* LLObject.ObjectData.Type property returns the best guess at current PrimType
* ExportCommand for TestClient exports textures (need to update this to export to a new folder)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1626 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed a CAPS crash when the callback was triggered with a null LLSD object
* Fixed TextureEntry bugs, added support for the new glow parameter
* Prim import and export are working now, but need rigorous testing
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1507 52acb1d6-8a22-11de-b505-999d5b087335
* Converted all timers to System.Threading timers to fix problems running in services and the CF
* UDPBase now uses our own ReaderWriterLock that is more efficient, and CF compatible
* Login uses a hand-created LoginProxy object instead of dynamically building the class with reflection .Emit()
* Replaced ParameterizedThreadStart calls with class-wide variables for CF compat.
* Removed transfer timeout code (irrelevant now that uploads go through CAPS)
* Added several new Helpers methods to wrap desktop and CF conditional code
* Replaced Monitor calls with AutoResetEvent in BlockingQueue
* InventoryNodeDictionary uses generics now
* Removed final lingering piece of XML serialization
* Added CookComputing.XmlRpc.CF.dll for the CF
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1479 52acb1d6-8a22-11de-b505-999d5b087335
* More parameters to HTTPBase and Capabilities for making special requests
* Renamed InventoryManager callbacks to match the rest of libsecondlife
* Several new InventoryManager functions, not complete yet!
* Fix for null buddy list on login
* OnSimConnecting returns a bool to allow canceling sim connections
* NetworkManager.Connect() properly returns null on a failure
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1393 52acb1d6-8a22-11de-b505-999d5b087335
* Big cleanup of group functions, moving things from MainAvatar to GroupManager, renaming BeginGet* to Request*, and adding new functions and callbacks
* Added an Autopilot function that takes doubles as input (very accurate autopilot)
* Added Settings.CONTINUOUS_AGENT_UPDATES which defaults to true
* Added quotes to the post-build event in VS2005
* Added empty AssetSound and AssetClothing, feel free to fill them in :-)
* Client.Self.*Name are read only properties now
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1357 52acb1d6-8a22-11de-b505-999d5b087335
Not yet tested on Linux or OSX!
Notable changes:
* AppearanceManager works much better though baking is only a placeholder
* Fixes to openjpeg/TGA code
* VisualParams class interface changed
* Some TestClient fixes
* Rest of TGA files added to Resources (they will eventually be used for baking)This is a big merge of my work from the Pleiades internal repo. Notable changes:
* AppearanceManager works much better though baking is only a placeholder
* Fixes to openjpeg/TGA code
* VisualParams class interface changed
* Some TestClient fixes
* Rest of TGA files added to Resources (they will eventually be used for baking)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1284 52acb1d6-8a22-11de-b505-999d5b087335
* The new asset and appearance managers sit alongside the old ones, so no code should break just yet although you might have to be more explicit with your namespaces
* Adding importprimscript to work in conjunction with qarl's Maya sculptie exporter
* Removing the IA_* examples, these should be remade in to TestClient commands
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1275 52acb1d6-8a22-11de-b505-999d5b087335