* Changed the OpenMetaverse.Assets.Asset* classes to normalize their behavior as much as possible:
- Some unused constructors were removed
- Decoding is never done if the (assetID, assetData) constructor is called
- AssetPrim decoding from XML will set the AssetPrim.AssetID to the UUID of the root prim in the linkset if it is not already set
- Added more sanity checking in Decode() methods
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3408 52acb1d6-8a22-11de-b505-999d5b087335
* Small performance optimization in JsonMapper.cs
* Added message definitions for new capabilities
* Added (currently unused) new enum values
* Updated to a more recent version of log4net.dll
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3397 52acb1d6-8a22-11de-b505-999d5b087335
* Login fix for Linux clients now that the null ID0 is blacklisted
* Change Parcel from a struct to a class (this object is huge!) and remove the redundant initializers in the constructor
* Moved Terrain and WindSpeed data from TerrainManager to the Simulator class
* Don't track wind data either if STORE_LAND_PATCHES is disabled
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3298 52acb1d6-8a22-11de-b505-999d5b087335
* Disable TRACK_UTILIZATION by default
* Ignore Primitive.ScratchPad and always set it to Utils.EmptyBytes. This field is deprecated on the SL grid and there are better ways to extend the protocol for non-SL grids
* More graceful handling of corrupted wearables
* Free up memory after baking
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3297 52acb1d6-8a22-11de-b505-999d5b087335
* Added a helper method to convert from the OAR-loaded PrimObject to OpenMetaverse.Primitive
* Added a basic sanity check to TextureEntry.FromBytes() for TEs less than 16 bytes
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3288 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed unintended overriding of LindenMessages.AssetUploaderBlock.State
* Changed the disposable pattern of Simulator to match what MS code analysis suggested
* Added using { } blocks to lots of stream opening to ensure the streams are always closed before going out of scope
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3080 52acb1d6-8a22-11de-b505-999d5b087335
* Complete rewrite of AppearanceManager. Appearance editing has not been (re)implemented yet, but the normal appearance setting is much more reliable
* Added a setting (defaulted to true) for automatically setting appearance
* Various baking hacks to get slightly less ugly avatars
* Added baked texture uploading through CAPS in AssetManager.RequestUploadBakedTexture(). UDP fallback is not implemented yet
* Added Parallel.Invoke() and overloads for all three methods that take a threadCount
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3038 52acb1d6-8a22-11de-b505-999d5b087335
* Added an overload to AssetManager.RequestAsset() that lets you specify the SourceType
* Modified notecard serialization so embedded items should match the SL viewer serialization byte for byte
* Notecard upload CAP failures will pass along the WebException error message to the callback in case of a failure now
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2961 52acb1d6-8a22-11de-b505-999d5b087335