This corrects a severe error where as AssetTypes were being reused for
the Folder FolderType id resulting in invalid ids for various system
folder types causing inventory validation issues from within the SL
viewer.
* Small performance optimization in JsonMapper.cs
* Added message definitions for new capabilities
* Added (currently unused) new enum values
* Updated to a more recent version of log4net.dll
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3397 52acb1d6-8a22-11de-b505-999d5b087335
* Added a helper method to convert from the OAR-loaded PrimObject to OpenMetaverse.Primitive
* Added a basic sanity check to TextureEntry.FromBytes() for TEs less than 16 bytes
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3288 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed unintended overriding of LindenMessages.AssetUploaderBlock.State
* Changed the disposable pattern of Simulator to match what MS code analysis suggested
* Added using { } blocks to lots of stream opening to ensure the streams are always closed before going out of scope
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3080 52acb1d6-8a22-11de-b505-999d5b087335