* Added Bump, Shiny, Fullbright, MediaFlags, and TexMapType properties to prim faces (replaces Flags1 and Flags2)
* TerrainManager will now decode and store patches if Settings.STORE_LAND_PATCHES is true, even if there is no callback * TestClient now instructs libsl to decode land patches * Minor performance tweaks git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1078 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -87,11 +87,6 @@ namespace libsecondlife.TestClient
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client.SimPrims = SimPrims;
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client.Master = account.Master;
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// Throttle the connection to not receive LayerData packets
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client.Throttle.Land = 0.0f;
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client.Throttle.Cloud = 0.0f;
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client.Throttle.Wind = 0.0f;
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if (this.startpos.sim != null)
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{
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if (this.startpos.x == 0 || this.startpos.y == 0 || this.startpos.z == 0)
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