Major change in Simian to abstract all UDP handling away from Agent into an IUDPProvider. UDPServer is now thinly wrapped with a UDPManager extension to provide the main packet handling facilities of Simian
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2180 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
@@ -21,10 +21,10 @@ namespace Simian.Extensions
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{
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LoadDefaultAssets(Server.DataDir);
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Server.UDPServer.RegisterPacketCallback(PacketType.AssetUploadRequest, new UDPServer.PacketCallback(AssetUploadRequestHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.SendXferPacket, new UDPServer.PacketCallback(SendXferPacketHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.AbortXfer, new UDPServer.PacketCallback(AbortXferHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.TransferRequest, new UDPServer.PacketCallback(TransferRequestHandler));
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Server.UDP.RegisterPacketCallback(PacketType.AssetUploadRequest, new PacketCallback(AssetUploadRequestHandler));
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Server.UDP.RegisterPacketCallback(PacketType.SendXferPacket, new PacketCallback(SendXferPacketHandler));
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Server.UDP.RegisterPacketCallback(PacketType.AbortXfer, new PacketCallback(AbortXferHandler));
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Server.UDP.RegisterPacketCallback(PacketType.TransferRequest, new PacketCallback(TransferRequestHandler));
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}
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public void Stop()
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@@ -59,7 +59,7 @@ namespace Simian.Extensions
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complete.AssetBlock.Success = true;
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complete.AssetBlock.Type = request.AssetBlock.Type;
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complete.AssetBlock.UUID = request.AssetBlock.TransactionID;
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agent.SendPacket(complete);
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Server.UDP.SendPacket(agent.AgentID, complete, PacketCategory.Inventory);
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}
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else
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{
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@@ -85,7 +85,7 @@ namespace Simian.Extensions
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lock (CurrentUploads)
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CurrentUploads[xfer.XferID.ID] = asset;
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agent.SendPacket(xfer);
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Server.UDP.SendPacket(agent.AgentID, xfer, PacketCategory.Inventory);
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}
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}
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@@ -114,7 +114,7 @@ namespace Simian.Extensions
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ConfirmXferPacketPacket confirm = new ConfirmXferPacketPacket();
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confirm.XferID.ID = xfer.XferID.ID;
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confirm.XferID.Packet = xfer.XferID.Packet;
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agent.SendPacket(confirm);
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Server.UDP.SendPacket(agent.AgentID, confirm, PacketCategory.Asset);
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}
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else
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{
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@@ -125,7 +125,7 @@ namespace Simian.Extensions
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ConfirmXferPacketPacket confirm = new ConfirmXferPacketPacket();
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confirm.XferID.ID = xfer.XferID.ID;
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confirm.XferID.Packet = xfer.XferID.Packet;
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agent.SendPacket(confirm);
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Server.UDP.SendPacket(agent.AgentID, confirm, PacketCategory.Asset);
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if ((xfer.XferID.Packet & (uint)0x80000000) != 0)
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{
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@@ -142,7 +142,7 @@ namespace Simian.Extensions
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complete.AssetBlock.Success = true;
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complete.AssetBlock.Type = (sbyte)asset.AssetType;
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complete.AssetBlock.UUID = asset.AssetID;
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agent.SendPacket(complete);
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Server.UDP.SendPacket(agent.AgentID, complete, PacketCategory.Asset);
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}
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}
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}
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@@ -218,7 +218,7 @@ namespace Simian.Extensions
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response.TransferInfo.Status = (int)StatusCode.OK;
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response.TransferInfo.TargetType = (int)TargetType.Unknown; // Doesn't seem to be used by the client
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agent.SendPacket(response);
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Server.UDP.SendPacket(agent.AgentID, response, PacketCategory.Asset);
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// Transfer system does not wait for ACKs, just sends all of the
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// packets for this transfer out
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@@ -242,7 +242,7 @@ namespace Simian.Extensions
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else
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transfer.TransferData.Status = (int)StatusCode.OK;
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agent.SendPacket(transfer);
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Server.UDP.SendPacket(agent.AgentID, transfer, PacketCategory.Asset);
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}
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}
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else
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@@ -259,7 +259,7 @@ namespace Simian.Extensions
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response.TransferInfo.Status = (int)StatusCode.UnknownSource;
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response.TransferInfo.TargetType = (int)TargetType.Unknown;
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agent.SendPacket(response);
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Server.UDP.SendPacket(agent.AgentID, response, PacketCategory.Asset);
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}
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}
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else if (source == SourceType.SimEstate)
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@@ -19,13 +19,13 @@ namespace Simian.Extensions
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public void Start()
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{
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Server.UDPServer.RegisterPacketCallback(PacketType.AvatarPropertiesRequest, new UDPServer.PacketCallback(AvatarPropertiesRequestHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.AgentWearablesRequest, new UDPServer.PacketCallback(AgentWearablesRequestHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.AgentIsNowWearing, new UDPServer.PacketCallback(AgentIsNowWearingHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.AgentSetAppearance, new UDPServer.PacketCallback(AgentSetAppearanceHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.AgentAnimation, new UDPServer.PacketCallback(AgentAnimationHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.ViewerEffect, new UDPServer.PacketCallback(ViewerEffectHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.UUIDNameRequest, new UDPServer.PacketCallback(UUIDNameRequestHandler));
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Server.UDP.RegisterPacketCallback(PacketType.AvatarPropertiesRequest, new PacketCallback(AvatarPropertiesRequestHandler));
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Server.UDP.RegisterPacketCallback(PacketType.AgentWearablesRequest, new PacketCallback(AgentWearablesRequestHandler));
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Server.UDP.RegisterPacketCallback(PacketType.AgentIsNowWearing, new PacketCallback(AgentIsNowWearingHandler));
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Server.UDP.RegisterPacketCallback(PacketType.AgentSetAppearance, new PacketCallback(AgentSetAppearanceHandler));
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Server.UDP.RegisterPacketCallback(PacketType.AgentAnimation, new PacketCallback(AgentAnimationHandler));
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Server.UDP.RegisterPacketCallback(PacketType.ViewerEffect, new PacketCallback(ViewerEffectHandler));
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Server.UDP.RegisterPacketCallback(PacketType.UUIDNameRequest, new PacketCallback(UUIDNameRequestHandler));
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}
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public void Stop()
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@@ -67,11 +67,7 @@ namespace Simian.Extensions
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sendAnim.AnimationList[i].AnimSequenceID = sequenceNums[i];
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}
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lock (Server.Agents)
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{
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foreach (Agent recipient in Server.Agents.Values)
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recipient.SendPacket(sendAnim);
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}
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Server.UDP.BroadcastPacket(sendAnim, PacketCategory.State);
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}
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void AgentAnimationHandler(Packet packet, Agent agent)
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@@ -106,12 +102,7 @@ namespace Simian.Extensions
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effect.AgentData.AgentID = UUID.Zero;
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effect.AgentData.SessionID = UUID.Zero;
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// Broadcast this to everyone
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lock (Server.Agents)
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{
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foreach (Agent recipient in Server.Agents.Values)
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recipient.SendPacket(effect);
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}
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Server.UDP.BroadcastPacket(effect, PacketCategory.State);
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}
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void AvatarPropertiesRequestHandler(Packet packet, Agent agent)
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@@ -139,8 +130,7 @@ namespace Simian.Extensions
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reply.PropertiesData.PartnerID = UUID.Zero;
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reply.PropertiesData.ProfileURL = Utils.StringToBytes(String.Empty);
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agent.SendPacket(reply);
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Server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Transaction);
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break;
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}
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}
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@@ -182,7 +172,7 @@ namespace Simian.Extensions
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update.WearableData[4].ItemID = UUID.Random();
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update.WearableData[4].WearableType = (byte)WearableType.Skin;
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agent.SendPacket(update);
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Server.UDP.SendPacket(agent.AgentID, update, PacketCategory.Asset);
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}
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void AgentIsNowWearingHandler(Packet packet, Agent agent)
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@@ -218,19 +208,11 @@ namespace Simian.Extensions
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ObjectUpdatePacket update = Movement.BuildFullUpdate(agent.Avatar,
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NameValue.NameValuesToString(agent.Avatar.NameValues), Server.RegionHandle,
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agent.State, agent.Flags | PrimFlags.ObjectYouOwner);
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agent.SendPacket(update);
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Server.UDP.SendPacket(agent.AgentID, update, PacketCategory.State);
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// Send out this appearance to all other connected avatars
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AvatarAppearancePacket appearance = BuildAppearancePacket(agent);
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lock (Server.Agents)
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{
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foreach (Agent recipient in Server.Agents.Values)
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{
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if (recipient != agent)
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recipient.SendPacket(appearance);
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}
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}
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Server.UDP.BroadcastPacket(appearance, PacketCategory.State);
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}
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void UUIDNameRequestHandler(Packet packet, Agent agent)
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@@ -268,7 +250,7 @@ namespace Simian.Extensions
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reply.UUIDNameBlock[i].LastName = Utils.StringToBytes(kvp.Value.LastName);
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}
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agent.SendPacket(reply);
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Server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Transaction);
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}
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}
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@@ -33,33 +33,42 @@ namespace Simian.Extensions
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{
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lock (Server.Agents)
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{
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List<Vector3> avatarPositions = new List<Vector3>();
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CoarseLocationUpdatePacket update = new CoarseLocationUpdatePacket();
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update.AgentData = new CoarseLocationUpdatePacket.AgentDataBlock[Server.Agents.Count];
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update.Location = new CoarseLocationUpdatePacket.LocationBlock[Server.Agents.Count];
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short i = 0;
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foreach (Agent agent in Server.Agents.Values)
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{
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update.AgentData[i] = new CoarseLocationUpdatePacket.AgentDataBlock();
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update.AgentData[i].AgentID = agent.AgentID;
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update.Location[i] = new CoarseLocationUpdatePacket.LocationBlock();
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update.Location[i].X = (byte)((int)agent.Avatar.Position.X);
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update.Location[i].Y = (byte)((int)agent.Avatar.Position.Y);
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update.Location[i].Z = (byte)((int)agent.Avatar.Position.Z / 4);
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update.Index.Prey = -1;
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i++;
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}
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i = 0;
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foreach (Agent recipient in Server.Agents.Values)
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{
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update.Index.You = i;
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recipient.SendPacket(update);
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i++;
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}
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int i = 0;
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CoarseLocationUpdatePacket update = new CoarseLocationUpdatePacket();
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update.Index.Prey = -1;
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update.Index.You = 0;
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update.AgentData = new CoarseLocationUpdatePacket.AgentDataBlock[Server.Agents.Count];
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update.Location = new CoarseLocationUpdatePacket.LocationBlock[Server.Agents.Count];
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// Fill in this avatar
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update.AgentData[0] = new CoarseLocationUpdatePacket.AgentDataBlock();
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update.AgentData[0].AgentID = recipient.AgentID;
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update.Location[0] = new CoarseLocationUpdatePacket.LocationBlock();
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update.Location[0].X = (byte)((int)recipient.Avatar.Position.X);
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update.Location[0].Y = (byte)((int)recipient.Avatar.Position.Y);
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update.Location[0].Z = (byte)((int)recipient.Avatar.Position.Z / 4);
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++i;
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foreach (Agent agent in Server.Agents.Values)
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{
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if (agent != recipient)
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{
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update.AgentData[i] = new CoarseLocationUpdatePacket.AgentDataBlock();
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update.AgentData[i].AgentID = agent.AgentID;
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update.Location[i] = new CoarseLocationUpdatePacket.LocationBlock();
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update.Location[i].X = (byte)((int)agent.Avatar.Position.X);
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update.Location[i].Y = (byte)((int)agent.Avatar.Position.Y);
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update.Location[i].Z = (byte)((int)agent.Avatar.Position.Z / 4);
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++i;
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}
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}
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Server.UDP.SendPacket(recipient.AgentID, update, PacketCategory.State);
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}
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}
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}
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}
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@@ -15,9 +15,9 @@ namespace Simian.Extensions
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public void Start()
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{
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server.UDPServer.RegisterPacketCallback(PacketType.UseCircuitCode, new UDPServer.PacketCallback(UseCircuitCodeHandler));
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server.UDPServer.RegisterPacketCallback(PacketType.StartPingCheck, new UDPServer.PacketCallback(StartPingCheckHandler));
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server.UDPServer.RegisterPacketCallback(PacketType.LogoutRequest, new UDPServer.PacketCallback(LogoutRequestHandler));
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server.UDP.RegisterPacketCallback(PacketType.UseCircuitCode, new PacketCallback(UseCircuitCodeHandler));
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server.UDP.RegisterPacketCallback(PacketType.StartPingCheck, new PacketCallback(StartPingCheckHandler));
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server.UDP.RegisterPacketCallback(PacketType.LogoutRequest, new PacketCallback(LogoutRequestHandler));
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}
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@@ -54,7 +54,7 @@ namespace Simian.Extensions
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handshake.RegionInfo.TerrainStartHeight11 = 40f;
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handshake.RegionInfo2.RegionID = UUID.Random();
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agent.SendPacket(handshake);
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server.UDP.SendPacket(agent.AgentID, handshake, PacketCategory.Transaction);
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}
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void StartPingCheckHandler(Packet packet, Agent agent)
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@@ -65,7 +65,7 @@ namespace Simian.Extensions
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complete.Header.Reliable = false;
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complete.PingID.PingID = start.PingID.PingID;
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agent.SendPacket(complete);
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server.UDP.SendPacket(agent.AgentID, complete, PacketCategory.Overhead);
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}
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void LogoutRequestHandler(Packet packet, Agent agent)
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@@ -79,24 +79,24 @@ namespace Simian.Extensions
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reply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
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reply.InventoryData[0].ItemID = UUID.Zero;
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agent.SendPacket(reply);
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server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Transaction);
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lock (server.Agents)
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{
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if (server.Agents.ContainsKey(agent.Address))
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if (server.Agents.ContainsKey(agent.AgentID))
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{
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KillObjectPacket kill = new KillObjectPacket();
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0].ID = agent.Avatar.LocalID;
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agent.Dispose();
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server.Agents.Remove(agent.Address);
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server.UDP.BroadcastPacket(kill, PacketCategory.State);
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foreach (Agent recipient in server.Agents.Values)
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recipient.SendPacket(kill);
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server.Agents.Remove(agent.AgentID);
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}
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}
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server.UDP.RemoveClient(agent);
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}
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}
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}
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@@ -20,7 +20,7 @@ namespace Simian.Extensions
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public void Start()
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{
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Server.UDPServer.RegisterPacketCallback(PacketType.RequestImage, new UDPServer.PacketCallback(RequestImageHandler));
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Server.UDP.RegisterPacketCallback(PacketType.RequestImage, new PacketCallback(RequestImageHandler));
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Bitmap defaultImage = new Bitmap(32, 32);
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Graphics gfx = Graphics.FromImage(defaultImage);
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@@ -69,7 +69,7 @@ namespace Simian.Extensions
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}
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imageData.ImageID.Size = (uint)imageData.ImageData.Data.Length;
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agent.SendPacket(imageData);
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Server.UDP.SendPacket(agent.AgentID, imageData, PacketCategory.Texture);
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}
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}
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}
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@@ -16,10 +16,10 @@ namespace Simian.Extensions
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public void Start()
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{
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Server.UDPServer.RegisterPacketCallback(PacketType.CreateInventoryItem, new UDPServer.PacketCallback(CreateInventoryItemHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.CreateInventoryFolder, new UDPServer.PacketCallback(CreateInventoryFolderHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.UpdateInventoryItem, new UDPServer.PacketCallback(UpdateInventoryItemHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.FetchInventoryDescendents, new UDPServer.PacketCallback(FetchInventoryDescendentsHandler));
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Server.UDP.RegisterPacketCallback(PacketType.CreateInventoryItem, new PacketCallback(CreateInventoryItemHandler));
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Server.UDP.RegisterPacketCallback(PacketType.CreateInventoryFolder, new PacketCallback(CreateInventoryFolderHandler));
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Server.UDP.RegisterPacketCallback(PacketType.UpdateInventoryItem, new PacketCallback(UpdateInventoryItemHandler));
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Server.UDP.RegisterPacketCallback(PacketType.FetchInventoryDescendents, new PacketCallback(FetchInventoryDescendentsHandler));
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}
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public void Stop()
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@@ -275,7 +275,7 @@ namespace Simian.Extensions
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}
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}
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agent.SendPacket(descendents);
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Server.UDP.SendPacket(agent.AgentID, descendents, PacketCategory.Inventory);
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}
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}
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else
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@@ -358,8 +358,7 @@ namespace Simian.Extensions
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update.InventoryData[0].SaleType = (byte)item.SaleType;
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update.InventoryData[0].Type = (sbyte)item.AssetType;
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agent.SendPacket(update);
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Server.UDP.SendPacket(agent.AgentID, update, PacketCategory.Inventory);
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return item.ID;
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}
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else
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@@ -18,8 +18,8 @@ namespace Simian.Extensions
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public void Start()
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{
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Server.UDPServer.RegisterPacketCallback(PacketType.ChatFromViewer, new UDPServer.PacketCallback(ChatFromViewerHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.ImprovedInstantMessage, new UDPServer.PacketCallback(ImprovedInstantMessageHandler));
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Server.UDP.RegisterPacketCallback(PacketType.ChatFromViewer, new PacketCallback(ChatFromViewerHandler));
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Server.UDP.RegisterPacketCallback(PacketType.ImprovedInstantMessage, new PacketCallback(ImprovedInstantMessageHandler));
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}
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public void Stop()
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@@ -44,11 +44,7 @@ namespace Simian.Extensions
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chat.ChatData.FromName = Utils.StringToBytes(agent.Avatar.Name);
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chat.ChatData.Message = viewerChat.ChatData.Message;
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lock (Server.Agents)
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{
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foreach(Agent recipient in Server.Agents.Values)
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recipient.SendPacket(chat);
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}
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Server.UDP.BroadcastPacket(chat, PacketCategory.Transaction);
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}
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void ImprovedInstantMessageHandler(Packet packet, Agent agent)
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@@ -76,8 +72,9 @@ namespace Simian.Extensions
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sendIM.MessageBlock.Message = im.MessageBlock.Message;
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sendIM.MessageBlock.BinaryBucket = new byte[0];
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sendIM.MessageBlock.Timestamp = 0;
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sendIM.MessageBlock.Position = agent.Avatar.Position;
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recipient.SendPacket(sendIM);
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sendIM.MessageBlock.Position = agent.Avatar.Position;
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Server.UDP.SendPacket(recipient.AgentID, sendIM, PacketCategory.Transaction);
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break;
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}
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@@ -17,8 +17,8 @@ namespace Simian.Extensions
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public void Start()
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{
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Server.UDPServer.RegisterPacketCallback(PacketType.MoneyBalanceRequest, new UDPServer.PacketCallback(MoneyBalanceRequestHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.MoneyTransferRequest, new UDPServer.PacketCallback(MoneyTransferRequestHandler));
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Server.UDP.RegisterPacketCallback(PacketType.MoneyBalanceRequest, new PacketCallback(MoneyBalanceRequestHandler));
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Server.UDP.RegisterPacketCallback(PacketType.MoneyTransferRequest, new PacketCallback(MoneyTransferRequestHandler));
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}
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public void Stop()
|
||||
@@ -33,7 +33,7 @@ namespace Simian.Extensions
|
||||
reply.MoneyData.TransactionID = transactionID;
|
||||
reply.MoneyData.Description = Utils.StringToBytes(message);
|
||||
|
||||
agent.SendPacket(reply);
|
||||
Server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Transaction);
|
||||
}
|
||||
|
||||
void MoneyBalanceRequestHandler(Packet packet, Agent agent)
|
||||
|
||||
@@ -41,9 +41,9 @@ namespace Simian.Extensions
|
||||
|
||||
public void Start()
|
||||
{
|
||||
server.UDPServer.RegisterPacketCallback(PacketType.AgentUpdate, new UDPServer.PacketCallback(AgentUpdateHandler));
|
||||
server.UDPServer.RegisterPacketCallback(PacketType.AgentHeightWidth, new UDPServer.PacketCallback(AgentHeightWidthHandler));
|
||||
server.UDPServer.RegisterPacketCallback(PacketType.SetAlwaysRun, new UDPServer.PacketCallback(SetAlwaysRunHandler));
|
||||
server.UDP.RegisterPacketCallback(PacketType.AgentUpdate, new PacketCallback(AgentUpdateHandler));
|
||||
server.UDP.RegisterPacketCallback(PacketType.AgentHeightWidth, new PacketCallback(AgentHeightWidthHandler));
|
||||
server.UDP.RegisterPacketCallback(PacketType.SetAlwaysRun, new PacketCallback(SetAlwaysRunHandler));
|
||||
|
||||
updateTimer = new Timer(new TimerCallback(UpdateTimer_Elapsed));
|
||||
LastTick = Environment.TickCount;
|
||||
@@ -324,11 +324,7 @@ namespace Simian.Extensions
|
||||
NameValue.NameValuesToString(agent.Avatar.NameValues), server.RegionHandle,
|
||||
agent.State, agent.Flags);
|
||||
|
||||
lock (server.Agents)
|
||||
{
|
||||
foreach (Agent recipient in server.Agents.Values)
|
||||
recipient.SendPacket(fullUpdate);
|
||||
}
|
||||
server.UDP.BroadcastPacket(fullUpdate, PacketCategory.State);
|
||||
}
|
||||
|
||||
void SetAlwaysRunHandler(Packet packet, Agent agent)
|
||||
|
||||
@@ -21,13 +21,13 @@ namespace Simian.Extensions
|
||||
|
||||
public void Start()
|
||||
{
|
||||
Server.UDPServer.RegisterPacketCallback(PacketType.ObjectAdd, new UDPServer.PacketCallback(ObjectAddHandler));
|
||||
Server.UDPServer.RegisterPacketCallback(PacketType.ObjectSelect, new UDPServer.PacketCallback(ObjectSelectHandler));
|
||||
Server.UDPServer.RegisterPacketCallback(PacketType.ObjectDeselect, new UDPServer.PacketCallback(ObjectDeselectHandler));
|
||||
Server.UDPServer.RegisterPacketCallback(PacketType.ObjectShape, new UDPServer.PacketCallback(ObjectShapeHandler));
|
||||
Server.UDPServer.RegisterPacketCallback(PacketType.DeRezObject, new UDPServer.PacketCallback(DeRezObjectHandler));
|
||||
Server.UDPServer.RegisterPacketCallback(PacketType.MultipleObjectUpdate, new UDPServer.PacketCallback(MultipleObjectUpdateHandler));
|
||||
Server.UDPServer.RegisterPacketCallback(PacketType.RequestObjectPropertiesFamily, new UDPServer.PacketCallback(RequestObjectPropertiesFamilyHandler));
|
||||
Server.UDP.RegisterPacketCallback(PacketType.ObjectAdd, new PacketCallback(ObjectAddHandler));
|
||||
Server.UDP.RegisterPacketCallback(PacketType.ObjectSelect, new PacketCallback(ObjectSelectHandler));
|
||||
Server.UDP.RegisterPacketCallback(PacketType.ObjectDeselect, new PacketCallback(ObjectDeselectHandler));
|
||||
Server.UDP.RegisterPacketCallback(PacketType.ObjectShape, new PacketCallback(ObjectShapeHandler));
|
||||
Server.UDP.RegisterPacketCallback(PacketType.DeRezObject, new PacketCallback(DeRezObjectHandler));
|
||||
Server.UDP.RegisterPacketCallback(PacketType.MultipleObjectUpdate, new PacketCallback(MultipleObjectUpdateHandler));
|
||||
Server.UDP.RegisterPacketCallback(PacketType.RequestObjectPropertiesFamily, new PacketCallback(RequestObjectPropertiesFamilyHandler));
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
@@ -172,7 +172,7 @@ namespace Simian.Extensions
|
||||
// Send an update out to the creator
|
||||
ObjectUpdatePacket updateToOwner = Movement.BuildFullUpdate(prim, String.Empty, prim.RegionHandle, 0,
|
||||
prim.Flags | PrimFlags.CreateSelected | PrimFlags.ObjectYouOwner);
|
||||
agent.SendPacket(updateToOwner);
|
||||
Server.UDP.SendPacket(agent.AgentID, updateToOwner, PacketCategory.State);
|
||||
|
||||
// Send an update out to everyone else
|
||||
ObjectUpdatePacket updateToOthers = Movement.BuildFullUpdate(prim, String.Empty, prim.RegionHandle, 0,
|
||||
@@ -182,7 +182,7 @@ namespace Simian.Extensions
|
||||
foreach (Agent recipient in Server.Agents.Values)
|
||||
{
|
||||
if (recipient != agent)
|
||||
recipient.SendPacket(updateToOthers);
|
||||
Server.UDP.SendPacket(recipient.AgentID, updateToOthers, PacketCategory.State);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -223,7 +223,7 @@ namespace Simian.Extensions
|
||||
}
|
||||
}
|
||||
|
||||
agent.SendPacket(properties);
|
||||
Server.UDP.SendPacket(agent.AgentID, properties, PacketCategory.Transaction);
|
||||
}
|
||||
|
||||
void ObjectDeselectHandler(Packet packet, Agent agent)
|
||||
@@ -266,11 +266,7 @@ namespace Simian.Extensions
|
||||
// Send the update out to everyone
|
||||
ObjectUpdatePacket editedobj = Movement.BuildFullUpdate(obj.Prim, String.Empty, obj.Prim.RegionHandle, 0,
|
||||
obj.Prim.Flags);
|
||||
lock (Server.Agents)
|
||||
{
|
||||
foreach (Agent recipient in Server.Agents.Values)
|
||||
recipient.SendPacket(editedobj);
|
||||
}
|
||||
Server.UDP.BroadcastPacket(editedobj, PacketCategory.State);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -408,11 +404,7 @@ namespace Simian.Extensions
|
||||
// Send the update out to everyone
|
||||
ObjectUpdatePacket editedobj = Movement.BuildFullUpdate(obj.Prim, String.Empty, obj.Prim.RegionHandle, 0,
|
||||
obj.Prim.Flags);
|
||||
lock (Server.Agents)
|
||||
{
|
||||
foreach (Agent recipient in Server.Agents.Values)
|
||||
recipient.SendPacket(editedobj);
|
||||
}
|
||||
Server.UDP.BroadcastPacket(editedobj, PacketCategory.State);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -422,7 +414,7 @@ namespace Simian.Extensions
|
||||
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
||||
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
||||
kill.ObjectData[0].ID = block.ObjectLocalID;
|
||||
agent.SendPacket(kill);
|
||||
Server.UDP.SendPacket(agent.AgentID, kill, PacketCategory.State);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -453,7 +445,7 @@ namespace Simian.Extensions
|
||||
props.ObjectData.SalePrice = obj.Prim.Properties.SalePrice;
|
||||
props.ObjectData.SaleType = (byte)obj.Prim.Properties.SaleType;
|
||||
|
||||
agent.SendPacket(props);
|
||||
Server.UDP.SendPacket(agent.AgentID, props, PacketCategory.Transaction);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -474,11 +466,7 @@ namespace Simian.Extensions
|
||||
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
||||
kill.ObjectData[0].ID = obj.Prim.LocalID;
|
||||
|
||||
lock (Server.Agents)
|
||||
{
|
||||
foreach (Agent recipient in Server.Agents.Values)
|
||||
recipient.SendPacket(kill);
|
||||
}
|
||||
Server.UDP.BroadcastPacket(kill, PacketCategory.State);
|
||||
}
|
||||
|
||||
Vector3 FullSceneCollisionTest(Vector3 rayStart, Vector3 rayEnd)
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Simian.Extensions
|
||||
|
||||
public void Start()
|
||||
{
|
||||
server.UDPServer.RegisterPacketCallback(PacketType.CompleteAgentMovement, new UDPServer.PacketCallback(CompleteAgentMovementHandler));
|
||||
server.UDP.RegisterPacketCallback(PacketType.CompleteAgentMovement, new PacketCallback(CompleteAgentMovementHandler));
|
||||
LoadTerrain(server.DataDir + "heightmap.tga");
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@ namespace Simian.Extensions
|
||||
complete.Data.Timestamp = Utils.DateTimeToUnixTime(DateTime.Now);
|
||||
complete.SimData.ChannelVersion = Utils.StringToBytes("Simian");
|
||||
|
||||
agent.SendPacket(complete);
|
||||
server.UDP.SendPacket(agent.AgentID, complete, PacketCategory.Transaction);
|
||||
|
||||
lock (server.Agents)
|
||||
{
|
||||
@@ -82,11 +82,11 @@ namespace Simian.Extensions
|
||||
ObjectUpdatePacket update = Movement.BuildFullUpdate(otherAgent.Avatar,
|
||||
NameValue.NameValuesToString(otherAgent.Avatar.NameValues),
|
||||
server.RegionHandle, otherAgent.State, otherAgent.Flags);
|
||||
agent.SendPacket(update);
|
||||
server.UDP.SendPacket(agent.AgentID, update, PacketCategory.State);
|
||||
|
||||
// Send appearances for this avatar
|
||||
AvatarAppearancePacket appearance = AvatarManager.BuildAppearancePacket(otherAgent);
|
||||
agent.SendPacket(appearance);
|
||||
server.UDP.SendPacket(agent.AgentID, appearance, PacketCategory.State);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -136,11 +136,10 @@ namespace Simian.Extensions
|
||||
int[] patches = new int[1];
|
||||
patches[0] = (y * 16) + x;
|
||||
LayerDataPacket layer = TerrainCompressor.CreateLandPacket(server.Heightmap, patches);
|
||||
agent.SendPacket(layer);
|
||||
server.UDP.SendPacket(agent.AgentID, layer, PacketCategory.Terrain);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
551
Programs/Simian/Extensions/UDPServer.cs
Normal file
551
Programs/Simian/Extensions/UDPServer.cs
Normal file
@@ -0,0 +1,551 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Threading;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
|
||||
namespace Simian
|
||||
{
|
||||
public class UDPClient
|
||||
{
|
||||
/// <summary></summary>
|
||||
public Agent Agent;
|
||||
/// <summary></summary>
|
||||
public IPEndPoint Address;
|
||||
/// <summary>Sequence numbers of packets we've received (for duplicate checking)</summary>
|
||||
public Queue<uint> PacketArchive = new Queue<uint>();
|
||||
/// <summary>Packets we have sent that need to be ACKed by the client</summary>
|
||||
public Dictionary<uint, Packet> NeedAcks = new Dictionary<uint, Packet>();
|
||||
/// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
|
||||
public SortedList<uint, uint> PendingAcks = new SortedList<uint, uint>();
|
||||
/// <summary>Current packet sequence number</summary>
|
||||
public int CurrentSequence = 0;
|
||||
|
||||
Timer ackTimer;
|
||||
UDPServer udpServer;
|
||||
|
||||
public UDPClient(UDPServer server, Agent agent, IPEndPoint address)
|
||||
{
|
||||
udpServer = server;
|
||||
Agent = agent;
|
||||
Address = address;
|
||||
ackTimer = new Timer(new TimerCallback(AckTimer_Elapsed), null, Settings.NETWORK_TICK_INTERVAL,
|
||||
Settings.NETWORK_TICK_INTERVAL);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ackTimer.Dispose();
|
||||
}
|
||||
|
||||
private void AckTimer_Elapsed(object obj)
|
||||
{
|
||||
udpServer.SendAcks(this);
|
||||
udpServer.ResendUnacked(this);
|
||||
}
|
||||
}
|
||||
|
||||
public struct IncomingPacket
|
||||
{
|
||||
public UDPClient Client;
|
||||
public Packet Packet;
|
||||
}
|
||||
|
||||
public class UDPManager : ISimianExtension, IUDPProvider
|
||||
{
|
||||
Simian Server;
|
||||
UDPServer udpServer;
|
||||
|
||||
public UDPManager(Simian server)
|
||||
{
|
||||
Server = server;
|
||||
// Have to do this in the constructor, because we don't know that the
|
||||
// UDP extension will be started before other extensions
|
||||
udpServer = new UDPServer(Server.UDPPort, Server);
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
udpServer.Stop();
|
||||
}
|
||||
|
||||
public void AddClient(Agent agent, IPEndPoint endpoint)
|
||||
{
|
||||
udpServer.AddClient(agent, endpoint);
|
||||
}
|
||||
|
||||
public bool RemoveClient(Agent agent)
|
||||
{
|
||||
return udpServer.RemoveClient(agent);
|
||||
}
|
||||
|
||||
public bool RemoveClient(Agent agent, IPEndPoint endpoint)
|
||||
{
|
||||
return udpServer.RemoveClient(agent, endpoint);
|
||||
}
|
||||
|
||||
public void SendPacket(UUID agentID, Packet packet, PacketCategory category)
|
||||
{
|
||||
udpServer.SendPacket(agentID, packet, category);
|
||||
}
|
||||
|
||||
public void BroadcastPacket(Packet packet, PacketCategory category)
|
||||
{
|
||||
udpServer.BroadcastPacket(packet, category);
|
||||
}
|
||||
|
||||
public void RegisterPacketCallback(PacketType type, PacketCallback callback)
|
||||
{
|
||||
udpServer.RegisterPacketCallback(type, callback);
|
||||
}
|
||||
}
|
||||
|
||||
public class UDPServer : UDPBase
|
||||
{
|
||||
/// <summary>This is only used to fetch unassociated agents, which will
|
||||
/// be exposed through a login interface at some point</summary>
|
||||
Simian server;
|
||||
/// <summary>Handlers for incoming packets</summary>
|
||||
PacketEventDictionary packetEvents = new PacketEventDictionary();
|
||||
/// <summary>Incoming packets that are awaiting handling</summary>
|
||||
BlockingQueue<IncomingPacket> packetInbox = new BlockingQueue<IncomingPacket>(Settings.PACKET_INBOX_SIZE);
|
||||
/// <summary></summary>
|
||||
DoubleDictionary<UUID, IPEndPoint, UDPClient> clients = new DoubleDictionary<UUID, IPEndPoint, UDPClient>();
|
||||
|
||||
public UDPServer(int port, Simian server)
|
||||
: base(port)
|
||||
{
|
||||
this.server = server;
|
||||
|
||||
Start();
|
||||
|
||||
// Start the incoming packet processing thread
|
||||
Thread incomingThread = new Thread(new ThreadStart(IncomingPacketHandler));
|
||||
incomingThread.Start();
|
||||
}
|
||||
|
||||
public void RegisterPacketCallback(PacketType type, PacketCallback callback)
|
||||
{
|
||||
packetEvents.RegisterEvent(type, callback);
|
||||
}
|
||||
|
||||
public void AddClient(Agent agent, IPEndPoint endpoint)
|
||||
{
|
||||
UDPClient client = new UDPClient(this, agent, endpoint);
|
||||
clients.Add(agent.AgentID, endpoint, client);
|
||||
}
|
||||
|
||||
public bool RemoveClient(Agent agent)
|
||||
{
|
||||
UDPClient client;
|
||||
if (clients.TryGetValue(agent.AgentID, out client))
|
||||
return clients.Remove(agent.AgentID, client.Address);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool RemoveClient(Agent agent, IPEndPoint endpoint)
|
||||
{
|
||||
return clients.Remove(agent.AgentID, endpoint);
|
||||
}
|
||||
|
||||
public void BroadcastPacket(Packet packet, PacketCategory category)
|
||||
{
|
||||
clients.ForEach(
|
||||
delegate(UDPClient client) { SendPacket(client, packet, category, true); });
|
||||
}
|
||||
|
||||
public void SendPacket(UUID agentID, Packet packet, PacketCategory category)
|
||||
{
|
||||
// Look up the UDPClient this is going to
|
||||
UDPClient client;
|
||||
if (!clients.TryGetValue(agentID, out client))
|
||||
{
|
||||
Logger.Log("Attempted to send a packet to unknown UDP client " +
|
||||
agentID.ToString(), Helpers.LogLevel.Warning);
|
||||
return;
|
||||
}
|
||||
|
||||
SendPacket(client, packet, category, true);
|
||||
}
|
||||
|
||||
void SendPacket(UDPClient client, Packet packet, PacketCategory category, bool setSequence)
|
||||
{
|
||||
byte[] buffer;
|
||||
int bytes;
|
||||
|
||||
// Keep track of when this packet was sent out
|
||||
packet.TickCount = Environment.TickCount;
|
||||
|
||||
if (setSequence)
|
||||
{
|
||||
// Reset to zero if we've hit the upper sequence number limit
|
||||
Interlocked.CompareExchange(ref client.CurrentSequence, 0, 0xFFFFFF);
|
||||
// Increment and fetch the current sequence number
|
||||
uint sequence = (uint)Interlocked.Increment(ref client.CurrentSequence);
|
||||
packet.Header.Sequence = sequence;
|
||||
|
||||
if (packet.Header.Reliable)
|
||||
{
|
||||
// Add this packet to the list of ACK responses we are waiting on from this client
|
||||
lock (client.NeedAcks)
|
||||
client.NeedAcks[sequence] = packet;
|
||||
|
||||
if (packet.Header.Resent)
|
||||
{
|
||||
// This packet has already been sent out once, strip any appended ACKs
|
||||
// off it and reinsert them into the outgoing ACK queue under the
|
||||
// assumption that this packet will continually be rejected from the
|
||||
// client or that the appended ACKs are possibly making the delivery fail
|
||||
if (packet.Header.AckList.Length > 0)
|
||||
{
|
||||
Logger.DebugLog(String.Format("Purging ACKs from packet #{0} ({1}) which will be resent.",
|
||||
packet.Header.Sequence, packet.GetType()));
|
||||
|
||||
lock (client.PendingAcks)
|
||||
{
|
||||
foreach (uint ack in packet.Header.AckList)
|
||||
{
|
||||
if (!client.PendingAcks.ContainsKey(ack))
|
||||
client.PendingAcks[ack] = ack;
|
||||
}
|
||||
}
|
||||
|
||||
packet.Header.AppendedAcks = false;
|
||||
packet.Header.AckList = new uint[0];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// This packet is not a resend, check if the conditions are favorable
|
||||
// to ACK appending
|
||||
if (packet.Type != PacketType.PacketAck)
|
||||
{
|
||||
lock (client.PendingAcks)
|
||||
{
|
||||
int count = client.PendingAcks.Count;
|
||||
|
||||
if (count > 0 && count < 10)
|
||||
{
|
||||
// Append all of the queued up outgoing ACKs to this packet
|
||||
packet.Header.AckList = new uint[count];
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
packet.Header.AckList[i] = client.PendingAcks.Values[i];
|
||||
|
||||
client.PendingAcks.Clear();
|
||||
packet.Header.AppendedAcks = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (packet.Header.AckList.Length > 0)
|
||||
{
|
||||
// Sanity check for ACKS appended on an unreliable packet, this is bad form
|
||||
Logger.Log("Sending appended ACKs on an unreliable packet", Helpers.LogLevel.Warning);
|
||||
}
|
||||
}
|
||||
|
||||
// Serialize the packet
|
||||
buffer = packet.ToBytes();
|
||||
bytes = buffer.Length;
|
||||
//Stats.SentBytes += (ulong)bytes;
|
||||
//++Stats.SentPackets;
|
||||
|
||||
UDPPacketBuffer buf = new UDPPacketBuffer(client.Address);
|
||||
|
||||
// Zerocode if needed
|
||||
if (packet.Header.Zerocoded)
|
||||
bytes = Helpers.ZeroEncode(buffer, bytes, buf.Data);
|
||||
else
|
||||
Buffer.BlockCopy(buffer, 0, buf.Data, 0, bytes);
|
||||
|
||||
buf.DataLength = bytes;
|
||||
|
||||
AsyncBeginSend(buf);
|
||||
}
|
||||
|
||||
void QueueAck(UDPClient client, uint ack)
|
||||
{
|
||||
// Add this packet to the list of ACKs that need to be sent out
|
||||
lock (client.PendingAcks)
|
||||
client.PendingAcks[ack] = ack;
|
||||
|
||||
// Send out ACKs if we have a lot of them
|
||||
if (client.PendingAcks.Count >= 10)
|
||||
SendAcks(client);
|
||||
}
|
||||
|
||||
void ProcessAcks(UDPClient client, List<uint> acks)
|
||||
{
|
||||
lock (client.NeedAcks)
|
||||
{
|
||||
foreach (uint ack in acks)
|
||||
client.NeedAcks.Remove(ack);
|
||||
}
|
||||
}
|
||||
|
||||
void SendAck(UDPClient client, uint ack)
|
||||
{
|
||||
PacketAckPacket acks = new PacketAckPacket();
|
||||
acks.Header.Reliable = false;
|
||||
acks.Packets = new PacketAckPacket.PacketsBlock[1];
|
||||
acks.Packets[0] = new PacketAckPacket.PacketsBlock();
|
||||
acks.Packets[0].ID = ack;
|
||||
|
||||
SendPacket(client, acks, PacketCategory.Overhead, true);
|
||||
}
|
||||
|
||||
public void SendAcks(UDPClient client)
|
||||
{
|
||||
PacketAckPacket acks = null;
|
||||
|
||||
lock (client.PendingAcks)
|
||||
{
|
||||
int count = client.PendingAcks.Count;
|
||||
|
||||
if (count > 250)
|
||||
{
|
||||
Logger.Log("Too many ACKs queued up!", Helpers.LogLevel.Error);
|
||||
return;
|
||||
}
|
||||
else if (count > 0)
|
||||
{
|
||||
acks = new PacketAckPacket();
|
||||
acks.Header.Reliable = false;
|
||||
acks.Packets = new PacketAckPacket.PacketsBlock[count];
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
acks.Packets[i] = new PacketAckPacket.PacketsBlock();
|
||||
acks.Packets[i].ID = client.PendingAcks.Values[i];
|
||||
}
|
||||
|
||||
client.PendingAcks.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
if (acks != null)
|
||||
SendPacket(client, acks, PacketCategory.Overhead, true);
|
||||
}
|
||||
|
||||
public void ResendUnacked(UDPClient client)
|
||||
{
|
||||
lock (client.NeedAcks)
|
||||
{
|
||||
List<uint> dropAck = new List<uint>();
|
||||
int now = Environment.TickCount;
|
||||
|
||||
// Resend packets
|
||||
foreach (Packet packet in client.NeedAcks.Values)
|
||||
{
|
||||
if (packet.TickCount != 0 && now - packet.TickCount > 4000)
|
||||
{
|
||||
if (packet.ResendCount < 3)
|
||||
{
|
||||
Logger.DebugLog(String.Format("Resending packet #{0} ({1}), {2}ms have passed",
|
||||
packet.Header.Sequence, packet.GetType(), now - packet.TickCount));
|
||||
|
||||
packet.TickCount = 0;
|
||||
packet.Header.Resent = true;
|
||||
//++Stats.ResentPackets;
|
||||
++packet.ResendCount;
|
||||
|
||||
SendPacket(client, packet, PacketCategory.Overhead, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Log(String.Format("Dropping packet #{0} ({1}) after {2} failed attempts",
|
||||
packet.Header.Sequence, packet.GetType(), packet.ResendCount), Helpers.LogLevel.Warning);
|
||||
|
||||
dropAck.Add(packet.Header.Sequence);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (dropAck.Count != 0)
|
||||
{
|
||||
for (int i = 0; i < dropAck.Count; i++)
|
||||
client.NeedAcks.Remove(dropAck[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PacketReceived(UDPPacketBuffer buffer)
|
||||
{
|
||||
UDPClient client = null;
|
||||
Packet packet = null;
|
||||
int packetEnd = buffer.DataLength - 1;
|
||||
IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint;
|
||||
|
||||
// Decoding
|
||||
try
|
||||
{
|
||||
packet = Packet.BuildPacket(buffer.Data, ref packetEnd, buffer.ZeroData);
|
||||
}
|
||||
catch (MalformedDataException)
|
||||
{
|
||||
Logger.Log(String.Format("Malformed data, cannot parse packet:\n{0}",
|
||||
Utils.BytesToHexString(buffer.Data, buffer.DataLength, null)), Helpers.LogLevel.Error);
|
||||
}
|
||||
|
||||
// Fail-safe check
|
||||
if (packet == null)
|
||||
{
|
||||
Logger.Log("Couldn't build a message from the incoming data", Helpers.LogLevel.Warning);
|
||||
return;
|
||||
}
|
||||
|
||||
//Stats.RecvBytes += (ulong)buffer.DataLength;
|
||||
//++Stats.RecvPackets;
|
||||
|
||||
if (packet.Type == PacketType.UseCircuitCode)
|
||||
{
|
||||
UseCircuitCodePacket useCircuitCode = (UseCircuitCodePacket)packet;
|
||||
|
||||
Agent agent;
|
||||
if (server.CompleteAgentConnection(useCircuitCode.CircuitCode.Code, out agent))
|
||||
{
|
||||
AddClient(agent, address);
|
||||
if (clients.TryGetValue(agent.AgentID, out client))
|
||||
{
|
||||
Logger.Log("Activated UDP circuit " + useCircuitCode.CircuitCode.Code, Helpers.LogLevel.Info);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Log("Failed to locate newly created UDPClient", Helpers.LogLevel.Error);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Log("Received a UseCircuitCode packet for an unrecognized circuit: " +
|
||||
useCircuitCode.CircuitCode.Code.ToString(), Helpers.LogLevel.Warning);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Determine which agent this packet came from
|
||||
if (!clients.TryGetValue(address, out client))
|
||||
{
|
||||
Logger.Log("Received UDP packet from an unrecognized source: " + address.ToString(),
|
||||
Helpers.LogLevel.Warning);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Reliable handling
|
||||
if (packet.Header.Reliable)
|
||||
{
|
||||
// Queue up this sequence number for acknowledgement
|
||||
QueueAck(client, (uint)packet.Header.Sequence);
|
||||
//if (packet.Header.Resent) ++Stats.ReceivedResends;
|
||||
}
|
||||
|
||||
// Inbox insertion
|
||||
IncomingPacket incomingPacket;
|
||||
incomingPacket.Client = client;
|
||||
incomingPacket.Packet = packet;
|
||||
|
||||
// TODO: Prioritize the queue
|
||||
packetInbox.Enqueue(incomingPacket);
|
||||
}
|
||||
|
||||
protected override void PacketSent(UDPPacketBuffer buffer, int bytesSent)
|
||||
{
|
||||
}
|
||||
|
||||
private void IncomingPacketHandler()
|
||||
{
|
||||
IncomingPacket incomingPacket = new IncomingPacket();
|
||||
Packet packet = null;
|
||||
UDPClient client = null;
|
||||
|
||||
while (IsRunning)
|
||||
{
|
||||
// Reset packet to null for the check below
|
||||
packet = null;
|
||||
|
||||
if (packetInbox.Dequeue(100, ref incomingPacket))
|
||||
{
|
||||
packet = incomingPacket.Packet;
|
||||
client = incomingPacket.Client;
|
||||
|
||||
if (packet != null)
|
||||
{
|
||||
#region ACK accounting
|
||||
|
||||
// Check the archives to see whether we already received this packet
|
||||
lock (client.PacketArchive)
|
||||
{
|
||||
if (client.PacketArchive.Contains(packet.Header.Sequence))
|
||||
{
|
||||
if (packet.Header.Resent)
|
||||
{
|
||||
Logger.DebugLog("Received resent packet #" + packet.Header.Sequence);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Log(String.Format("Received a duplicate of packet #{0}, current type: {1}",
|
||||
packet.Header.Sequence, packet.Type), Helpers.LogLevel.Warning);
|
||||
}
|
||||
|
||||
// Avoid firing a callback twice for the same packet
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Keep the PacketArchive size within a certain capacity
|
||||
while (client.PacketArchive.Count >= Settings.PACKET_ARCHIVE_SIZE)
|
||||
{
|
||||
client.PacketArchive.Dequeue(); client.PacketArchive.Dequeue();
|
||||
client.PacketArchive.Dequeue(); client.PacketArchive.Dequeue();
|
||||
}
|
||||
|
||||
client.PacketArchive.Enqueue(packet.Header.Sequence);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion ACK accounting
|
||||
|
||||
#region ACK handling
|
||||
|
||||
// Handle appended ACKs
|
||||
if (packet.Header.AppendedAcks)
|
||||
{
|
||||
lock (client.NeedAcks)
|
||||
{
|
||||
for (int i = 0; i < packet.Header.AckList.Length; i++)
|
||||
client.NeedAcks.Remove(packet.Header.AckList[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Handle PacketAck packets
|
||||
if (packet.Type == PacketType.PacketAck)
|
||||
{
|
||||
PacketAckPacket ackPacket = (PacketAckPacket)packet;
|
||||
|
||||
lock (client.NeedAcks)
|
||||
{
|
||||
for (int i = 0; i < ackPacket.Packets.Length; i++)
|
||||
client.NeedAcks.Remove(ackPacket.Packets[i].ID);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion ACK handling
|
||||
|
||||
packetEvents.BeginRaiseEvent(packet.Type, packet, client.Agent);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user