This corrects a severe error where as AssetTypes were being reused for
the Folder FolderType id resulting in invalid ids for various system
folder types causing inventory validation issues from within the SL
viewer.
* Changed the OpenMetaverse.Assets.Asset* classes to normalize their behavior as much as possible:
- Some unused constructors were removed
- Decoding is never done if the (assetID, assetData) constructor is called
- AssetPrim decoding from XML will set the AssetPrim.AssetID to the UUID of the root prim in the linkset if it is not already set
- Added more sanity checking in Decode() methods
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3408 52acb1d6-8a22-11de-b505-999d5b087335
* Small performance optimization in JsonMapper.cs
* Added message definitions for new capabilities
* Added (currently unused) new enum values
* Updated to a more recent version of log4net.dll
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3397 52acb1d6-8a22-11de-b505-999d5b087335
* Login fix for Linux clients now that the null ID0 is blacklisted
* Change Parcel from a struct to a class (this object is huge!) and remove the redundant initializers in the constructor
* Moved Terrain and WindSpeed data from TerrainManager to the Simulator class
* Don't track wind data either if STORE_LAND_PATCHES is disabled
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3298 52acb1d6-8a22-11de-b505-999d5b087335
* Disable TRACK_UTILIZATION by default
* Ignore Primitive.ScratchPad and always set it to Utils.EmptyBytes. This field is deprecated on the SL grid and there are better ways to extend the protocol for non-SL grids
* More graceful handling of corrupted wearables
* Free up memory after baking
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3297 52acb1d6-8a22-11de-b505-999d5b087335
* Added a helper method to convert from the OAR-loaded PrimObject to OpenMetaverse.Primitive
* Added a basic sanity check to TextureEntry.FromBytes() for TEs less than 16 bytes
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3288 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed unintended overriding of LindenMessages.AssetUploaderBlock.State
* Changed the disposable pattern of Simulator to match what MS code analysis suggested
* Added using { } blocks to lots of stream opening to ensure the streams are always closed before going out of scope
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3080 52acb1d6-8a22-11de-b505-999d5b087335
* Complete rewrite of AppearanceManager. Appearance editing has not been (re)implemented yet, but the normal appearance setting is much more reliable
* Added a setting (defaulted to true) for automatically setting appearance
* Various baking hacks to get slightly less ugly avatars
* Added baked texture uploading through CAPS in AssetManager.RequestUploadBakedTexture(). UDP fallback is not implemented yet
* Added Parallel.Invoke() and overloads for all three methods that take a threadCount
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3038 52acb1d6-8a22-11de-b505-999d5b087335
* Added an overload to AssetManager.RequestAsset() that lets you specify the SourceType
* Modified notecard serialization so embedded items should match the SL viewer serialization byte for byte
* Notecard upload CAP failures will pass along the WebException error message to the callback in case of a failure now
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2961 52acb1d6-8a22-11de-b505-999d5b087335