* More documentation in Types.cs
* Catch MalformedPacketExceptions and dump the packet data
* Clean up hex dump routines
* Renamed Quaternion.FromEuler to Quaternion.FromEulers and added another overload that takes floats instead of a vector
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2035 52acb1d6-8a22-11de-b505-999d5b087335
* Adding INetworkManager interface, a good starting point for converting all of the manager classes to interfaces
* Changing object pooling for packet buffers from per-sim to a singleton in ObjectPool.cs, should resolve memory leaks for bots that travel the world [LIBOMV-338]
* Removing DetectBotCommand since that detection method does not work
* More work on Matrix4 type
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2034 52acb1d6-8a22-11de-b505-999d5b087335
* Corrected ManagedImage.ExportRaw() function to flip the image (OpenGL has a texture origin in the bottom-left)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2015 52acb1d6-8a22-11de-b505-999d5b087335
* Added Mag() and MagSquared() static functions for more vector types
* All vectors and color now implement IComparable generic interface
* Added Color4.GetHue()
* Documentation fixes in Types.cs
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2014 52acb1d6-8a22-11de-b505-999d5b087335