* ls -l in TestClient now also prints AssetIDs
* Removed ExportOutfit and ImportOutfit, they didn't work
* Added default eyes and more clothing textures to Simian. Appearance is working for me now. Appearance won't persist until we have a persistent asset store
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2282 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed a typo in TestClient login command usage
Simian:
* Asset uploads were returning the TransactionID instead of the AssetID causing uploads to seemingly fail
* Added ISceneManager.AvatarAppearance and OnAvatarAppearance
* Added UI sounds from OpenSim and sound asset loading
* Split up FetchInventoryReply and InventoryDescendents into multiple packets when necessary
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2281 52acb1d6-8a22-11de-b505-999d5b087335
* Added DotNetDecodeWithInfo() to openjpeg-dotnet to decode and gather additional data about the image
* Updating openjpeg.dotnet.dll windows binary. OSX, Linux, and Linux64 compiles needed again
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2171 52acb1d6-8a22-11de-b505-999d5b087335
* Added default assets for avatar appearance
* Fixed default heightmap loading
* Removed ugly appearance hacks and replaced with hardcoded but not so ugly default assets
* Simplified the inventory classes to work with the libomv inventory system rollback
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2135 52acb1d6-8a22-11de-b505-999d5b087335
* Adding Helpers.FieldToHexString() overload that matches the old function signature
* Added Quaternion.GetAxisAngle()
* Remove TestClient's own inventory stores since they are in libomv now
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2071 52acb1d6-8a22-11de-b505-999d5b087335
* Added AvatarPreview to trunk
* Switched from OpenSim Prebuild.exe to latest official SVN checkout
* Replaced Exe with WinExe where appropriate in prebuild.xml
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1983 52acb1d6-8a22-11de-b505-999d5b087335
* Removed unused/deprecated login parameters user-agent and author
* More work on prim import/export
* Fixed up GridManager.GetGridRegion()
* Cleaning up AgentManager.LookAt mess
* Attempting to fix AgentManager.StopJump()
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1498 52acb1d6-8a22-11de-b505-999d5b087335
* Converted all timers to System.Threading timers to fix problems running in services and the CF
* UDPBase now uses our own ReaderWriterLock that is more efficient, and CF compatible
* Login uses a hand-created LoginProxy object instead of dynamically building the class with reflection .Emit()
* Replaced ParameterizedThreadStart calls with class-wide variables for CF compat.
* Removed transfer timeout code (irrelevant now that uploads go through CAPS)
* Added several new Helpers methods to wrap desktop and CF conditional code
* Replaced Monitor calls with AutoResetEvent in BlockingQueue
* InventoryNodeDictionary uses generics now
* Removed final lingering piece of XML serialization
* Added CookComputing.XmlRpc.CF.dll for the CF
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1479 52acb1d6-8a22-11de-b505-999d5b087335
Not yet tested on Linux or OSX!
Notable changes:
* AppearanceManager works much better though baking is only a placeholder
* Fixes to openjpeg/TGA code
* VisualParams class interface changed
* Some TestClient fixes
* Rest of TGA files added to Resources (they will eventually be used for baking)This is a big merge of my work from the Pleiades internal repo. Notable changes:
* AppearanceManager works much better though baking is only a placeholder
* Fixes to openjpeg/TGA code
* VisualParams class interface changed
* Some TestClient fixes
* Rest of TGA files added to Resources (they will eventually be used for baking)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1284 52acb1d6-8a22-11de-b505-999d5b087335
* The new asset and appearance managers sit alongside the old ones, so no code should break just yet although you might have to be more explicit with your namespaces
* Adding importprimscript to work in conjunction with qarl's Maya sculptie exporter
* Removing the IA_* examples, these should be remade in to TestClient commands
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1275 52acb1d6-8a22-11de-b505-999d5b087335