* Added Primitive.TreeSpecies and Primitive.ScratchPad
* Converted Primitive.SoundFlags to the new SoundFlags enum
* Added a Utils.BytesToString() overload that accepts index and count parameters
* Added Utils.FloatToUInt16()
[Simian]
* Lots of changes in Simian to use the new unified ISceneProvider.ObjectAddOrUpdate() function
* Update flags are checked to determine the minimum sized packet that needs to be sent out for an update. ImprovedTerseObjectUpdate is working, and started work on ObjectUpdateCached (updates using this will currently not send)
* Adding three new variables to SimulationObject to store attachment-related state
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2478 52acb1d6-8a22-11de-b505-999d5b087335
[Simian]
* Avoid remeshing whenever possible by reverting back to using the untransformed mesh for the world mesh generation
* Add forceMeshing and forceTransform booleans to SimulationObject to specify when a new untransformed mesh needs to be generated and when the transformation needs to be reapplied
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2477 52acb1d6-8a22-11de-b505-999d5b087335
* Added an IPhysicsProvider and a PhysicsSimple implementation that provides basic physics-related functionality. Currently only ray/prim intersection and getting a prim's mass
* Initial prim CRC handling
* Porting some LSL fixes from OpenSim
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2473 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed object duplication regression
* Cleaned up the mess that was adding an agent to the scene
* Sitting kind of works ("proper" sitting is extremely complex and requires a lot of computation)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2466 52acb1d6-8a22-11de-b505-999d5b087335
* Clearing up confusion with Agent.Avatar by making it a SimulationObject that is passed in through the constructor. This should prevent duplicate notions of an avatar in the scene
* Fixed the "you don't own this object" issue after moving a prim. The fix is rather hacky and will be replaced when we stop sending full object updates for every change
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2465 52acb1d6-8a22-11de-b505-999d5b087335
* (Untested) implementation of ObjectExtraParamsHandler
* Fixed several mono compiler warnings and one compiler error
* Converted to a non-deprecated method of fetching the local IP address
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2463 52acb1d6-8a22-11de-b505-999d5b087335
* Completed a partial port of OpenSim's LSL API. Thank you to everyone on the OpenSim team for their hard work on this incredibly large feature
* Added Agent.GetSimulatorPosition()
* Corrected default PrimFlags for agents and prims
* Stubs for encoding/decoding prim linkset assets
* Route chat through the scene
* Stub for grid messaging (IM and email)
* Add GetTerrainHeightAt(), removed duplicate heightmap storage in Movement.cs
* Added a permissions manager stub
* Store wind speeds, added functions to get wind speed
* Make sure all of the important prim properties are set before creating an object
* Lots of new object manipulation functions in scene
* Properly clean up event queues on agent exit
* Stubbed out a space for a scripting engine
* Stubbed out task inventory
* Added ScriptingConsole, which allows you to run LSL functions from the chat console
* Added new PacketCategory, Messaging, for chat-related packets
* Fixed InventoryObject overrides
* Added a NotecardCache, useful for the scripting engine and may become generally useful later
* Added several helper functions and new members to SimulationObject
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2462 52acb1d6-8a22-11de-b505-999d5b087335
[Simian]
* Fixed a regression with ViewerEffect packet handling
* Added undo and redo support
* Changed ISceneProvider interfaces to be more consistent and avoid duplicate lookups
* Attempting to unify avatar and prim handling by storing agents as both a SimulationObject and an Agent in the scene
* Comment out noisy resend logging and catch broken packets in the resend queue
* Improved the README
* Avoid generating two meshes when a world-transformed mesh is generated (are these even necessary?)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2456 52acb1d6-8a22-11de-b505-999d5b087335
* Stubbed out the UDP teleport request handler
* Removed some redundancies in the ISceneProvider interface between objects and agents, and fixed SceneManager to operate on both agent and object stores where needed
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2424 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed foliage decoding and removed OnNewFoliage in favor of OnNewPrim only
* Flexi, light, sculpt, and object properties (all inside of Primitive) are now classes that can be null instead of structs
* Added Primitive.GetExtraParamsBytes()
* Massive improvements to Simian and periscope
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2384 52acb1d6-8a22-11de-b505-999d5b087335
* Moved TextureCache into its own file
* New version of Periscope, major improvements. Check the Simian.ini file for usage, and change the const values in Periscope.cs
* Lots of miscellaneous cleanups and improvements in Simian
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2383 52acb1d6-8a22-11de-b505-999d5b087335
* First pass at persistence support
* Fixed a chat crashing bug
* Remove avatars from the scene on logout
* Sanity check before adding objects to the scene in ObjectAdd
* Sanity check in CompleteAgentMovementHandler if the avatar is already in the scene
* Added ContainsKey() to DoubleDictionary
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2245 52acb1d6-8a22-11de-b505-999d5b087335
* Moved water height to ISceneProvider
* Removed + 3m hack for prim placement
* Added ParcelPropertiesUpdate handler. Media textures are working now
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2235 52acb1d6-8a22-11de-b505-999d5b087335
* Changed Simian ISceneProvider model to run all scene modifications through function calls, and give callbacks access to previous and new data
* Added copy constructor for Simian's SimulationObject
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2202 52acb1d6-8a22-11de-b505-999d5b087335
* Adding PrimFlags.None back (for OpenSim), marking as obsolete
* Slowly transitioning ISceneProvider to become the central resource of Simian (instead of the Simian class). The callbacks are going to change soon
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2200 52acb1d6-8a22-11de-b505-999d5b087335
* Added Avatar.ControlFlags (not used by libomv directly)
Simian:
* Added ISceneProvider interface
* Fixed ObjectSelect crash (due to a packet block not being filled out if the selected object was missing)
* Simplified BuildFullUpdate()
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2196 52acb1d6-8a22-11de-b505-999d5b087335
* Renaming ObjectPropertiesRequestType to ReportType, filling out the enum
Simian:
* Added UUIDNameRequest, MultipleObjectUpdate, ObjectDeselect, and RequestObjectPropertiesFamily handlers
* Fixed some bugs in object-object collision
* Slightly improved prim spawn location (will always be hacky until we have a collision system)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2177 52acb1d6-8a22-11de-b505-999d5b087335
* Completed DeRezDestination enum
Simian:
* Added IInventoryProvider to allow other extensions to create inventory items
* Basic derez support for deleting items (the new inventory items in the trash won't actually work because the assetID is meaningless until we have an IAssetProvider)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2175 52acb1d6-8a22-11de-b505-999d5b087335
* Improved BuildFullUpdate in Simian
* Added ObjectManager in Simian, prim creation is working (no editing yet)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2162 52acb1d6-8a22-11de-b505-999d5b087335