appearance to all other connected avatars
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