* Created an LLUDP folder to hold extensions that are purely LLUDP packet handlers. This is not a complete abstraction away from transport protocols, but it's a start
* Moved physics code from Movement.cs into PhysicsSimple.cs, and moved the physics loop into a thread in SceneManager
* Simian.ini cleanup
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2490 52acb1d6-8a22-11de-b505-999d5b087335
* Added an IPhysicsProvider and a PhysicsSimple implementation that provides basic physics-related functionality. Currently only ray/prim intersection and getting a prim's mass
* Initial prim CRC handling
* Porting some LSL fixes from OpenSim
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2473 52acb1d6-8a22-11de-b505-999d5b087335