* Automatic packet splitting. You can send packets with any number of blocks and the networking layer will split them up automatically
* Less memory is allocated for outgoing packet buffers
* Memory is only allocated for zerocoding (outgoing and incoming) when it is needed
* A lockless queue is used to hold outgoing ACKs
* ACKs are stuffed into packets until they hit the MTU
* All outgoing packets are serialized exactly once, instead of serializing every resend
* Improved the clarity of the networking layer (I will upload a flow chart of packet sending soon)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2800 52acb1d6-8a22-11de-b505-999d5b087335
* Removed UDPPacketBuffer constructors that let you initialize with empty buffer arrays, they are always initialized now for safety
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2150 52acb1d6-8a22-11de-b505-999d5b087335
* Adding INetworkManager interface, a good starting point for converting all of the manager classes to interfaces
* Changing object pooling for packet buffers from per-sim to a singleton in ObjectPool.cs, should resolve memory leaks for bots that travel the world [LIBOMV-338]
* Removing DetectBotCommand since that detection method does not work
* More work on Matrix4 type
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2034 52acb1d6-8a22-11de-b505-999d5b087335