* Added Bump, Shiny, Fullbright, MediaFlags, and TexMapType properties to prim faces (replaces Flags1 and Flags2)

* TerrainManager will now decode and store patches if Settings.STORE_LAND_PATCHES is true, even if there is no callback
* TestClient now instructs libsl to decode land patches
* Minor performance tweaks

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1078 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2007-03-28 22:25:07 +00:00
parent c949715566
commit fbb6754cd1
6 changed files with 220 additions and 89 deletions

View File

@@ -87,11 +87,6 @@ namespace libsecondlife.TestClient
client.SimPrims = SimPrims;
client.Master = account.Master;
// Throttle the connection to not receive LayerData packets
client.Throttle.Land = 0.0f;
client.Throttle.Cloud = 0.0f;
client.Throttle.Wind = 0.0f;
if (this.startpos.sim != null)
{
if (this.startpos.x == 0 || this.startpos.y == 0 || this.startpos.z == 0)