* Removed unused AgentManager.AgentMovementCallback
* Added Avatar.ControlFlags (not used by libomv directly) Simian: * Added ISceneProvider interface * Fixed ObjectSelect crash (due to a packet block not being filled out if the selected object was missing) * Simplified BuildFullUpdate() git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2196 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -8,8 +8,13 @@ namespace Simian
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{
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public class SimulationObject
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{
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/// <summary>Reference to the primitive object this class wraps</summary>
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public Primitive Prim;
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/// <summary>Link number, if this object is part of a linkset</summary>
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public int LinkNumber;
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/// <summary>True when an avatar grabs this object. Stops movement and
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/// rotation</summary>
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public bool Frozen;
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protected Simian Server;
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protected SimpleMesh[] Meshes = new SimpleMesh[4];
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@@ -95,14 +100,14 @@ namespace Simian
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}
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}
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public static ObjectUpdatePacket BuildFullUpdate(Primitive obj, string nameValues, ulong regionHandle,
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public static ObjectUpdatePacket BuildFullUpdate(Primitive obj, ulong regionHandle,
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byte state, PrimFlags flags)
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{
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ObjectUpdatePacket update = new ObjectUpdatePacket();
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update.RegionData.RegionHandle = regionHandle;
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update.RegionData.TimeDilation = UInt16.MaxValue;
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update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
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update.ObjectData[0] = BuildUpdateBlock(obj, nameValues, regionHandle, state, flags);
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update.ObjectData[0] = BuildUpdateBlock(obj, regionHandle, state, flags);
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return update;
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}
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@@ -123,7 +128,7 @@ namespace Simian
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return objectData;
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}
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public static ObjectUpdatePacket.ObjectDataBlock BuildUpdateBlock(Primitive obj, string nameValues, ulong regionHandle,
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public static ObjectUpdatePacket.ObjectDataBlock BuildUpdateBlock(Primitive obj, ulong regionHandle,
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byte state, PrimFlags flags)
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{
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byte[] objectData = BuildObjectData(obj.Position, obj.Rotation, obj.Velocity, obj.Acceleration, obj.AngularVelocity);
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@@ -141,7 +146,7 @@ namespace Simian
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update.JointType = (byte)obj.Joint;
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update.Material = (byte)obj.PrimData.Material;
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update.MediaURL = new byte[0]; // FIXME:
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update.NameValue = Utils.StringToBytes(nameValues);
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update.NameValue = Utils.StringToBytes(NameValue.NameValuesToString(obj.NameValues));
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update.ObjectData = objectData;
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update.OwnerID = obj.Properties.OwnerID;
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update.ParentID = obj.ParentID;
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