* Supports libprims and prim.blender output formats now
* Less noisy output, doesn't warn about missing parent prims for attachments
libsecondlife:
* Cleaned up the AgentThrottle class, it's now accessible through SecondLife.Throttle
* Fixed PrimObject null members
* Fixed PrimFlexibleData invalid XML
* Fixed invalid TextureAnimation XML
* Speckled documentation here and there
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@632 52acb1d6-8a22-11de-b505-999d5b087335
* Reverted the PathTaper / PathScale code
* Added small bits of xmldoc here and there, trying to clean up now that we have auto-generating docs
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@542 52acb1d6-8a22-11de-b505-999d5b087335
* Added multiplication overload to LLQuaternion
* Basic tree/foliage detection in ObjectManager
* Updated primexport to bring it up to speed with sceneviewer
* Implemented the logging callback in SecondLife, and added LogLevel.Debug
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@467 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed several SimulatorsMutex hacks now that the root issue is resolved
* Teleport example will let you know if you try to teleport to the local sim
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@350 52acb1d6-8a22-11de-b505-999d5b087335
(not all rules have been created -- I didn't do all of the applications
-- and the ones I did do could probably be cleaned up. Still, you can
run "nant package" from the top-of-tree and end up with a binary
.zip archive about a minute later.)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@196 52acb1d6-8a22-11de-b505-999d5b087335