John Hurliman
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7bd5a10be9
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sceneviewer updated to XNA beta 2, now 60% more shiny
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@492 52acb1d6-8a22-11de-b505-999d5b087335
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2006-11-03 17:40:49 +00:00 |
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John Hurliman
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379db503ac
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Removing sceneviewer to make room for the new XNA Beta 2 version
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@491 52acb1d6-8a22-11de-b505-999d5b087335
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2006-11-03 12:47:48 +00:00 |
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John Hurliman
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b1c6863754
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Fixed hollow top shear and twist
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@485 52acb1d6-8a22-11de-b505-999d5b087335
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2006-11-03 03:04:15 +00:00 |
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bushing
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4fa67d3b35
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svn:eol-style native is your friend
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@360 52acb1d6-8a22-11de-b505-999d5b087335
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2006-10-21 02:52:28 +00:00 |
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John Hurliman
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52f0ce47be
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Victory! Full endcap support for cubes and cylinders
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@340 52acb1d6-8a22-11de-b505-999d5b087335
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2006-10-19 09:18:28 +00:00 |
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John Hurliman
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74d548f1d0
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Toggle wireframe mode with W key, continued work on boxes and cylinders
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@339 52acb1d6-8a22-11de-b505-999d5b087335
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2006-10-19 08:47:00 +00:00 |
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John Hurliman
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b4895a8564
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Adapted some of the cylinder code in to generic linear prim support. Cylinder end caps are broken at the moment
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@333 52acb1d6-8a22-11de-b505-999d5b087335
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2006-10-19 00:19:31 +00:00 |
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John Hurliman
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0c2138bcc8
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Slow progress
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@332 52acb1d6-8a22-11de-b505-999d5b087335
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2006-10-18 17:25:09 +00:00 |
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John Hurliman
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db1b3f1d56
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More work on cylinders and transforms
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@331 52acb1d6-8a22-11de-b505-999d5b087335
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2006-10-18 11:05:38 +00:00 |
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John Hurliman
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06798eb138
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Small amount of work on cylinders
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@325 52acb1d6-8a22-11de-b505-999d5b087335
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2006-10-18 04:49:52 +00:00 |
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John Hurliman
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30b14af519
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Put sceneviewer back in to a working state. The WaterSurface code is still half-done but excluded from the project now, as I've started working on the prim library again
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@295 52acb1d6-8a22-11de-b505-999d5b087335
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2006-10-16 02:48:09 +00:00 |
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bushing
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2c9080561c
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It's Party Time\! (r213:HEAD)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@279 52acb1d6-8a22-11de-b505-999d5b087335
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2006-10-14 05:13:39 +00:00 |
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