* Publically exposed the Simulator reference to SecondLife
* SecondLife.Debug = false; actually works now
* All incoming packets are added to the simulator inbox now, and the inbox size has been cut in half to 100
TestClient:
* Completely revamped to support multiple clients
* Added login/logout Commands
* Added the all prefix for IM commands to send the command to all logged in bots
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@645 52acb1d6-8a22-11de-b505-999d5b087335
* Supports libprims and prim.blender output formats now
* Less noisy output, doesn't warn about missing parent prims for attachments
libsecondlife:
* Cleaned up the AgentThrottle class, it's now accessible through SecondLife.Throttle
* Fixed PrimObject null members
* Fixed PrimFlexibleData invalid XML
* Fixed invalid TextureAnimation XML
* Speckled documentation here and there
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@632 52acb1d6-8a22-11de-b505-999d5b087335
+ Added ImageManager to SecondLife / is only initialized on first use
+ Updated async callbacks for ImageRequestAsync to include Status Message
+ Updated GroupManager to use ImageManager via Client.Images.*
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@496 52acb1d6-8a22-11de-b505-999d5b087335
* Added multiplication overload to LLQuaternion
* Basic tree/foliage detection in ObjectManager
* Updated primexport to bring it up to speed with sceneviewer
* Implemented the logging callback in SecondLife, and added LogLevel.Debug
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@467 52acb1d6-8a22-11de-b505-999d5b087335
* Implemented AvatarManager, added the async functions
* Rebuilt the key2name functionality
* Fixed and cleaned up a lot of the teleporting code
* More functions implemented in GroupManager
* Renamed SecondLife.Avatar to SecondLife.Self
* Updated the groupmanager example to list group members
* Renamed Form1.cs to AnimationSample.cs
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@386 52acb1d6-8a22-11de-b505-999d5b087335
SecondLife.cs: fixed exception with key2name handler (you need to check and see if things are in the Dictionary before you mess with them)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@382 52acb1d6-8a22-11de-b505-999d5b087335
* Initial framework for groups support
* Fixed Logout() issues with freezing or throwing exceptions
* slaccountant small cleanup (still doesn't run under .NET 2.0)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@338 52acb1d6-8a22-11de-b505-999d5b087335
* Implemented and tested the OnBalanceUpdated event
* Created a SendInitialPackets() function and commented our current knowledge of the login packets
* CurrentRegion.Handle is now set at login
* Moved the README.Mono file to README.txt and added a bit more information
* Fixed the sldump example to use the 1,50,50,50 version number
* Generated an updated _Packets_.cs file
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@319 52acb1d6-8a22-11de-b505-999d5b087335
* Added code documentation skeletons in SecondLife.cs
* Removed Helpers.Log and replaced it with SecondLife.Log that is silent if SecondLife.Debug = false;
* Removed logging from ProtocolManager.cs where an exception was also being thrown
* Replaced logging in the FieldToString method with a sensible return value on error
* Replaced Packet.Blocks() logging with an ugly hack for now
* Replaced most logging with exception throwing to prevent broken apps from breaking further
* Formatting fixes for some of the files
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@173 52acb1d6-8a22-11de-b505-999d5b087335
* Region information is linked to simulators and track per sim
* Region information can be gleaned in callbacks now
* Parcel overlay handling is also done per sim
* Packets should be sent to the proper sim now
* Zerodecoding and appended ACK handling hopefully play nicely together
* Login timeout has been simplified, Simulator uses no timers
* Disconnect (from a sim) is currently broken at the NetworkManager level
* Periodic ACK sending and ACK appending is currently disabled
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@90 52acb1d6-8a22-11de-b505-999d5b087335
* Added packet helpers for FetchInventoryDescendents and RequestInventoryAsset
* Added a fourth parameter to BuildPacket(); byte flags, allowing the flags to be set for a packet during construction
* Modified all the packet helper routines and slaccountant to use the new BuildPacket() routine
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@43 52acb1d6-8a22-11de-b505-999d5b087335
* Parcel overlays are tracked per region
* New sim connections reuse the original circuit code
* Teleporting is functional
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@32 52acb1d6-8a22-11de-b505-999d5b087335
* FirstName and LastName are stored in MainAvatar at login
* Fixed a BuildPacket bug where it tried to typecast a string to a byte[]
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@31 52acb1d6-8a22-11de-b505-999d5b087335
* Moved some of the packet receiving logic in to internal callbacks
* Fixed HORRIBLE threading race condition with Circuit.Buffer[]
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@22 52acb1d6-8a22-11de-b505-999d5b087335
* Basic Logout() function
* Proper functions for halting and closing Circuits
* Infinite bugfixes
* Threw a cert file in the bin directory in case anyone wants to make the SSL auth work properly
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@21 52acb1d6-8a22-11de-b505-999d5b087335
* Thread synchronization, mutexes on all shared lists
* Tracks outgoing reliable packets and incoming ACKs (PacketAcks and appended ACKs)
* Can send independent PacketAck datagrams or append ACKs to outgoing packets
* Simplified the Packet class to use a byte[] array for data instead of an ArrayList. Now requires a packet length during initialization
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@20 52acb1d6-8a22-11de-b505-999d5b087335